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[[D:PC/Cryonik|Cryonik]] -  
[[D:PC/Cryonik|Cryonik]] -  
[[D:PC/Cryonik/Abilities and Mutant Powers|Abilities and Mutant Powers]] -  
[[D:PC/Cryonik/Abilities and Mutant Powers|Abilities and Mutant Powers]] -  
[[D:PC/Cryonik/Average Weekly Schedule|Average Weekly Schedule]] -
[[D:PC/Cryonik/Background Information|Background Information]] -  
[[D:PC/Cryonik/Background Information|Background Information]] -  
[[D:PC/Cryonik/Image Gallery|Image Gallery]] -  
[[D:PC/Cryonik/Image Gallery|Image Gallery]] -  
[[D:PC/Cryonik/Journal of Exploits|Journal of Exploits]]
[[D:PC/Cryonik/Journal of Exploits|Journal of Exploits]]


'''Average Weekly Schedule'''


{| class="wikitable"
'''Cryonik''' - PL 10<br/>
|-
<br/>
!
Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 2, Intellect 1, Awareness 2, Presence 0<br/>
! Monday
<br/>
! Tuesday
'''Advantages'''<br/>
! Wednesday
Equipment 1, Improved Aim, Improved Initiative<br/>
! Thursday
<br/>
! Friday
'''Skills'''<br/>
! Saturday
Acrobatics 2 (+5), Athletics 2 (+4), Close Combat: Cryoblade: Strength-based Damage 6 6 (+8), Expertise: Physics 4 (+5), Insight 2 (+4), Perception 1 (+3), Persuasion 3 (+3), Ranged Combat: Ice Combat Ranged 5 (+8), Technology 2 (+3), Treatment 2 (+3), Vehicles 2 (+5)<br/>
! Sunday
<br/>
|-
'''Powers'''<br/>
| 7:00am
'''Cryo Immunity: Immunity 10''' (cold, Environmental Condition: Cold, Extra Ranks 9, Notes: Permanent Immunity to cold up to Rank 5.)<br/>
| Wake up/Breakfast
'''Glacial Armor: Force Field 6''' (cold, +6 Toughness; Impervious, Increased Duration: continuous; Noticeable: Thick coating of jagged ice all over hero., Notes: Toughness 8 Impervious up to 4.)<br/>
| Wake up/Breakfast
'''Ice Combat'''<br/>
| Wake up/Breakfast
:'''Chilling Embrace: Snare 5''' (cold, DC 15)<br/>
| Wake up/Breakfast
:'''Cryoblade: Strength-based Damage 6''' (cold, DC 23; Reach (melee): 5 ft.; Noticeable: Large protruding ice spike gauntlet is visible to the human eye.)<br/>
| Wake up/Breakfast
:'''Frost Breath: Cone Area Blast 5''' (cold, DC 20; Cone Area: 60 feet cone; Diminished Range, Noticeable: The ice spray from this attack is visible.)<br/>
| Asleep
:'''Ice Bolt: Blast 7''' (cold, DC 22; Noticeable: The ice shards flying towards the target are visible.)<br/>
| Asleep
'''Ice Manipulation'''<br/>
|-
:'''Condense Moisture: Create 5''' (cold, Volume: 30 cft., DC 15; Impervious, Increased Duration: continuous, Innate, Movable, Selective; Limited: Not available in arid environments., Noticeable: Ice structures are visible to all.)<br/>
| 8:00am
:'''Ice Slick: Shapeable Area Affliction 5''' (cold, 1st degree: Hindered, 2nd degree: Prone, DC 15; Alternate Resistance (Dodge), Shapeable Area 3: 120 feet, cubic, Increased Duration 3: continuous, Increased Range: ranged, Innate, Selective; Fades, Instant Recovery, Limited: Not available in arid environments., Limited Degree, Noticeable: Ice covered floors are visible to all.)<br/>
| PHY 212 Quantum Mechanics II - Prof. Lansing
'''Ice Slide: Flight 6''' (cold, Speed: 120 miles/hour, 1800 feet/round; Increased Duration: continuous; Noticeable: Large ice slide construct is visible., Platform)<br/>
| PHY 176 Thermal Physics - Prof. Lansing
<br/>
| PHY 212 Quantum Mechanics II - Prof. Lansing
'''Equipment'''<br/>
| PHY 176 Thermal Physics - Prof. Lansing
Cell Phone (Smartphone), Flashlight, Multi-tool, Utility Belt (2) 1<br/>
| PHY 212 Quantum Mechanics II - Prof. Lansing
<br/>
| Wake up
'''Offense'''<br/>
| Wake up
Initiative +7<br/>
|-
Chilling Embrace: Snare 5, +8 (DC Dog 15)<br/>
| 9:00am
Cryoblade: Strength-based Damage 6, +8 (DC 23)<br/>
| PHY 212 Quantum Mechanics II - Prof. Lansing
Frost Breath: Cone Area Blast 5 (DC 20)<br/>
| PHY 176 Thermal Physics - Prof. Lansing
Grab, +2 (DC Spec 12)<br/>
| PHY 212 Quantum Mechanics II - Prof. Lansing
Ice Bolt: Blast 7, +13 (DC 22)<br/>
| PHY 176 Thermal Physics - Prof. Lansing
Ice Slick: Shapeable Area Affliction 5 (DC Dog/Fort/Will 15)<br/>
|PHY 212 Quantum Mechanics II - Prof. Lansing
Throw, +3 (DC 17)<br/>
| Breakfast
Unarmed, +2 (DC 17)<br/>
| Breakfast
<br/>
|-
'''Complications'''<br/>
| 10:00am
Responsibility: He has trouble juggling his work, school, relationships, and heroism.<br/>
| ENGLISH 154 - Classics of American Lit. 1915 to 1960 - Prof. Jensen
Temper - Hot head: Sometimes a person is just a hot head.<br/>
| Math 232 - Intro. to Partial Differential Equations - Prof. Maddock
<br/>
| ENGLISH 154 - Classics of American Lit. 1915 to 1960 - Prof. Jensen
'''Languages'''<br/>
| Math 232 - Intro. to Partial Differential Equations - Prof. Maddock
English<br/>
| AMES 152 - Topics in Japanese Anime - Prof. Kurosaki
<br/>
| Morning Patrol
'''Defense'''<br/>
|Friends and Family Time
Dodge 7, Parry 7, Fortitude 8, Toughness 8, Will 6<br/>
|-
<br/>
| 11:00am
'''Power Points'''<br/>
| ENGLISH 154 - Classics of American Lit. 1915 to 1960 - Prof. Jensen
Abilities 30 + Powers 82 + Advantages 3 + Skills 16 (31 ranks) + Defenses 19 = 150<br/>
| Math 232 - Intro. to Partial Differential Equations - Prof. Maddock
<br/>
| ENGLISH 154 - Classics of American Lit. 1915 to 1960 - Prof. Jensen
 
| Math 232 - Intro. to Partial Differential Equations - Prof. Maddock
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
| AMES 152 - Topics in Japanese Anime - Prof. Kurosaki
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
| Morning Patrol
| Friends and Family Time
|-
| 12:00pm
| Lunch Hour - With "Ko" and friends
| Lunch Hour - With "Ko" and friends
| Lunch Hour - With "Ko" and friends
| Lunch Hour - With "Ko" and friends
| Lunch Hour - With "Ko" and friends
| Lunch Hour - Open
| Lunch Hour - Open
|-
| 1:00pm
| GENOME 159 - The Past and Future of the Human Genome - Prof. Parker
| LAW 140 - Criminal Law - Prof. Benson
| GENOME 159 - The Past and Future of the Human Genome - Prof. Parker
| LAW 140 - Criminal Law - Prof. Benson
| LIT 121 - Science Fiction - Prof. Decker
| Friends and Family Time
| Friends and Family Time
|-
| 2:00pm
| GENOME 159 - The Past and Future of the Human Genome - Prof. Parker
| LAW 140 - Criminal Law - Prof. Benson
| GENOME 159 - The Past and Future of the Human Genome - Prof. Parker
| LAW 140 - Criminal Law - Prof. Benson
| LIT 121 - Science Fiction - Prof. Decker
| Friends and Family Time
| Friends and Family Time
|-
| 3:00pm
| JPN 101 - Elementary Japanese - Prof. Endo
| LAW 140 - Criminal Law - Prof. Benson
| JPN 101 - Elementary Japanese - Prof. Endo
|LAW 140 - Criminal Law - Prof. Benson
| JPN 101 - Elementary Japanese - Prof. Endo
| Friends and Family Time
| Friends and Family Time
|-
| 4:00pm
| Work - Research Assistant - Physics Lab - Prof. Lansing
| Work - Research Assistant - Physics Lab - Prof. Lansing
| Work - Research Assistant - Physics Lab - Prof. Lansing
| Work - Research Assistant - Physics Lab - Prof. Lansing
| Work - Research Assistant - Physics Lab - Prof. Lansing
| Friends and Family Time
| Friends and Family Time
|-
| 5:00pm
| Work - Research Assistant - Physics Lab - Prof. Lansing
| Work - Research Assistant - Physics Lab - Prof. Lansing
| Work - Research Assistant - Physics Lab - Prof. Lansing
| Work - Research Assistant - Physics Lab - Prof. Lansing
| Work - Research Assistant - Physics Lab - Prof. Lansing
| Friends and Family Time
| Friends and Family Time
|-
| 6:00pm
| Dinner Time
| Dinner Time
| Dinner Time
| Dinner Time
| Dinner Time
| Dinner Time
| Dinner Time
|-
| 7:00pm
| Homework Time
| Homework Time
| Homework Time
| Homework Time
| Homework Time
| Evening Patrol
| Evening Patrol
|-
| 8:00pm
| Evening Patrol
| Evening Patrol
| Evening Patrol
| Evening Patrol
| Dating with Ko
| Dating with Ko
| Evening Patrol
|-
| 9:00pm
| Evening Patrol
| Evening Patrol
| Evening Patrol
| Evening Patrol
| Dating with Ko
| Dating with Ko
| Evening Patrol
|-
| 10:00pm
| Shower/Change
| Shower/Change
| Shower/Change
| Shower/Change
| Dating with Ko
| Dating with Ko
| Relax Time
|-
| 11:00pm
| Relax Time
| Relax Time
| Relax Time
| Relax Time
| Dating with Ko
| Dating with Ko
| Relax Time
|-
| 12:00am
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
|-
| 1:00am
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
|-
| 2:00am
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
|-
| 3:00am
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
|-
| 4:00am
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
|-
| 5:00am
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
|-
| 6:00am
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
| Asleep
|-
|}


[[Category:Defenders]]
[[Category:Defenders]]
[[Category:D:PC]]
[[Category:D:PC]]

Revision as of 14:44, 19 June 2012

Cryonik - Abilities and Mutant Powers - Background Information - Image Gallery - Journal of Exploits


Cryonik - PL 10

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 2, Intellect 1, Awareness 2, Presence 0

Advantages
Equipment 1, Improved Aim, Improved Initiative

Skills
Acrobatics 2 (+5), Athletics 2 (+4), Close Combat: Cryoblade: Strength-based Damage 6 6 (+8), Expertise: Physics 4 (+5), Insight 2 (+4), Perception 1 (+3), Persuasion 3 (+3), Ranged Combat: Ice Combat Ranged 5 (+8), Technology 2 (+3), Treatment 2 (+3), Vehicles 2 (+5)

Powers
Cryo Immunity: Immunity 10 (cold, Environmental Condition: Cold, Extra Ranks 9, Notes: Permanent Immunity to cold up to Rank 5.)
Glacial Armor: Force Field 6 (cold, +6 Toughness; Impervious, Increased Duration: continuous; Noticeable: Thick coating of jagged ice all over hero., Notes: Toughness 8 Impervious up to 4.)
Ice Combat

Chilling Embrace: Snare 5 (cold, DC 15)
Cryoblade: Strength-based Damage 6 (cold, DC 23; Reach (melee): 5 ft.; Noticeable: Large protruding ice spike gauntlet is visible to the human eye.)
Frost Breath: Cone Area Blast 5 (cold, DC 20; Cone Area: 60 feet cone; Diminished Range, Noticeable: The ice spray from this attack is visible.)
Ice Bolt: Blast 7 (cold, DC 22; Noticeable: The ice shards flying towards the target are visible.)

Ice Manipulation

Condense Moisture: Create 5 (cold, Volume: 30 cft., DC 15; Impervious, Increased Duration: continuous, Innate, Movable, Selective; Limited: Not available in arid environments., Noticeable: Ice structures are visible to all.)
Ice Slick: Shapeable Area Affliction 5 (cold, 1st degree: Hindered, 2nd degree: Prone, DC 15; Alternate Resistance (Dodge), Shapeable Area 3: 120 feet, cubic, Increased Duration 3: continuous, Increased Range: ranged, Innate, Selective; Fades, Instant Recovery, Limited: Not available in arid environments., Limited Degree, Noticeable: Ice covered floors are visible to all.)

Ice Slide: Flight 6 (cold, Speed: 120 miles/hour, 1800 feet/round; Increased Duration: continuous; Noticeable: Large ice slide construct is visible., Platform)

Equipment
Cell Phone (Smartphone), Flashlight, Multi-tool, Utility Belt (2) 1

Offense
Initiative +7
Chilling Embrace: Snare 5, +8 (DC Dog 15)
Cryoblade: Strength-based Damage 6, +8 (DC 23)
Frost Breath: Cone Area Blast 5 (DC 20)
Grab, +2 (DC Spec 12)
Ice Bolt: Blast 7, +13 (DC 22)
Ice Slick: Shapeable Area Affliction 5 (DC Dog/Fort/Will 15)
Throw, +3 (DC 17)
Unarmed, +2 (DC 17)

Complications
Responsibility: He has trouble juggling his work, school, relationships, and heroism.
Temper - Hot head: Sometimes a person is just a hot head.

Languages
English

Defense
Dodge 7, Parry 7, Fortitude 8, Toughness 8, Will 6

Power Points
Abilities 30 + Powers 82 + Advantages 3 + Skills 16 (31 ranks) + Defenses 19 = 150

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.