Wild:Custom/Batyr: Difference between revisions
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| Hit Dice:|| 5d6 | | Hit Dice:|| 5d6 | ||
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| Initiative:|| + | | Initiative:|| +1 | ||
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| Speed:|| 10ft, fly 30ft average <!-- +1 LA --> | | Speed:|| 10ft, fly 30ft average <!-- +1 LA --> |
Revision as of 16:00, 9 June 2010
Batyr
Size/Type: | Small Fey |
Hit Dice: | 5d6 |
Initiative: | +1 |
Speed: | 10ft, fly 30ft average |
AC: | +1 size |
BAB/Grp: | +2/ |
Attack: | Head butt +2 melee (1d4) |
Full Attack: | Head butt +2 melee (1d4) |
Space/Reach: | 5/5 |
SA: | Batter - a batyr may perform a diving headbutt against a target no more than two size increments larger than they. They essentially "fall" at the target.
To perform this attack, the Batyr must be perform a charge and have altitude on the target. For every 10' of altitude the Batyr descends during the charge (it must be above the ground at the end), add 1d4 damage to the attack. This damage may be doubled on a crit. If the batyr attempts a batter attack and misses its target, it takes 1d4 damage for every 10' of altitude (it slams into the ground). |
SQ: | Blindsense 20ft, lowlight vision, DR 5/cold iron |
Saves: | Fort +, Ref +5, Will +5 |
Skills: | +4 spot and listen, +4 Tumble |
Feats: | Dodge, Mobility |
LA: | +3 |
Attribute Modifiers: | +2 DEX, +2 CON, -2 CHA, -2 STR |