Drinking & Dragons

User:Wizardoest/PCs/TskTsk: Difference between revisions

From Drinking and Dragons
→‎Gear: -6000gp Amulet mighty fists, sell potion of waterbreathing +375gp, -4000 +2 armor
→‎Gear: Armor was already +1, refunded difference
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== Gear ==
== Gear ==


;329.1gp
;1,329.1gp
: '''Slotted'''
: '''Slotted'''
:: '''Armor''' Mithril Chain Shirt +2
:: '''Armor''' Mithril Chain Shirt +2

Revision as of 03:08, 10 February 2011

Thri-kreen 2, Rogue 3, Swashbuckler 1, Extreme Explorer 3, Fighter 1 (ECL 13 [LA +3])
N Medium Monstrous Humanoid (Reptile [Chameleon template])
Patron Deity Kord
Init +10; Senses: Darkvision 60', Low-light; Listen/Spot +5
Daryl Points 1 (Spend a point to cast Heal for 120hp)
Action Points 8 (d8s; Max is five higher)
Extreme Hustle Spend an action point for a move action
Speed: 50'; Climb 30' (Trackless step)

Defense

AC 26, Touch 19, FF 26
+2 natural in daylight
+2 vs traps
+1 vs AoOs
+7 dex; +3 natural, +5 mithril chain shirt [+1], +1 dodge bonus; Uncanny Dodge
HP 95
3d6+5d8+2d10+40
Fort +10, Ref +16, Will +8
Evasion
+2 vs traps
Draconic Defiance: +4 to one saving throw against any ability used by a type Dragon creature. Usable once as a free action. Declare before the roll.

Resist Negative Energy 2
Immune Magic sleep effects
Special Deflect Arrows

Attack

Melee: Claw +15/15/15/15 (1d6+2) and Bite +10 (1d4+1+poison 1/day [Fort 14; 1d6 dex, Paralysis)
Melee: Adamantine Heavy Flail, mw +15/10 (1d10+3 19×2) and Claw +9/9 (1d6+2) and Bite +9 (1d4+1+poison)
Melee: Cold Iron Scimitar, mw +15/10 (1d8+2 18×2) and Claw +9/9/9 (1d6+2) and Bite +9 (1d4+1+poison)
Ranged: Longbow, comp, mw, str(+2) +16/11 (1d8+2 / ×3 / 110')
Ranged: Tongue +15 (-)
Special: +2d6 sneak
Space: 5'; Reach: 5'; BAB: +8/3; Grapple: +9

Chameleon Thri-Kreen Battle Tactics

Overcome Odds
To use this maneuver, you must have been attacked in melee by three or more opponents in the last round. You gain +2 to your damage rolls against those opponents this turn.
Tongue-trip
To use this maneuver, you must make a full attack action, including your bite attack. You gain an additional attack with your tongue (at the standard -5 penalty) against the foe you attacked with your bite. This attack must be a trip attempt and does not provoke an AoO. Follow the normal rules for tripping, including the counter trip.
Surprise Leap
To use this maneuver, you must have made a full attack against a threatened enemy in the previous round. You may jump over that adjacent enemy (make a jump check as normal). If you succeed in clearing the foe, as part of this jumping movement, you may also make a free bluff or tumble check (as if feinting) to deny your foe his dexterity against your next attack. Failure indicates he gets an AoO against you and is not denied his dexterity against you.
Note, failing to jump over your foe also provokes an AoO, since you will not be able to make the bluff or tumble check.

Powers

CL=1/2HD
3/day: Chameleon—+10 Hide enhancement for CL*10min
3/day: Know Direction—The power reveals general information about your location as a feeling or presentiment. The information is usually no more detailed than a summary that locates you according to a prominent local or regional site. Using this power also tells you what direction you are facing.
1/day: Psionic Displacement—50% miss chance for CL rnds
1/day: Metaphysical Claw—+1 att/dmg with one natural weapon, CL mins.
Power Points: 1
CL=HD
1/day: Master's Touch—Swift; 1min@HD; prof with weapon/shield
Join the Hive Mind (1/2HD rounds) 1/day
Alignment becomes LN
Immune to mind-affecting spells and abilities
Cannot be surprised unless everyone in my clutch is surprised
Only affected by fear if everyone in my clutch is feared
DR 2/chaotic or magic (also means you overcome both)
+1d6 damage for each size larger an opponent is than the target
Once — Golem Strike
Once — Vine Strike
Once — Control combat
1 reroll of an attack, damage, spell effect, SR check, etc. (Not skill checks or defensive rolls.)
Once — Dimension Anchor
CL=HD, CL min; Ranged Touch, no save, SR

Stats

Abilities Str 14 +2 | Dex 22 +6 (24 +7) | Con 18 +4 | Int 12 +1 (14 +2) | Wis 10 +0 | Cha 9 -1

Feats
Race: Deflect Arrows, 1: Action Boost, 3: Speed of Thought, S1: Weapon Finesse, Scout ability: Track (replaces trapfinding), 6: Improved Natural Attack (Claw), Ex3: Heroic Spirit ECS, 9: Photosynthetic Skin (+2 Natural Armor outside in daylight), F1: Chameleon Thri-Kreen Battle Tactics
Acrobatics (Dex) (9 ranks)
Balance +18 (+2 dual skill)
Tumble +18 (+2 dual skill)
Athletics (Str) (11 ranks)
Climb +23 (+2 dual skill, +8 racial)
Swim +15 (+2 dual skill)
Jump +53 (+30 racial, +12 speed)
Long Jump: DC = Distance (Ht at midpoint = D*.25)
High Jump: Ht = DC/4 (+8' reach, move action to pull up, Climb DC15)
Animals (Cha) (0 ranks)
Handle Animal
Ride
Concentration (Con) (0 ranks)
Autohypnosis
Concentration
Craft (Int)
Skill (0 ranks)
Deception (Cha) (0 ranks)
Bluff
Disguise
Influence (Cha) (1 ranks)
Diplomacy +0
Intimidate +0
Heal (Wis) (0 ranks)
Inspect (Int) (8 ranks)
Appraise +10
Search +15
Legerdemain (Dex) (3 ranks)
Escape Artist +10
Sleight of Hand +10
Linguistics (Int) (0 ranks)
Decipher Script
Forgery
Mechanics (Dex) (1 ranks)
Disable Device +8
Open Locks +8
Notice (Wis) (5 ranks)
Listen +5
Spot +5
Perform (Cha) (0 ranks)
Profession (Hunter) (Wis) (13 ranks, always max) +13
Streetwise (Wis) (0 ranks)
Gather Information
Sense Motive
Spellcraft (Int) (0 ranks)
Psicraft
Spellcraft
Stealth (Dex) (10 ranks)
Hide +27 (+10 racial, +4 racial in sandy/arid)
Move Silently +21 (+4 racial)
Survival (Wis) (11 ranks)
Survival +11
Use Rope +11
Use Magic (Int) (0 ranks)
Use Magic Device
Use Psionic Device
Knowledge (Arcana) (1 ranks) +3
Knowledge (Dungeoneering) (5 ranks) +7
Knowledge (Geography) (1 ranks) +3
Knowledge (Nature) (13 ranks, always max) +15
Initiative (n/a) (0 ranks)
Speak Language
Terran, Thri-kreen, Celestial, Giant
Truespeak (Int) (0 ranks)

Gear

1,329.1gp
Slotted
Armor Mithril Chain Shirt +2
Googles Goggles of Minute Seeing
Gloves Gloves of Dex +2
Cloak Cloak of Protection +3
Head Headband of Intellect +2
Ring Ring of Sustenance
Neck Amulet of Mighty Fists +1
Magic
Potion belt (free action)
Align Fang
CSW
Fly
Inv
Bless Weapon
Magic Fang
Magic Fang
Prot Evil
Waterbreathing
Potions (move action)
Remove Blindness
Remove Paralysis
Lesser Restoration
Prot Evil
Jump
Bless Weapon
Oil of Align Fang
Waterbreathing
Mundane
Music Box 35gp
Backpack 1gp
Chatkchas x4

Special

Weapon Familiarity
Thri-kreen can treat gythkas and chatkchas (see the sidebar) as martial weapons rather than exotic weapons.