Difference between revisions of "L:PC/Dario Nardozzi"
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== Dario Nardozzi == | == Dario Nardozzi == | ||
[[File:Dario.jpg|right|300px]] | [[File:Dario.jpg|right|300px]] | ||
Paladin | Paladin 4<br/> | ||
LG Medium Human<br/> | LG Medium Human<br/> | ||
'''Auras''' | '''Auras''' | ||
Line 7: | Line 7: | ||
* Courage (10' radius + ally, +4 morale vs Fear) | * Courage (10' radius + ally, +4 morale vs Fear) | ||
* Lucky (30' radius, 1/day, reroll an ally's save) | * Lucky (30' radius, 1/day, reroll an ally's save) | ||
* | * Auras (Move, 60', 10rnds/day) | ||
** Force of Will (+Cha to Will saves) | |||
** Resilient Troops (+1 to all saves)<br/> | |||
'''Faith''' Venal, goddess of home and hearth<br/> | '''Faith''' Venal, goddess of home and hearth<br/> | ||
'''Init''' +1<br/> | '''Init''' +1<br/> | ||
<hr> | <hr> | ||
'''AC:''' 11; '''Touch:''' 11; '''Flat-footed:''' 10<br/>(+1 dex)<br/> | '''AC:''' 11; '''Touch:''' 11; '''Flat-footed:''' 10<br/>(+1 dex)<br/> | ||
'''HP:''' | '''HP:''' 37 (4d10+3+4[favored paladin])<br/> | ||
'''Fort:''' + | '''Fort:''' +9, '''Ref''' +7, '''Will''' +8<br/> | ||
'''Immune''' Fear, Diseases (magical and mundane) | '''Immune''' Fear, Diseases (magical and mundane) | ||
<!-- | <!-- | ||
FORT | FORT 9 = 1con + 4pal + 4cha | ||
REFL 7 = 1dex + 1pal + 4cha + 1trait | REFL 7 = 1dex + 1pal + 4cha + 1trait | ||
WILL | WILL 8 = 0wis + 4pal + 4cha | ||
--> | --> | ||
<hr> | <hr> | ||
'''Speed:''' | '''Speed:''' 30'<br/> | ||
'''Melee:''' + | '''Melee:''' +6<br/> | ||
'''Ranged:''' + | '''Ranged:''' +5 <br/> | ||
'''Special''' Power Attack (- | '''Special''' Power Attack (-2 att/+4 (+6) dmg)<br/> | ||
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' + | '''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +4; <br/> | ||
'''Combat Maneuver Bonus:''' + | '''Combat Maneuver Bonus:''' +6 '''Combat Maneuver Defense:''' 17<br/> | ||
<hr> | <hr> | ||
'''Abilities''' STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: | '''Abilities''' STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 19<br/> | ||
'''Feats''' Hu: Power Attack, 1: Weapon Focus (Greatsword), 3: Lucky Halfling <br/> | '''Feats''' Hu: Power Attack, 1: Weapon Focus (Greatsword), 3: Lucky Halfling <br/> | ||
'''Skills''' Diplomacy + | '''Skills''' Diplomacy +9; Sense Motive +4; Knowledge (Religion/Nobility) +4, Ride +5, Spellcraft +4, Linguistics +1<br/> | ||
<!-- | <!-- | ||
Pal 1 = 2sp = Diplomacy (1); Sense Motive (1) | Pal 1 = 2sp = Diplomacy (1); Sense Motive (1) | ||
Pal 2 = 2sp = Knowledge (Religion & Nobility) (1) | Pal 2 = 2sp = Knowledge (Religion & Nobility) (1) | ||
Pal 3 = 2sp = Ride (1); Spellcraft (1) | Pal 3 = 2sp = Ride (1); Spellcraft (1) | ||
Pal 4 = 2sp = Diplomacy (1); Linguistics (1) [Terran] | |||
--> | --> | ||
'''Languages''' Common | '''Languages''' Common, Terran | ||
<hr> | <hr> | ||
'''Concentration''' +7 '''Caster Level''' 3 <!-- Pal -1 --><br/> | |||
'''[http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---paladin#p1 1st (DC15)]''' 1/day | |||
<hr/> | |||
;Interpose (Ex) 1/day | ;Interpose (Ex) 1/day | ||
: When an enemy threatens him in melee and makes a successful attack against an adjacent ally of his, Dario may take the damage (and other effects) of the blow as if he had been hit instead. | : When an enemy threatens him in melee and makes a successful attack against an adjacent ally of his, Dario may take the damage (and other effects) of the blow as if he had been hit instead. | ||
;Smite Evil (Su) | ;Smite Evil (Su) 2/day | ||
: Swift action; evil target w/i sight; Duration until target slain or rest | : Swift action; evil target w/i sight; Duration until target slain or rest | ||
: +Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level. | : +Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level. | ||
Line 47: | Line 53: | ||
: +Cha deflection AC from target | : +Cha deflection AC from target | ||
;Lay on Hands | ;Lay on Hands 6/day | ||
: Heal | : Heal 2d6 with a touch. Swift action to use on self. | ||
: May be used as touch attack to harm undead (No save) | : May be used as touch attack to harm undead (No save) | ||
Revision as of 09:30, 16 November 2011
Dario Nardozzi
Paladin 4
LG Medium Human
Auras
- Good (Equal to Paladin level)
- Courage (10' radius + ally, +4 morale vs Fear)
- Lucky (30' radius, 1/day, reroll an ally's save)
- Auras (Move, 60', 10rnds/day)
- Force of Will (+Cha to Will saves)
- Resilient Troops (+1 to all saves)
Faith Venal, goddess of home and hearth
Init +1
AC: 11; Touch: 11; Flat-footed: 10
(+1 dex)
HP: 37 (4d10+3+4[favored paladin])
Fort: +9, Ref +7, Will +8
Immune Fear, Diseases (magical and mundane)
Speed: 30'
Melee: +6
Ranged: +5
Special Power Attack (-2 att/+4 (+6) dmg)
Space: 5'; Reach: 5'; BAB: +4;
Combat Maneuver Bonus: +6 Combat Maneuver Defense: 17
Abilities STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 19
Feats Hu: Power Attack, 1: Weapon Focus (Greatsword), 3: Lucky Halfling
Skills Diplomacy +9; Sense Motive +4; Knowledge (Religion/Nobility) +4, Ride +5, Spellcraft +4, Linguistics +1
Languages Common, Terran
Concentration +7 Caster Level 3
1st (DC15) 1/day
- Interpose (Ex) 1/day
- When an enemy threatens him in melee and makes a successful attack against an adjacent ally of his, Dario may take the damage (and other effects) of the blow as if he had been hit instead.
- Smite Evil (Su) 2/day
- Swift action; evil target w/i sight; Duration until target slain or rest
- +Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
- All smite attacks bypass any DR the target has
- +Cha deflection AC from target
- Lay on Hands 6/day
- Heal 2d6 with a touch. Swift action to use on self.
- May be used as touch attack to harm undead (No save)
- Detect Evil (Sp)
- At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
- Weapon and Armor Proficiency
- Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
- Deft Dodger (Trait)
- Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
- Magical Knack (Trait) (Paladin)
- Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.