Drinking & Dragons

Difference between revisions of "L:PC/Dario Nardozzi"

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'''Combat Maneuver Bonus:''' +6 '''Combat Maneuver Defense:''' 17<br/>
'''Combat Maneuver Bonus:''' +6 '''Combat Maneuver Defense:''' 17<br/>
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'''Abilities''' STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 19<br/>
'''Abilities''' STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 19<br/>
'''Feats''' Hu: Power Attack, 1: Weapon Focus (Greatsword), 3: Lucky Halfling <br/>
'''Feats''' Hu: Power Attack, 1: Weapon Focus (Greatsword), 3: Lucky Halfling <br/>
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;Weapon and Armor Proficiency
;Weapon and Armor Proficiency
: Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
: Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

Revision as of 09:18, 3 December 2011

Dario Nardozzi

Dario.jpg

Paladin 4
LG Medium Human
Auras

  • Good (Equal to Paladin level)
  • Courage (10' radius + ally, +4 morale vs Fear)
  • Lucky (30' radius, 1/day, reroll an ally's save)
  • Auras (Move, 60', 10rnds/day)
    • Force of Will (+Cha to Will saves)
    • Resilient Troops (+1 to all saves)

Faith Venal, goddess of home and hearth
Init +1


AC: 11; Touch: 11; Flat-footed: 10
(+1 dex)
HP: 37 (4d10+3+4[favored paladin])
Fort: +9, Ref +7, Will +8
Immune Fear, Diseases (magical and mundane)


Speed: 30'
Melee: +6
Ranged: +5
Special Power Attack (-2 att/+4 (+6) dmg)
Space: 5'; Reach: 5'; BAB: +4;
Combat Maneuver Bonus: +6 Combat Maneuver Defense: 17


Abilities STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 19
Feats Hu: Power Attack, 1: Weapon Focus (Greatsword), 3: Lucky Halfling
Skills Diplomacy +9; Sense Motive +4; Knowledge (Religion/Nobility) +4, Ride +5, Spellcraft +4, Linguistics +1
Languages Common, Terran


Concentration +7 Caster Level 3
1st (DC15) 1/day


Interpose (Ex) 1/day
When an enemy threatens him in melee and makes a successful attack against an adjacent ally of his, Dario may take the damage (and other effects) of the blow as if he had been hit instead.
Smite Evil (Su) 2/day
Swift action; evil target w/i sight; Duration until target slain or rest
+Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
All smite attacks bypass any DR the target has
+Cha deflection AC from target
Lay on Hands 6/day
Heal 2d6 with a touch. Swift action to use on self.
May be used as touch attack to harm undead (No save)
Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Weapon and Armor Proficiency
Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Deft Dodger (Trait)
Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
Magical Knack (Trait) (Paladin)
Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.

Dario Personality Logsheet