Drinking & Dragons

Disposable:Racial Profiling/4 Tick Tock Man Man

From Drinking and Dragons

← Prev: 3 Wokka Wokka   |   Next: 5 Cameron Has Worms

Starring: Duen (Andrew), Cameron (Ian), Rynn (Brad), & introducing Zandor (Tim)
Guest Starring: Hoffa (Azer Union Leader), Onguar (Fire Giant with dreadlocks), Molly (Blonde Dwarf)
Challenge: Cyclops Bartender; Tick Tock Man
Location: Smith's Caldera, ManMolds
Date Played: 29 Jan 2011


Lizard Wizard by the babbling brook

Duen: After resting some, we decide to move to the Caldera to meet the Tic Toc Man. Along the way, we run into a babbling brook and make a peculiar discovery. We find a lizard man. I am wary of him until I discover he is not, in fact a crocodile-man. He needs direction and our quest seems to give him some so we decide to allow him to join us.

Cameron: The group deceided to rest. Allowed the meaty-ones to sleep. Then we went to visit the Tic Toc Man. In the woods, we found a Lizard-man. I had to stop the Cat-man from attacking the one we thought was a Crocodile-man. The Lizard-Man was not a crocile. We agreed to let him come with.

Cameron joins the Azer Worker's Union

Duen: We make our way to the Caldera & find fiery dwarves who are maintaining the odd piping that winds in, out & around the volcano. I hail them & they proceed to insult us. When they start making fun of Cameron, I decide enough is enough & attempt to get close enough to "discuss" things with them.

Rynn: When the surly blue-collar unionized midgets started hurling insults, and rocks, down at us, that's when I knew it was time to forge ahead. But my cohorts had other plans. Most were intent on doing some recreational mountain climbing, and Cameron took offense to a pipe. Sigh.

Cameron: We arive at the Smith's Caldera. There are Dwarves there who made fun of friends. Dwarves are masters. But cannot allow friends to be harmed. Require their assistance to get back my falcon eventually. Went to dwarves and damaged their pipes. Was invited to be a Dwarf-friend for it. Enjoyable.

One-eyed bar brawl

Rynn: Apparently the bar we found in the volcano is members-only. The jerk of a bartender drove that point home with a few rounds on the house. Hurled at high velocities towards our various skulls. But we bravely faced the belligerent brew-bowler, and beat his brains. Then he made us all honorary members. I asked for a membership card, but he could not produce one.

Cameron: After going inside the mountain, there was a large man sitting behind a counter. All the tables were big. Chairs also much too big for comfort. He said we could not be in here as we were not giants. Had to pay fee to be a giant. Unaccetable. Man must be destroyed. Did so.

Occupy Caldera

Rynn: I discovered that the pants pocket of a gentle giant is a nice place to nap.

Cameron: Large man with drum. Sensors indicated foul odor. Must not have bathed in a while. Seemed unhappy over head coming out of the ground. Unfortunate for the man made of stone. Cat-man slept in his pocket. Seemed to not mind giant with no job and bad smell.

Tick Tock Man makes a reasonable request

Rynn: The Tick Tock Man was nothing like I expected. Or feared. In fact, he was quite cordial. He was willing to help us out, if we fetched a few of those larvae-things from the freshly-dispatched ant-queen's laboratory. Not a bad way to go. So we did.

Cameron: Small man with strange hands let us into his room. He seemed nice. Asked us to get worms for him in exchange for the gem we want. Seemed good trade. We retrieve the worms. Used one to replace my falcon. We find out though that worms are used for slaves. Slaves are bad. Slaves make Cameron angry. Angry Cameron kills people. Terminate. Exterminate, exterminate.

Betraying the Tick Tock Man

Rynn: We returned to the caldera with the wormlings. Which are apparently the "souls" of the denizens of this odd world, or some such. Ticky wants them so he can sell them to some Night Peddler perp. I figure we can do this easily, get our item, and then proceed directly to this Peddler guy and take him out before any nastiness befalls the man-maggots. But after our business is concluded and I am walking away satisfied, a couple of the more hot-headed members of our troupe decided that homicide was a better idea. So we fought. Again. And when we achieved our merciless slaughter of the caretaker of the realm, we ransacked the joint and scurried away.

Cameron: We return to the Tic Toc Man with worms. Intend to give him the worms, get the gem, then kill the Tic Toc Man and return worms to Dwarven woman at the Wax Vats. Tic Toc Man must die. We get gem, then attack. Tic Toc Man has spells. Magic inconvenent for us. Worse for him. Exterminated.

Rewards

  • Five Fingers (glove, operates as a chime of opening 5/day) - Rynn
  • +2 Bastard Sword (small, 1d8) - Sold for 4,400 (+1,100gp for Rynn, Cameron, Duen, Zandor)

Among the clutter of the Tick Tock man's workshop are a variety of raw materials. Each player may have one (1) of the following made by the Azer Worker's Union:

  • Adamantine—light armor or a weapon (Cameron: Scizore, Zandor: Katana, Duen: Scimitar)
  • Cold Iron—two weapons (Rynn: Dagger (2))
  • Mithral—light or medium armor or a shield

Wiki Rewards:

  • Duen: Playing with your food (Usable Once, swift action): At the end of each round if you missed with any attack, you may make another attack (of the same kind) with a +2 bonus. This ability lasts for a number of rounds equal to your Wisdom modifier.
  • Rynn: The Good Stuff: You have been given a packet of smokable herb by Onguar. This may be lit in a pipe using a standard action and you may blow smoke into an adjacent square. Any creatures in this square must make a Will DC16 or be confused (per the spell) for 1d4 rounds. Using this ability causes you to be dazzled (–1 penalty on attack rolls and sight-based Perception checks) for the same duration as the confusion.
  • Cameron: Union Card (Usable Once): As a swift action to may use your Smith's Caldera Union Card to summon forth an illusion of a Azer union member in any square within 25'. This illusion threatens adjacent squares verbally and with a large pick, providing a flanking bonus to any allies (including yourself). This lasts one round.