Drinking & Dragons

Wild:Custom/Batyr: Difference between revisions

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[[Category:Wild]]
[[Category:Wild]]


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| SA:|| Batter - a batyr may perform a diving headbutt against a target no more than two size increments larger than they. They essentially "fall" at the target.  
| SA:|| Batter - a batyr may perform a diving headbutt against a target no more than two size increments larger than they. They essentially "fall" at the target.  
To perform this attack, the Batyr must be perform a charge and have altitude on the target. For every 10' of altitude the Batyr descends during the charge (it must be above the ground at the end), add 1d4 damage to the attack. This damage may be doubled on a crit. If the batyr attempts a batter attack and misses its target, it takes 1d4 damage for every 10' of altitude (it slams into the ground).
To perform this attack, the Batyr must be perform a charge and have altitude on the target. For every 10' of altitude the Batyr descends during the charge, add 1d4 damage to the attack. This damage may be doubled on a crit. If the batyr attempts a batter attack and misses its target, it takes 1d4 damage for every 10' of altitude (it slams into the ground).
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| SQ:|| Blindsense 20ft, lowlight vision, DR 5/cold iron
| SQ:|| Blindsense 20ft, lowlight vision, DR 5/cold iron
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| LA:||    +3     
| LA:||    +3     
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| CR:|| 8
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| Attribute Modifiers: || +2 DEX, +2 CON, -2 CHA, -2 STR <!-- +1LA -->
| Attribute Modifiers: || +2 DEX, +2 CON, -2 CHA, -2 STR <!-- +1LA -->
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Revision as of 17:19, 9 June 2010


Batyr

Size/Type: Small Fey
Hit Dice: 5d6
Initiative: +1
Speed: 10ft, fly 30ft average
AC: +1 size
BAB/Grp: +2/
Attack: Head butt +2 melee (1d4)
Full Attack: Head butt +2 melee (1d4)
Space/Reach: 5/5
SA: Batter - a batyr may perform a diving headbutt against a target no more than two size increments larger than they. They essentially "fall" at the target.

To perform this attack, the Batyr must be perform a charge and have altitude on the target. For every 10' of altitude the Batyr descends during the charge, add 1d4 damage to the attack. This damage may be doubled on a crit. If the batyr attempts a batter attack and misses its target, it takes 1d4 damage for every 10' of altitude (it slams into the ground).

SQ: Blindsense 20ft, lowlight vision, DR 5/cold iron
Saves: Fort +, Ref +5, Will +5
Skills: +4 spot and listen, +4 Tumble
Feats: Dodge, Mobility
LA: +3
CR: 8
Attribute Modifiers: +2 DEX, +2 CON, -2 CHA, -2 STR