Wild:Custom/SequidSwarm: Difference between revisions
From Drinking and Dragons
>T3knomanser Created page with 'Category:Wild Sequid Swarm {| border="1px" |- | Size/Type:|| Tiny Animal (Swarm) |- | Hit Dice:|| 1d8 |- | Initiative:|| +2 |- | Speed:|| 15ft |- | AC:|| ...' |
>T3knomanser mNo edit summary |
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:: A sequid swarm is relatively week without a mind-controlled host. Sequids may posses any living, intelligent creature that is not a shapeshifter. After successfully dealing damage with a swarm (must beat DR), the target is stunned for one round. On its next turn, the sequid swarm may choose to ''possess'' the target. | :: A sequid swarm is relatively week without a mind-controlled host. Sequids may posses any living, intelligent creature that is not a shapeshifter. After successfully dealing damage with a swarm (must beat DR), the target is stunned for one round. On its next turn, the sequid swarm may choose to ''possess'' the target. | ||
::If the target fails a DC14 saving throw, it is possessed. While possessed, a creature loses any class abilities, but keeps any racial abilities. It is under the complete control of the swarm. | ::If the target fails a DC14 saving throw, it is possessed. While possessed, a creature loses any class abilities, but keeps any racial abilities. It is under the complete control of the swarm. | ||
:: After possessing a host, a sequid swarm gains two HD (good BAB, good reflex, poor will). A swarm that possesses a host may also reproduce. The swarm gains the intelligence and skills of its host. A swarm may | :: After possessing a host, a sequid swarm gains two HD (good BAB, good reflex, poor will). A swarm that possesses a host may also reproduce. The swarm gains the intelligence and skills of its host. A swarm may possess any number of hosts, but only gains this benefit once. The "primary" host (for skills and intelligence) is always the host with the most HD. | ||
* | * Reproduce | ||
:: A sequid swarm with a host may reproduce. Every minute, the space of the swarm increases by 5ft. and it gains 1HD (good BAB, good reflex, poor will). | :: A sequid swarm with a host may reproduce. Every minute, the space of the swarm increases by 5ft. and it gains 1HD (good BAB, good reflex, poor will). | ||
|- (Yes, this means a Sequid swarm could rapidly conquer any region). | |- (Yes, this means a Sequid swarm could rapidly conquer any region). |
Revision as of 21:31, 17 June 2010
Sequid Swarm
- Distraction
Size/Type: | Tiny Animal (Swarm) |
Hit Dice: | 1d8 |
Initiative: | +2 |
Speed: | 15ft |
AC: | +2 size |
BAB/Grp: | +1/- |
Attack: | Swarm (1d6 plus possession), Slam (1d6) |
Full Attack: | Swarm (1d6 plus possession) and Slam (1d6) |
Space/Reach: | 10/0 |
SA: | * Posession
|
SQ: | half damage from slashing and piercing, low-light vision, swarm traits |
Saves: | f/r/w:+4/5/1 |
Abilities: | Str 2, Dex 13, Con 10, Int 1, Wis 14, Cha 1 |
Skills: | Hide +14, Move Silently +6, Listen +8, spot +9 |
Skill bonuses: | +4 hide and move silently |
Feats: | Alertness, Weapon Finesse |
LA: | - |
CR: | 4 |