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'''Immune''' Magic sleep effects<br/> | '''Immune''' Magic sleep effects<br/> | ||
'''Special''' Deflect Arrows | '''Special''' Deflect Arrows | ||
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== Attack == | == Attack == | ||
Revision as of 21:50, 22 February 2011
Thri-kreen 2, Rogue 3, Swashbuckler 1, Extreme Explorer 4, Fighter 1 (ECL 14 [LA +3])
N Medium Monstrous Humanoid (Reptile [Chameleon template])
Patron Deity Kord
Init +10; Senses: Darkvision 60', Low-light; Listen/Spot +5
Daryl Points 2 (Spend a point to cast Heal for 140hp)
Action Points 17 (d8s; Max is five higher)
Extreme Hustle Spend an action point for a move action
Extreme Action Roll max on action point and it isn't expended.
Speed: 50'; Climb 30' (Trackless step)
Defense
- AC 28, Touch 19, FF 28
- +2 vs traps
- +1 vs AoOs
- +7 dex; +3 natural, +6 mithril chain shirt [+2], +2 dodge bonus; Uncanny Dodge
- HP 99+1d8
- 3d6+6d8+2d10+44
- Fort +10, Ref +17, Will +9
- Evasion
- +2 vs traps
- Draconic Defiance: +4 to one saving throw against any ability used by a type Dragon creature. Usable once as a free action. Declare before the roll.
Resist Negative Energy 2
Immune Magic sleep effects
Special Deflect Arrows
Attack
Melee: Claw +17/17/17/17 (1d6+3) and Bite +12 (1d4+2+poison 1/day [Fort 14; 1d6 dex, Paralysis)
Melee: Adamantine Heavy Flail, mw +12/7 (1d10+3 19×2) and Claw +12/12 (1d6+3) and Bite +12 (1d4+2+poison)
Melee: Cold Iron Scimitar, mw +12/7 (1d8+2 18×2) and Claw +12/12/12 (1d6+3) and Bite +12 (1d4+2+poison)
Melee: Silver Rapier, mw +17/12 (1d8+1 18×2) and Claw +12/12/12 (1d6+3) and Bite +12 (1d4+2+poison)
Ranged: Longbow, comp, mw, str(+2) +17/12 (1d8+2 / ×3 / 110')
Ranged: Tongue +17 (-)
Special: +2d6 sneak
Battle Jump: Must be >5 & <30 above opponent; Double dmg or trip/grapple as one size larger. Make a Jump check to not take damage after the attack.
Space: 5'; Reach: 5'; BAB: +9/4; Grapple: +11
Powers
- CL=1/2HD
- 3/day: Chameleon—+10 Hide enhancement for CL*10min
- 3/day: Know Direction—The power reveals general information about your location as a feeling or presentiment. The information is usually no more detailed than a summary that locates you according to a prominent local or regional site. Using this power also tells you what direction you are facing.
- 1/day: Psionic Displacement—50% miss chance for CL rnds
- 1/day: Metaphysical Claw—+1 att/dmg with one natural weapon, CL mins.
- Power Points: 1
- CL=HD
- 1/day: Master's Touch—Swift; 1min@HD; prof with weapon/shield
- Join the Hive Mind (1/2HD rounds) 1/day
- Alignment becomes LN
- Immune to mind-affecting spells and abilities
- Cannot be surprised unless everyone in my clutch is surprised
- Can activate this when it's not your turn in a surprise situation.
- Only affected by fear if everyone in my clutch is feared
- DR 2/chaotic or magic (also means you overcome both)
- +1d6 damage for each size larger an opponent is than the target
- Once — Golem Strike
- Once — Vine Strike
- Once — Control combat
- 1 reroll of an attack, damage, spell effect, SR check, etc. (Not skill checks or defensive rolls.)
- Once — Dimension Anchor
- CL=HD, CL min; Ranged Touch, no save, SR
Stats
Abilities Str 14 +2 | Dex 22 +6 (24 +7) | Con 18 +4 | Int 12 +1 (14 +2) | Wis 10 +0 | Cha 9 -1
- Feats
- Race: Deflect Arrows, 1: Action Boost, 3: Speed of Thought, S1: Weapon Finesse, Scout ability: Track (replaces trapfinding), 6: Improved Natural Attack (Claw), Ex3: Heroic Spirit ECS, 9: Leap of the Heavens PH2, F1: Battle Jump Unapproachable East
- Athletics (Str) (11 ranks)
- Climb +23 (+2 dual skill, +8 racial)
- Swim +15 (+2 dual skill)
- Jump +53 (+30 racial, +12 speed)
- +5 bonus with 20' run, DC not doubled for lack of run
- Long Jump: DC = Distance (Ht at midpoint = D*.25)
- High Jump: Ht = DC/4 (+8' reach, move action to pull up, Climb DC15)
- Animals (Cha) (0 ranks)
- Handle Animal
- Ride
- Concentration (Con) (0 ranks)
- Autohypnosis
- Concentration
- Craft (Int)
- Skill (0 ranks)
- Influence (Cha) (1 ranks)
- Diplomacy +0
- Intimidate +0
- Heal (Wis) (0 ranks)
- Legerdemain (Dex) (7 ranks)
- Escape Artist +14
- Sleight of Hand +14
- Linguistics (Int) (0 ranks)
- Decipher Script
- Forgery
- Mechanics (Dex) (1 ranks)
- Disable Device +8
- Open Locks +8
- Perform (Cha) (0 ranks)
- Profession (Hunter) (Wis) (14 ranks, always max) +14
- Streetwise (Wis) (0 ranks)
- Gather Information
- Sense Motive
- Spellcraft (Int) (0 ranks)
- Psicraft
- Spellcraft
- Stealth (Dex) (12 ranks)
- Hide +29 (+10 racial, +4 racial in sandy/arid)
- Move Silently +23 (+4 racial)
- Use Magic (Int) (0 ranks)
- Use Magic Device
- Use Psionic Device
- Knowledge (Arcana) (2 ranks) +4
- Knowledge (Dungeoneering) (5 ranks) +7
- Knowledge (Geography) (1 ranks) +3
- Knowledge (Nature) (14 ranks, always max) +16
- Initiative (n/a) (0 ranks)
- Speak Language
- Terran, Thri-kreen, Celestial, Giant
- Truespeak (Int) (0 ranks)
Gear
- 989.1gp
- Slotted
- Armor Mithril Chain Shirt +2
- Googles Goggles of Minute Seeing
- Gloves Gloves of Dex +2
- Cloak Cloak of Protection +3
- Head Headband of Intellect +2
- Ring Ring of Sustenance
- Neck Amulet of Mighty Fists +1
- Magic
- Potion belt (free action)
- Align Fang
- CSW
- Fly
- Inv
- Bless Weapon
- Magic Fang
- Magic Fang
- Prot Evil
- Waterbreathing
- Potions (move action)
- Remove Blindness
- Remove Paralysis
- Lesser Restoration
- Prot Evil
- Jump
- Bless Weapon
- Oil of Align Fang
- Waterbreathing
- Potion belt (free action)
- Mundane
- Music Box 35gp
- Backpack 1gp
- Chatkchas x4
Special
- Weapon Familiarity
- Thri-kreen can treat gythkas and chatkchas (see the sidebar) as martial weapons rather than exotic weapons.