Drinking & Dragons

A talk:PC/Vicente Eisner: Difference between revisions

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No armor until can afford wild armor that stays with you after shape change.  Great Club with Shillelagh and Spikes...  Character will become the party's "reliably can hit and deal damage against one target" character.  I'd concentrate on keeping the to-hit bonus maximized.  --[[User:Mqs|Mqs]] 20:51, 20 July 2009 (UTC)
No armor until can afford wild armor that stays with you after shape change.  Great Club with Shillelagh and Spikes...  Character will become the party's "reliably can hit and deal damage against one target" character.  I'd concentrate on keeping the to-hit bonus maximized.  --[[User:Mqs|Mqs]] 20:51, 20 July 2009 (UTC)
:And before I hear, "but that's Belos...", it is now.  But Belos is eventually going to be more of a battlefield control character, or that's the hope.  --[[User:Mqs|Mqs]] 20:52, 20 July 2009 (UTC)
::And before I hear, "but that's Belos...", it is now.  But Belos is eventually going to be more of a battlefield control character, or that's the hope.  --[[User:Mqs|Mqs]] 20:52, 20 July 2009 (UTC)

Revision as of 20:52, 20 July 2009

No armor until can afford wild armor that stays with you after shape change. Great Club with Shillelagh and Spikes... Character will become the party's "reliably can hit and deal damage against one target" character. I'd concentrate on keeping the to-hit bonus maximized. --Mqs 20:51, 20 July 2009 (UTC)

And before I hear, "but that's Belos...", it is now. But Belos is eventually going to be more of a battlefield control character, or that's the hope. --Mqs 20:52, 20 July 2009 (UTC)