Drinking & Dragons

ROR:PC/Tokki/Logsheet: Difference between revisions

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>Mqs
the 750 was a fixed-cash reward and not multiplied by trait
>Askewnotion
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;Ammunition:
;Ammunition:
* {{Magic|+1 Elf Bane}} Arrow {{Qty|1}} {{GP|167}} {{Detail|+1, or +3 and extra 2d6 damage vs elf}}
* {{Magic|+1 Elf Bane}} Arrow {{Qty|1}} {{GP|167}} {{Detail|+1, or +3 and extra 2d6 damage vs elf}}
* {{Magic|+1 Giant Bane}} Arrow {{Qty|12}{{GP|167 each}}{{Detail +1, or +3 and extra 2d6 damage vs giants}}
* Arrows [CI] {{Qty|37}} {{GP|0.10}}
* Arrows [CI] {{Qty|37}} {{GP|0.10}}
* Arrows [Silver] {{Qty|40}} {{GP|0.15}} {{Detail|-1 damage}}
* Arrows [Silver] {{Qty|40}} {{GP|0.15}} {{Detail|-1 damage}}
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=== Defensive ===
=== Defensive ===
* {{MW}} Chain shirt {{GP|100}} {{Detail|(+4 armor bonus AC/+4 max dex/-2+1...-1 ACP/12.5#/light)}}
* {{Magic|+2 Light Fortification}} Studded Leather {{GP|9175}} {{Detail|(+5 armor bonus AC/+5 max dex/-1+1...-0 ACP/10#/light)}}
* Shield, Heavy [Wooden] {{GP|7}} {{Detail|(+2 shield bonus AC/–1 ACP/2.5#)}}
* Shield, Heavy [Wooden] {{GP|7}} {{Detail|(+2 shield bonus AC/–1 ACP/2.5#)}}
* {{Magic|+1}} Cloak of Resistance {{GP|1000}} {{Detail|(+1 resistance bonus to saving throws)}}
* {{Magic|+1}} Cloak of Resistance {{GP|1000}} {{Detail|(+1 resistance bonus to saving throws)}}
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* Golembane Scarab {{GP|2,500}} {{Detail|Attacks ignore a golem's DR}}
* Golembane Scarab {{GP|2,500}} {{Detail|Attacks ignore a golem's DR}}
* {{Magic|+2}} Headband of Alluring Charisma {{GP|4,000}}
* {{Magic|+2}} Headband of Alluring Charisma {{GP|4,000}}
* {{Magic|+2}} Belt of Incredible Dexterity {{GP|4,000}}


== Consumables ==
== Consumables ==

Revision as of 17:33, 9 July 2016


Assume all items are size [Small] where relevant, unless otherwise marked.

12,621 Gold Piece

  • Remember to apply a 10% bonus to Tokki's portion post-loot-divide.
Upkeep
Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.
Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.
Feed
1.5 gp/month for pony
  • Paid through 01 February.
  • Tokki pays as wealthy but lives at average. The difference is spent on alms.

Equipment

  • Dividends, Advanced War-Trained Pony
    • Full military saddle, fine quality leather with brass trim, sharkskin side packs, crocodile hide barding (all at least masterwork)

Weapons

  • Magic+2 Composite Longbow [+1 Str] 8500 Gold Piece (+1/1d6/x3/110'/1.5#/P/Strength 12/martial)
  • Longbow 75 Gold Piece (1d6/x3/100'/1.5#/P/martial)
  • Magic+2 Kukri [Small] 8,308 Gold Piece
  • Masterwork Dagger 302 Gold Piece (+1/1d3/19–20/×2/10'/0.5#/PS/simple light)
  • Masterwork Morningstar 308 Gold Piece (1d6/×2/3#/BP/simple 1h)
Ammunition

Defensive

  • Magic+2 Light Fortification Studded Leather 9175 Gold Piece (+5 armor bonus AC/+5 max dex/-1+1...-0 ACP/10#/light)
  • Shield, Heavy [Wooden] 7 Gold Piece (+2 shield bonus AC/–1 ACP/2.5#)
  • Magic+1 Cloak of Resistance 1000 Gold Piece (+1 resistance bonus to saving throws)
  • Magic Gloves of Arrow Snaring 4000 Gold Piece(Twice per day, the wearer can act as if he had the snatch arrows feat)
  • Magic+1 Amulet of Natural Armor 2,000 Gold Piece +1 natural bonus to AC

Misc

  • Golembane Scarab 2,500 Gold Piece Attacks ignore a golem's DR
  • Magic+2 Headband of Alluring Charisma 4,000 Gold Piece
  • Magic+2 Belt of Incredible Dexterity 4,000 Gold Piece

Consumables

Curative
  • PotionPotion, CLW Lvl 1CL 1 50 Gold Piece
Offensive
  • OilOil, Magic Weapon Lvl 1CL 1 ×3 50 Gold Piece
Defensive
  • PotionPotion, Protection from Arrows Lvl 3CL 2 300 Gold Piece
Utility
  • Flask, Brown Mold ??? Gold Piece
  • PotionPotion, Reduce Person Lvl 1CL 1 50 Gold Piece
  • PotionPotion, Eagle's Splendor Lvl 2CL 3 ×1 300 Gold Piece

Recap Rewards

  • Session 5: 1 free reroll, use better result, of a climb, acrobatics, swim, etc, check with natural terrain (etc.) in the Sandpoint vicinity. (Expires: Until used.)
  • Session 7: Extra Trait from DM's offering & extra non-core spell (or similar) from DM's offering. (Expires: n/a; permanent)
  • Session 8: You can gain the benefits of the Blind Fight feat for 1 minute. (Expires: End of Chapter 3.)
  • Session 10: The sudden death of Haneet to Caizarlu's phantasmal killer lingers on your mind. Next time you would die, you are instead at -(CON/2), and stable. If the cause of death is something else (e.g., constitution damage), you remain at the minimum not to die by that effect. (Expires: End of chapter 4.)<-- 11, 12, 13 were non-individual -->
  • Session 14: One attack roll against a giant is an automatic critical hit, already confirmed (ie, no roll required). (Expires: End of chapter 3.)<-- 15 was party -->
  • Session 16: Submit recap to get: Get a +5 competence bonus to a single swim check.
  • Session 17: Limited, once ever as an SLA with no material components. Filled by those who noticed your interaction with the devil. (Expires: End of chapter 4)
  • Session 18: Submit recap to get: A lesser blessing from Myriana, depending on the outcome of the chapter and if promises are kept.

Mundane

  • Backpack
  • Bedroll
  • Flint and Steel 1 Gold Piece
  • Grappling Hook 1 Gold Piece
  • Holy Symbol [Wooden]
  • Ink, ounce
  • Inkpen
  • Outfit, Explorer's
  • Paper ×3
  • Peacock feather quill pen
  • Rope, Silk (50') 10 Gold Piece
  • Torch ×3 0.01 Gold Piece

Special

  • Learned Giant via retraining.
  • Boar piglet
  • Book: Naval Fireproofing Techniques (survived fire)