Drinking & Dragons

Wild:Custom/Batyr: Difference between revisions

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| Feats: || Dodge, Mobility
| Feats: || Dodge, Mobility
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| LA:||    +3    
| LA:||    +2    
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| CR:|| 3, 5 with pipes
| CR:|| 3, 5 with pipes

Revision as of 20:30, 9 June 2010


Batyr

Size/Type: Small Fey
Hit Dice: 5d6
Initiative: +1
Speed: 10ft, fly 30ft average
AC: +1 size
BAB/Grp: +2/
Attack: Head butt +2 melee (1d4)
Full Attack: Head butt +2 melee (1d4)
Space/Reach: 5/5
SA: *Pipes
  • Batter - a batyr may perform a diving headbutt against a target no more than two size increments larger than they. They essentially "fall" at the target.

To perform this attack, the Batyr must be perform a charge and have altitude on the target. For every 10' of altitude the Batyr descends during the charge, add 1d4 damage to the attack. This damage may be doubled on a crit. If the batyr attempts a batter attack and misses its target, it takes 1d4 damage for every 10' of altitude (it slams into the ground).

SQ: Blindsense 20ft, lowlight vision, DR 5/cold iron
Saves: Fort +, Ref +5, Will +5
Skills: +4 spot and listen, +4 Tumble
Feats: Dodge, Mobility
LA: +2
CR: 3, 5 with pipes
Attribute Modifiers: +2 DEX, +2 CON, -2 CHA, -2 STR