Drinking & Dragons

Duck:PC/Corabella: Difference between revisions

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== Skills ==
== Skills ==
* +4 Drive
* +4 Drive
* +3 Notice,Physique
* +3 Notice, Shoot
* +2 Will, Resources, Contacts
* +2 Will, Resources, Contacts
* +1 Rapport, Lore, Investigate, Stealth
* +1 Rapport, Lore, Investigate, Stealth
{{DM}} Note, putting at least a +1 into Physique will give an extra physical stress box.


== Stunts ==
== Stunts ==
;Stunt One (Skill)
;Notice Tell (Notice)
: Stunt description
: Your keen senses allow you to pick up on the subtle clues that indicate when a person is lying. You may use Notice to defend against Deceive.
:That Gut Feeling...(Intuition) - Use notice skill check to know if someone is lying or to determine if there are traps (physical or mental)in the vicinity.
: ''Custom according to "Adding a New Action to a Skill"''
: ''stunt source''
:Notice (skill)


;Stunt Two (Skill)
;Gut Feeling (Notice)
: Stunt description
: You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
: ''stunt source''
: ''Fate Core sample (notice)''


== Fate, Refresh, Stress and Consequences ==
== Fate, Refresh, Stress and Consequences ==
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* Refresh: 3
* Refresh: 3
* Stress
* Stress
** Physical Stress (Physique): {{Box}}{{Box}}
** Physical Stress (Physique): {{Box}}{{Box}}{{Box}}
** Mental Stress (Will): {{Box}}{{Box}}{{Box}}
** Mental Stress (Will): {{Box}}{{Box}}{{Box}}
* Consequences
* Consequences

Revision as of 16:54, 18 February 2014


File:Corabella.jpg


Description

File:Corabellaicon.gif Corabella: A duck.

Aspects

Fisherman's Daughter
Boat captain...
Sample Invoke:
Sample Compel:
The skies are filled with diamonds
Trouble description
Sample Invoke:
Sample Compel:
Think on your feet or Pirate Queen or Golden Banana
Background description
Sample Invoke:
Sample Compel:
Never look at the cargo
Guest starring El Poyo
Sample Invoke:
Sample Compel:

Skills

  • +4 Drive
  • +3 Notice, Shoot
  • +2 Will, Resources, Contacts
  • +1 Rapport, Lore, Investigate, Stealth

Stunts

Notice Tell (Notice)
Your keen senses allow you to pick up on the subtle clues that indicate when a person is lying. You may use Notice to defend against Deceive.
Custom according to "Adding a New Action to a Skill"
Gut Feeling (Notice)
You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
Fate Core sample (notice)

Fate, Refresh, Stress and Consequences

  • Fate Points: 3
  • Refresh: 3
  • Stress
    • Physical Stress (Physique):
    • Mental Stress (Will):
  • Consequences
    • Mild (2): __________
    • Moderate (4): __________
    • Severe (6): __________
    • Extreme (8): __________

Extras

none

Story Notes

Background story
Background story text
Guest story
Guest story text