NW:PCs/Sedeq: Difference between revisions
From Drinking and Dragons
< NW:PCs
>Mqs No edit summary |
>Mqs No edit summary |
||
Line 12: | Line 12: | ||
Wisdom +0 | Wisdom +0 | ||
Charisma +0 | Charisma +0 | ||
==== Combat ==== | |||
* '''Base''' +0 | |||
* '''Fortitude''' +1, '''Reflex''' +2, '''Will''' +2 | |||
==== Background ==== | ==== Background ==== | ||
Line 21: | Line 25: | ||
==== Skills ==== | ==== Skills ==== | ||
* Concentration | * Concentration +4 (Wis) | ||
* Knowledge (Life Sciences) | * Escape Artist +6 (Dex) | ||
* Knowledge (Physical Sciences) | * Gather Information +4 (Cha) | ||
* | * Knowledge (Life Sciences) +6 (Int) | ||
* | * Knowledge (Physical Sciences) +6 (Int) | ||
* Notice | * Medicine +7 (Wis; Focus) | ||
* | * Navigate +4 (?) | ||
* Survival ( | * Notice +4 (Wis) | ||
* Sense Motive +4 (Wis) | |||
* Sleight of Hand +6 (Dex) | |||
* Survival +4 (Wis) | |||
* '''Selected Packages''' Concentration, Knowledge (Life Sciences), Knowledge (Physical Sciences), Legerdemain, Medicine, Notice, Streetwise, Survival | |||
* '''Languages''' "Trade Tongue", "Eastern People Language" (primary), "Classical Philosophy Language" at Expert (ie, '''Common, Turkish, Greek''') | * '''Languages''' "Trade Tongue", "Eastern People Language" (primary), "Classical Philosophy Language" at Expert (ie, '''Common, Turkish, Greek''') | ||
==== Feats ==== | ==== Feats ==== | ||
* Armor Training (Light) | * Armor Training (Light) | ||
* Insightful Strike | * Insightful Strike | ||
* Iron Will | |||
* Skill Focus (Medicine) | |||
* Iron Will | |||
* Skill Focus (Medicine) | ==== Powers ==== | ||
* Body Control | |||
* Cure | |||
==== Possessions ==== | ==== Possessions ==== | ||
Line 47: | Line 57: | ||
* Morningstar (7 = -1; 2) 6# | * Morningstar (7 = -1; 2) 6# | ||
* Medicine toolkit (7 = -1; 1) 1# | * Medicine toolkit (7 = -1; 1) 1# | ||
*'''Weight''' 32.5 | *'''Weight''' 32.5 (43 light load) | ||
==== Personality Basics ==== | ==== Personality Basics ==== | ||
Virtue: ? | * Religion: ? | ||
Vice: ? | * Virtue: ? | ||
Conviction: 3 | * Vice: ? | ||
* Conviction: 3 | |||
* Reputation: 0 |
Revision as of 15:38, 17 January 2011
Role: Versatile Warrior
Character Choices
Ability Scores
Strength +1 Dexterity +2 Constitution +1 Intelligence +2 Wisdom +0 Charisma +0
Combat
- Base +0
- Fortitude +1, Reflex +2, Will +2
Background
Near East Doctor (See "Shadow Sorcerer" modern setting arcane backgrounds) Born in the far reaches of the Old World, Eastern Doctors are valued by the upper classes for their unparalleled knowledge of the human body. The lower classes, beyond racism, accuse them of charlatanry, sorcery, or even demonism.
- Bonus Feats: Iron Will, Skill Focus (Medicine)
- Bonus Skills: Medicine, Knowledge (Life Sciences)
- Favored Feats: Erase Signature, Subtle Signature
Skills
- Concentration +4 (Wis)
- Escape Artist +6 (Dex)
- Gather Information +4 (Cha)
- Knowledge (Life Sciences) +6 (Int)
- Knowledge (Physical Sciences) +6 (Int)
- Medicine +7 (Wis; Focus)
- Navigate +4 (?)
- Notice +4 (Wis)
- Sense Motive +4 (Wis)
- Sleight of Hand +6 (Dex)
- Survival +4 (Wis)
- Selected Packages Concentration, Knowledge (Life Sciences), Knowledge (Physical Sciences), Legerdemain, Medicine, Notice, Streetwise, Survival
- Languages "Trade Tongue", "Eastern People Language" (primary), "Classical Philosophy Language" at Expert (ie, Common, Turkish, Greek)
Feats
- Armor Training (Light)
- Insightful Strike
- Iron Will
- Skill Focus (Medicine)
Powers
- Body Control
- Cure
Possessions
- Wealth +1
- Basic stuff that costs 5 or less (sacks, bedroll, blanket, torches, rope, food, clothing*, etc) #notcalculated
- Stiletto (3) #0.5
- Javelin x3 (4) #2ea = #6
- Studded Leather (13 = -2; 3) 20#
- Morningstar (7 = -1; 2) 6#
- Medicine toolkit (7 = -1; 1) 1#
- Weight 32.5 (43 light load)
Personality Basics
- Religion: ?
- Virtue: ?
- Vice: ?
- Conviction: 3
- Reputation: 0