Vat:PC/Amiri: Difference between revisions
From Drinking and Dragons
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;Bounding Leap
;Bounding Leap
: (1 yard high/5 yard long per)*(Str + simple Dex check). '''5 Essence'''
: (1 yard high/5 yard long per)*(Str + simple Dex check). '''5 Essence'''
;Feat of Glory
: Do crazy actions with various Essence cost
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== Qualities ==
== Qualities ==
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: Well-off. $180k in property. $6k/month pre-tax.
: Well-off. $180k in property. $6k/month pre-tax.
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== Feat of Glory ==
;Eliminate Range Modifiers (3)
;Unlikely Feat (4)
;Hit multiple targets with single attack (3 per target)
:-2 damage per subsequent hit
;Extraordinary Feat (15)
== Special Possessions ==
== Special Possessions ==
*House on edge of Shadyside
*House on edge of Shadyside
*1988 Jeep Wrangler
*Locket with picture of mother inside
*Locket with picture of mother inside
*Apple II-GS (No idea how it works)
*Apple II-GS (No idea how it works)
Revision as of 03:58, 23 January 2013
Amiri
Aspects
High Concept: Made man on a mission of redemption
Trouble: Corrupt Family
I'm rich, bitch! '
For the greater good '
Wardrobe by Shatner '
I'm already involved '
Notes
Attributes
Primary
Strength 5 — Dexterity 3 — Constitution 4 — Intelligence 2 — Perception 2 — Willpower 4
Secondary
Life Points 52 — Endurance 44 — Speed 14 — Essence 30
Consciousness/Survival 8/10 — Initiative 3
Essence Recovery Rate 1/min
Fate Points: 4
Skills
Bureaucracy 2
Climbing 1
Dodge 3
Drive: Class C Vehicle 2
Fast Talk 2
Intimidation 1
Martial Arts (Dambe)* 1
Notice 2
Science (Geology) 1
Stealth 2
Streetwise 1
Weight Lifting 1
Drawbacks
Adversary (Family) -- 2 points
A powerful father and son harvest blood diamonds in Africa. Even though they are far away, if they ever targeted Amiri in retaliation for freeing the enslaved workers, it would be a huge ordeal.
Honorable -- Serious
Do not lie, betray, etc -- to anyone. Do your best to keep any promises and do not willingly betray trust. (May be reluctant to give word in the first place.) Cheating, ambushing, taking an unarmed but known problematic person are okay.
Emotional Problem (Humorless)
Minority
Negative Buoyancy
Drown in only constitution turns if in water.
Obligation (Do good above all else) -- Extreme
Doing good is of the utmost important, even more than your own life -- even your personal life -- is second to the ideal.
Powers
Essence Channeling -- 1 level
Allows you to pull X essence from your pool per turn and recover it at a rate of 1 per minute.
Primal Casting
Primal Casting Skill -- 3 levels
Skill for activating Primal powers. (Armageddon 275)
Can channel limitless essence per turn.
May Assume Aspect for 5 essence per minute.
+3 Strength, +2 Dexterity, +12 life, +9 endurance, +9 speed, +2 initiative.
Warrior Aspect
Way of War
+3 to attacking. Always active.
Recovery
Regenerate 1 life point/ turn. Always active.
Iron Muscles
Natural AV of 5. Always active.
Increased Strength
+3 Strength (+12 life, +9 endurance). Assume Aspect.
Enhanced Dexterity
+2 Dexterity (+4 speed, +2 initiative). Assume Aspect.
Fleetness of Foot
+5 Speed. Assume Aspect.
Bounding Leap
(1 yard high/5 yard long per)*(Str + simple Dex check). 5 Essence
Feat of Glory
Do crazy actions with various Essence cost
Qualities
Charisma -- 1 level up
Added to any task when trying to influence other people.
Gifted
Allows the of supernatural powers. Greatly increases the ability to perceive the supernatural.
Primal Human
Allows access to primal powers.
Hard to Kill -- 2 levels
+6 life points, +2 to survival tests
Increased Essence Pool -- 2 points (10 essence)
Influence (Law Enforcement) -- 2 level
Bonus to social skills with this group, including Pulling Strings.
Resources -- 2 levels up
Well-off. $180k in property. $6k/month pre-tax.
Feat of Glory
Eliminate Range Modifiers (3)
Unlikely Feat (4)
Hit multiple targets with single attack (3 per target)
-2 damage per subsequent hit
Extraordinary Feat (15)
Special Possessions
House on edge of Shadyside
Locket with picture of mother inside
Apple II-GS (No idea how it works)
Shotgun
Fetish-Cestus (Family heirloom)
Collection of old vinyls
Background