A:PC/Vicente Eisner/Spells: Difference between revisions
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Latest revision as of 03:30, 5 February 2010
Legend
- Buff/Debuff: These spells either grants bonuses to allies or give penalties to foes
- Attack: These spells deal damage to foes
- Battlefield Control: These spells impede foes actions or movement
- Utility: These spells solve specific issues, like delaying poison or granting movement
- Other: Spells not categorized above fall into this category
Second level spells
- Buff
- Align Fang: Only useful if a foe has DR based on alignment
- Animalistic PowerPH2: Bonus to Str, Dex, and Con. Duration is altered to 1 hour per caster level.
- Barkskin: Adds to an ally's AC.
- Bear's Endurance: Bonus to Con. Duration is altered to 1 hour per caster level.
- Bull's Strength: Bonus to Str. Duration is altered to 1 hour per caster level.
- Cat's Grace: Bonus to Dex. Duration is altered to 1 hour per caster level.
- Owl's Wisdom: Bonus to Wis. Duration is altered to 1 hour per caster level.
- Attack
- Creeping ColdSpC: Single target
- DecompositionSpC: Not a direct damage dealer, but makes a foe bleed more each round
- Flaming Sphere: Creates a sphere of fire that can roll over enemies.
- Frost BreathSpC: Cone of cold will hit many enemies
- SaltraySpC: No save against damage if you hit with a ranged touch attack, but there is a save against the secondary effect
- SplinterboltSpC: No save, but a ranged attack (normal, not touch) is req'd
- Winter's EmbraceSpC: Damage every round
- Wracking TouchSpC
- Battlefield Control
- Body of the SunSpC: Fire aura that can be used to herd enemies
- Briar WebSpC: Area has half movement and take damage as they walk thru it. Applies to allies and foes.
- KelpstrandSpC: Throw kelp that may grapple opponents
- Utility
- Camouflage, massSpC: Allies gain bonuses to Hide
- Easy TrailSpC: Makes traveling thru difficult terrain easier
- Snake's Swiftness, MassSpC: Grant all allies in a 20' radius a free attack
- Spiderclimb: Grants the ability to climb walls
First level spells
- Buff
- Magic Fang: Will grant a bonus to your natural attacks
- Attack
- Produce Flame: Throw or melee with balls of fire
- SandblastSpC: Deals nonlethal damage
- Winter ChillSpC: Cold damage and fatigue
- Battlefield Control
- Entangle: Traps foes but only when plants exist in the area
- Faerie Fire: Illuminates foes, preventing them from hiding
- Obscuring Mist: Creates an area that allies and foes cannot see in
- Snake's SwiftnessSpC: Grant a single ally a free attack
- ThundercloudSpC: Storm cloud hangs above foe, shocking them each round
- Wall of SmokeSpC: Walking thru the wall nauseates
- Utility
- Cure Light Wounds: Heals damage, swift action to cast, d6 instead of d8
- LongstriderSpC: Grants +10' movement
- UpdraftSpC: Swift action to fly into the air and move 5'