A:PC/Diantha val'Emman/Powers: Difference between revisions
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>Askewnotion Created page with '==Manifesting== *'''Manifester Level:''' 1 *'''Ranges:''' Close 25 Medium 110 Long 440 *'''Power Points:''' 5 ==Energy== ===1st=== *'''Energy Ray:'''Upon manifesting this power,...' |
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==Manifesting== | ==Manifesting== | ||
*'''Manifester Level:''' | *'''Manifester Level:''' 2 | ||
*'''Ranges:''' Close 25 Medium 110 Long 440 | *'''Ranges:''' Close 25 Medium 110 Long 440 | ||
*'''Power Points:''' | *'''Power Points:''' 15 | ||
==Energy== | ==Energy== | ||
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Touch, PR, Will (DC14) half, p104 CPs<br> | Touch, PR, Will (DC14) half, p104 CPs<br> | ||
''Augment:'' For every additional power point you spend, this power heals 2 more damage or deals 2 more damage to undead. | ''Augment:'' For every additional power point you spend, this power heals 2 more damage or deals 2 more damage to undead. | ||
==Mental== | |||
===1st=== | |||
*'''Mind Thrust:''' You instantly deliver a massive assault on the thought pathways of any one creature, dealing 1d10 points of damage to it. | |||
Close, PR, Will () negates, p120 EPH<br> | |||
''Augment:'' For ever additional power point you spend, this power's damage increases by 1d10 points. For each extra 2d10 points of damage, this power's save DC increase by 1. |
Revision as of 05:19, 21 June 2009
Manifesting
- Manifester Level: 2
- Ranges: Close 25 Medium 110 Long 440
- Power Points: 15
Energy
1st
- Energy Ray:Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a ray of energy of the chosen type that shoots forth from your fingertip and strikes a target within range, dealing 1d6 points of damage, if you succeed on a ranged touch attack with the ray.
- Cold: +1 point of damage per dice
- Electricity: +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance
- Fire: +1 point of damage per dice
- Sonic: -1 damage per dice and ignores object's hardness
Close, PR, p103 EPH
Augment: For every additional power point you spend, this power’s damage increases by one die (d6).
Life
1st
- Touch of Health: With a touch, you heal 2 damage to a living target or deal 2 damage to an undead.
Touch, PR, Will (DC14) half, p104 CPs
Augment: For every additional power point you spend, this power heals 2 more damage or deals 2 more damage to undead.
Mental
1st
- Mind Thrust: You instantly deliver a massive assault on the thought pathways of any one creature, dealing 1d10 points of damage to it.
Close, PR, Will () negates, p120 EPH
Augment: For ever additional power point you spend, this power's damage increases by 1d10 points. For each extra 2d10 points of damage, this power's save DC increase by 1.