Drinking & Dragons

NW:PCs/Sedeq: Difference between revisions

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Wisdom +0
Wisdom +0
Charisma +0
Charisma +0
==== Combat ====
* '''Base''' +0
* '''Fortitude''' +1, '''Reflex''' +2, '''Will''' +2


==== Background ====
==== Background ====
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==== Skills ====
==== Skills ====
* Concentration
* Concentration +4 (Wis)
* Knowledge (Life Sciences) [b]
* Escape Artist +6 (Dex)
* Knowledge (Physical Sciences)
* Gather Information +4 (Cha)
* Legerdemain (Escape Artist, Sleight of Hand)
* Knowledge (Life Sciences) +6 (Int)
* Medicine [b]
* Knowledge (Physical Sciences) +6 (Int)
* Notice
* Medicine +7 (Wis; Focus)
* Streetwise (Gather Information, Sense Motive)
* Navigate +4 (?)
* Survival (Navigate, Survival)
* Notice +4 (Wis)
* Sense Motive +4 (Wis)
* Sleight of Hand +6 (Dex)
* Survival +4 (Wis)
* '''Selected Packages''' Concentration, Knowledge (Life Sciences), Knowledge (Physical Sciences), Legerdemain, Medicine, Notice, Streetwise, Survival
* '''Languages''' "Trade Tongue", "Eastern People Language" (primary), "Classical Philosophy Language" at Expert (ie, '''Common, Turkish, Greek''')
* '''Languages''' "Trade Tongue", "Eastern People Language" (primary), "Classical Philosophy Language" at Expert (ie, '''Common, Turkish, Greek''')


==== Feats ====
==== Feats ====
* Armor Training (Light) [g]
* Armor Training (Light)
* Insightful Strike [w]
* Insightful Strike
* Body Control [p]
* Iron Will
* Cure [p]
* Skill Focus (Medicine)
* Iron Will [b]
 
* Skill Focus (Medicine) [b]
==== Powers ====
* Body Control
* Cure


==== Possessions ====
==== Possessions ====
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* Morningstar (7 = -1; 2) 6#
* Morningstar (7 = -1; 2) 6#
* Medicine toolkit (7 = -1; 1) 1#
* Medicine toolkit (7 = -1; 1) 1#
*'''Weight''' 32.5
*'''Weight''' 32.5 (43 light load)


==== Personality Basics ====
==== Personality Basics ====
Virtue: ?
* Religion: ?
Vice: ?
* Virtue: ?
Conviction: 3
* Vice: ?
Religion: ?
* Conviction: 3
* Reputation: 0

Revision as of 15:38, 17 January 2011


Role: Versatile Warrior

Character Choices

Ability Scores

Strength +1 Dexterity +2 Constitution +1 Intelligence +2 Wisdom +0 Charisma +0

Combat

  • Base +0
  • Fortitude +1, Reflex +2, Will +2

Background

Near East Doctor (See "Shadow Sorcerer" modern setting arcane backgrounds) Born in the far reaches of the Old World, Eastern Doctors are valued by the upper classes for their unparalleled knowledge of the human body. The lower classes, beyond racism, accuse them of charlatanry, sorcery, or even demonism.

  • Bonus Feats: Iron Will, Skill Focus (Medicine)
  • Bonus Skills: Medicine, Knowledge (Life Sciences)
  • Favored Feats: Erase Signature, Subtle Signature

Skills

  • Concentration +4 (Wis)
  • Escape Artist +6 (Dex)
  • Gather Information +4 (Cha)
  • Knowledge (Life Sciences) +6 (Int)
  • Knowledge (Physical Sciences) +6 (Int)
  • Medicine +7 (Wis; Focus)
  • Navigate +4 (?)
  • Notice +4 (Wis)
  • Sense Motive +4 (Wis)
  • Sleight of Hand +6 (Dex)
  • Survival +4 (Wis)
  • Selected Packages Concentration, Knowledge (Life Sciences), Knowledge (Physical Sciences), Legerdemain, Medicine, Notice, Streetwise, Survival
  • Languages "Trade Tongue", "Eastern People Language" (primary), "Classical Philosophy Language" at Expert (ie, Common, Turkish, Greek)

Feats

  • Armor Training (Light)
  • Insightful Strike
  • Iron Will
  • Skill Focus (Medicine)

Powers

  • Body Control
  • Cure

Possessions

  • Wealth +1
  • Basic stuff that costs 5 or less (sacks, bedroll, blanket, torches, rope, food, clothing*, etc) #notcalculated
  • Stiletto (3) #0.5
  • Javelin x3 (4) #2ea = #6
  • Studded Leather (13 = -2; 3) 20#
  • Morningstar (7 = -1; 2) 6#
  • Medicine toolkit (7 = -1; 1) 1#
  • Weight 32.5 (43 light load)

Personality Basics

  • Religion: ?
  • Virtue: ?
  • Vice: ?
  • Conviction: 3
  • Reputation: 0