Difference between revisions of "L:PC/Dario Nardozzi"
From Drinking and Dragons
Wizardoest (talk | contribs) m |
Wizardoest (talk | contribs) m |
||
Line 8: | Line 8: | ||
'''Init''' +1<br/> | '''Init''' +1<br/> | ||
<hr> | <hr> | ||
'''AC:''' | '''AC:''' 11; '''Touch:''' 11; '''Flat-footed:''' 10<br/>(+1 dex)<br/> | ||
'''HP:''' 20 (2d10+2+2[favored paladin])<br/> | '''HP:''' 20 (2d10+2+2[favored paladin])<br/> | ||
'''Fort:''' +8, '''Ref''' +6, '''Will''' +7<br/> | '''Fort:''' +8, '''Ref''' +6, '''Will''' +7<br/> |
Revision as of 07:43, 15 August 2011
Dario Nardozzi
Paladin 2
LG Medium Human
Faction Andoran
Aura of Good (Equal to Paladin level)
Faith Venal, goddess of home and hearth
Init +1
AC: 11; Touch: 11; Flat-footed: 10
(+1 dex)
HP: 20 (2d10+2+2[favored paladin])
Fort: +8, Ref +6, Will +7
Speed: 20'
Melee: +4
Ranged: +3
Special Power Attack (-1 att/+2 dmg)
Space: 5'; Reach: 5'; BAB: +2;
Combat Maneuver Bonus: +4 Combat Maneuver Defense: 15
Abilities STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18
Feats Hu: Power Attack, 1: Weapon Focus (Greatsword)
Skills Diplomacy +8; Sense Motive +4; Knowledge (Religion/Nobility) +4
Languages Common
- Smite Evil (Su) 1/day
- Swift action; evil target w/i sight; Duration until target slain or rest
- +Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
- All smite attacks bypass any DR the target has
- +Cha deflection AC from target
- Lay on Hands 5/day
- Heal 1d6 with a touch. Swift action to use on self.
- May be used as touch attack to harm undead (No save)
- Detect Evil (Sp)
- At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
- Weapon and Armor Proficiency
- Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
- Deft Dodger (Trait)
- Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
- Magical Knack (Trait) (Sorcerer)
- Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.