Disposable:Racial Profiling/5 Cameron Has Worms: Difference between revisions
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* Rynn: '''Donald Sutherland (usable once):''' You point at something terrifying in the distance (a monkey perhaps), distracting your foe. You can make a Bluff check to feint in combat as a move action. | * Rynn: '''Donald Sutherland (usable once):''' You point at something terrifying in the distance (a monkey perhaps), distracting your foe. You can make a Bluff check to feint in combat as a move action. | ||
* Duen: '''Channelling Your Inner Beast (usable once):''' As a move action you may channel your inner beast by expending a daily use of Wild Shape. You gain a +4 size bonus to your strength and +4 natural armor. | |||
[[Category:Disposable:Racial Profiling]] | [[Category:Disposable:Racial Profiling]] |
Revision as of 22:14, 16 February 2012
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Starring: Duen (Andrew), Cameron (Ian), Rynn (Brad), & Zandor (Tim)
Guest Starring: Eveready Jacob (Centaur); Nightpeddler
Challenge: Drunk Air Elemental; Mute Hag (Sonnorae's corpse)
Location: Trackless Dearth (Desert); Prophet's Garden
Date Played: 09 Feb 2012
A Calamitous Wind
Rynn: We headed off to find the Nightpeddler. As we crossed the immense desert at the edge of the realm, we happened upon a drunken dervish. It was an inebriated air elemental assaulting a half-man, half-horse booze salesman. So we charged in and saved the horse's ass. This centaur of attention, we found out, had cut off the dust devil's spirits supply, thus enraging him to the point of violence. After driving off the pissed (and pissed) vortex, we bartered with the nomadic shopkeep, and then he lead us a few days travel to the Nightpeddler's location. Handy.
Duen: On the way to the Nightpeddler we ran into a centaur merchant being chased by some sort of wind elemental. We drove away the elemental & spoke with the centaur who luckily knew how to get to the Nightpeddler. We then followed him through the dessert...
Dealing with the Nightpeddler (Cameron buys a monkey)
Rynn: It was easy getting in to see the Nightpeddler. Once we found out which tent was his (the biggest, duh), we simply asked to see him. And shortly did just that. But to my horror, I came to the blood-chilling realization that HE HAS A MONKEY. As a PET! A goddamn MONKEY! I did not take my eyes off that devious despicable bastard for a second. I'm not going through THAT again! The others said some stuff about worms, slaves, and trading for the desired gem object, but I couldn't pay attention that well. At one point, Cameron took the hideous beastie out of the tent. This was a relief, to say the least. We concluded our business, and surprisingly, none of my teammates attacked him afterwards. I guess it's a random thing. As we exited the tent, the floor dropped out of my stomach as I saw the most horrific event unfolding. Cameron is just about to feed the fiendish primate an enlarging potion! I can't imagine what I must have looked like, eyes open wide in terror, mouth agape, pointing at the abomination that is transpiring. I think my hair even curled a bit at the fright of it all. Imagine, something as terrifying as a loose monkey, but HUGE! God. Fortunately, that didn't happen for some reason. And Cameron stuffed the little bastard into his chest-jail, and took it with us. I think he is quite literally insane.
Duen: The Nightpeddler's camp seemed lively. We found his tent & spoke with his manservant to gain access to see him. We were able to trade the worm/soul/young storybook kin to get the gem we desired. He also seemed to have interest. Everyone seems helpful when we mention we may have to kill our Ringleader's captor...
Prophet's Garden
Duen: We went to the Prophet's Garden and found a horrific sight! An undead monstrosity eating a unicorn! We battled the eyeless, earless... thing & receive another gem. It turns out the thing is Sonnorae. What a pathetic sight... It builds up my resolve to move forward. I pray that our little Frog-Boss is okay...
Rynn: The witch thingie froze that little shit of a monkey dead. YES!
Rewards
- Prophet's Garden
- Sonnorae's corpse had the Black Quill, another of the tokens that are sought.
Wiki rewards:
- Rynn: Donald Sutherland (usable once): You point at something terrifying in the distance (a monkey perhaps), distracting your foe. You can make a Bluff check to feint in combat as a move action.
- Duen: Channelling Your Inner Beast (usable once): As a move action you may channel your inner beast by expending a daily use of Wild Shape. You gain a +4 size bonus to your strength and +4 natural armor.