Drinking & Dragons

Difference between revisions of "IK:Caitlyn Viscario"

From Drinking and Dragons
(leveled up to 9)
m (added a missing ability)
Line 90: Line 90:
#Magic Missile
#Magic Missile
*'''0th:''' 4
*'''0th:''' 4
'''Knowledge is Power''' (Energy Supremecy +1 caster on Electric spells)


=== Truenaming===
=== Truenaming===

Revision as of 11:50, 11 June 2008

Caitlyn.jpg
Quick links
[[|Personality Profile]] • [[|Logsheet]]

Wizard [Illusionist] 5/Master SpecialistCM 3/Paragnostic ApostleCC 1
Race:Human (Ryn)
Alignment: NG (?) | Size: M
Patron Deity: Morrow (ascedant Corbin)
Abilities Str 10 +0 | Dex 14 +2 | Con 12 +1 | Int 17 +3 (19 +4) | Wis 10 +0 | Cha 14 +2

Defense

AC: 13 Touch: 12, Flatfooted: 11 (+2 dex; +1 deflection)

HP: 33+1d4 / HD: 9d4+9

Initiative: +2 / Speed: 30'; Fly 40' (broom)

Fort: 3 / Reflex: 5 / Will: 6

Attacks

  • Touch +4 / per spell / 20x2
  • Ray +6 / per spell / 20x2
  • Short Sword +1 / 1d6-1 / 19x2 / s
    Silver
  • Shortbow +1 / 1d6 / 20x3 / p / 60'

Space/Reach: 5 ft./5 ft.
Base Attack +4 / Grapple +4 (+4 bab; +0 str)


Magical/Special

Wizard (Caster Level 9) DC 14+lvl (+2 Illusion)

Close: 45 | Medium: 180 | Long: 720
Spellbook Spellbook (PDF)
Spells per day:

  • 5th: 1
  1. New level
  • 4th: 2 + Illusion + 1 Bonus
  1. Consumed the previous day
  2. Consumed the previous day
  3. Consumed the previous day
  4. Consumed the previous day
  • 3rd: 3 + 1 Bonus
  1. Consumed the previous day
  2. Major Image
  3. Dispel Magic
  4. Consumed the previous day
  • 2nd: 3 + Illusion + 1 Bonus
  1. New level
  2. Consumed the previous day
  3. Consumed the previous day
  4. Slide, Greater
  5. Bear's Endurance
  6. Phantasmal Assailants
  • 1st: 4 + 1 Bonus
  1. Nerveskitter
  2. Magic Missile
  3. Ray of Clumsiness
  4. Prot Evil
  5. Magic Missile
  • 0th: 4

Knowledge is Power (Energy Supremecy +1 caster on Electric spells)

Truenaming

Truenaming +11 (+14 personal) (7 ranks)
Personal Truename: DC 31
Target Utterance: DC = 15+(2xCR)

Inertia Surge

Duration: 1 round
Save: None
Normal: Target may act normally regardless of magical effects that impede movement, per Freedom of Movement.
Reverse: Black tangle of force roots target in place and cannot move from that square, though it may act normally.

Lore

  • Lore +6 (Twice your Paragnostic apostle level + your Int modifier)


Scroll Organizer (holds 15; have two)

  1. Magic Missile (4)
  2. Ray of Clumsiness
  3. Magic Weapon
  4. Haste (2)
  5. True Strike
  6. Delusions of Grandeur
  7. Forceward
  8. See Invisibility
  9. Prot Arrows
  10. Slide, Greater
  11. Erase
  12. Friendly Face
  13. Endure Elements
  14. Shieldbearer
  15. Disguise Self
  16. Silent Image (4)


Potions

  1. Veil of Shadows
  2. Hide from Undead
  3. Holy Water
  4. Darkvision
  5. Darkvision
  6. Cat's Grace

Feats

  • Hu: Collegiate Wizard (CA)
    +2 K-Arcana; Gain 4 new spells (instead of 2) each level.
  • 1st: Spell Focus (Illusion)
  • Daryl2: Spell Thematics (MoF, p22)
  • Hu3: Alacritous Cogitation 1/day (CMage)
    Empty slot; cast any spell as a full-round action.
  • Daryl5: Spell Mastery
    Major Image, Inv, Lightning Bolt
  • W5: Signature Spell (Inv)
  • 6: Storm Bolt (CM)
    Elec spell 3rd level+; 20' line of elec for 1d6/spell level; Secondary benefit, +1 competence bonus to caster level when casting electricity spells.
  • MSpec1: Skill Focus (Spellcraft)
  • MSpec3: Spell Focus, Greater (Illusion)
  • Familiar: Alertness
    Only active when familiar is within 5'. You get a +2 bonus on all Listen checks and Spot checks.
  • Teglesh Feat: Sudden Empower

Skills

  • Concentration +12 (12 ranks)
    10 + dmg
  • Craft (Alchemy) +5 (1 rank)
  • Craft (Meal) +2 (2 rank)
  • Diplomacy +11 (9 ranks)
  • Disguise +10 (6 ranks[12cc], +2 Disguise kit)
  • Knowledge Arcana +14 (8 ranks, +2 ColWiz)
    (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)
  • Knowledge Arch+Engr +5 (1 ranks)
    (buildings, aqueducts, bridges, fortifications)
  • Knowledge Local [Cygnar] +5 (1 ranks)
    (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
  • Knowledge Nature +5 (1 ranks)
    (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
  • Knowledge Nobility +5 (1 ranks)
    (lineages, heraldry, family trees, mottoes, personalities)
  • Knowledge Planes +10 (5 ranks)
    (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)
  • Knowledge Religion +10 (5 ranks)
    (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
  • Knowledge Tactics +5 (1 ranks)
  • Speak Language [Khadoran]
  • Spellcraft +19 (11 ranks; +2 synergy with K [arcana], +2 with Illusions, +3 SF -5 with Nec/Conj)
    Roll +3 = spell level | Nec: Roll -1 = spell level
  • Spot +8 (8 ranks)

Languages: Cygnarian (spoken and written), Llaelese, Shyr (spoken-elven), Khadoran

Possessions

  • Ring of Protection +1
    This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC.
  • Scroll Organizer, see Spells above for contents, .5#@ (2)
  • Potion Belt, 1# (Holds 6), see Spells above for contents
  • Scrollcase; 1/2#; 1 gp, see Spells above for contents
  • Thunderstone @30gp 1lb
    Ranged touch 20' (square counts as AC5. 10-foot-radius spread deafened (1 hour; 20% miscast spell, -4 init) unless Fort DC15.
  • Tanglefoot Bag 2@50gp 4lb
    Ranged touch 10'. An entangled creature takes a -2 penalty on attack rolls; -4 penalty to Dex; and DC 15 Reflex save or be unable to move. On a successful save, move only at half speed. Huge+ are unaffected. A flying creature must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. Does not function underwater. Break free (DC 17 Str chk or by dealing 15 dmg to the goo with a slashing weapon). Hitting is automatic. Once free, the creature can move (including flying) at half speed. Spellcasters who are bound must make a DC 15 Conc chk to cast a spell. The goo becomes fragile after 2d4 rounds, losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.
  • Rainbow Ink Quill and Erasing paper with a silver scrollcase
  • Broom of Flying
    This broom is able to fly through the air as if affected by an overland flight spell (average maneuverability) for up to 9 hours per day (split up as its owner desires). The broom can carry 200 pounds and fly at a speed of 40 feet, or up to 400 pounds at a speed at 30 feet. In addition, the broom can travel alone to any destination named by the owner as long as she has a good idea of the location and layout of that destination. It comes to its owner from as far away as 300 yards when she speaks the command word. The broom of flying has a speed of 40 feet when it has no rider.
  • Headband of Intellect +2
  • Backpack; 2# (32# with contents); 2 gp
    • Makeup (Disguise kit); 1#; 50 gp
    • Winter Blanket; 3#; .5 gp
    • Candles (10) and Chalk (10)
    • Flint+Steel; 0#; 1 gp
    • Ink; 0#; 8 gp
    • Mirror, small; 2#; 10 gp
    • Paper (4); 0#; 1.6 gp
    • Torch (5); 1#@; .01 gp
    • Waterskin; 4#; 1 gp
    • Rations, trail (4); 4#; 2 gp
    • Artisan's tools; 5#; 5 gp
    • Couriers outfit; 6#; 30 gp
    • Recipe for Pendrake's Incredible Invisibility Imbibement
  • Dagger; 1#; 2gp
  • Sling; 0#
    • Bullets, sling (4); 3#; .1gp
  • Spell Component Pouch; 2#; 5 gp
  • Spellbook, 3#
  • Signal Whistle (on strap around neck); 0#; .8 gp
  • 20 free drinks
  • Gold Earrings 20gp
  • Gold bracelet (20gp)
  • Fine Dress (20gp)

Caitlyn: 2,200.96 gp
Slush: 3,572.965 gp
Slush Loot:

  • Great Club, huge, mw
  • Hide Armor, large, mw
  • Heavy Mace, mw
  • Full Plate, silver, mw, decorated brilliantly with Cygnaran heraldric etchings
  • Cloak, Ordic heraldry, radiates transmutation type magic [magical, not mechanikal]
  • Wand of Dispel Magic (unknown charges) [magical, not mechanikal]

Total Load: 11#/43# | Load: 33 | 66 | 100

Tolmek, the hawk (Animal Companion)

Notes

Selected Diplomacy as constant class skill
Cross-class skill point spent on Disguise
Article on Illusions over at WotC part 1 part 2 part 3 part 4

IK:Caitlyn Viscario/Notes