Difference between revisions of "ROR:PC/Tokki/Logsheet"
From Drinking and Dragons
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'''Assume all items are size [Small] where relevant, unless otherwise marked.''' | '''Assume all items are size [Small] where relevant, unless otherwise marked.''' | ||
== {{GP| | == {{GP|7,521.99}} == | ||
* Remember to apply a 10% bonus to Tokki's portion post-loot-divide. | * Remember to apply a 10% bonus to Tokki's portion post-loot-divide. | ||
;[http://paizo.com/pathfinderRPG/prd/gamemastering.html#cost-of-living Upkeep]: Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less. | ;[http://paizo.com/pathfinderRPG/prd/gamemastering.html#cost-of-living Upkeep]: Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less. | ||
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=== Weapons === | === Weapons === | ||
* {{Magic|+ | * {{Magic|+3}} Composite Longbow [+1 Str] {{GP|18500}} {{Detail|(+3/1d6/x3/110'/1.5#/P/Strength 12/martial)}} | ||
* Longbow {{GP|75}} {{Detail|(1d6/x3/100'/1.5#/P/martial)}} | * Longbow {{GP|75}} {{Detail|(1d6/x3/100'/1.5#/P/martial)}} | ||
* {{Magic|+2}} Kukri [Small] {{GP|8,308}} | * {{Magic|+2}} Kukri [Small] {{GP|8,308}} | ||
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;Ammunition: | ;Ammunition: | ||
* {{Magic|+1 Elf Bane}} Arrow {{Qty|1}} {{GP|167}} {{Detail|+1, or +3 and extra 2d6 damage vs elf}} | * {{Magic|+1 Elf Bane}} Arrow {{Qty|1}} {{GP|167}} {{Detail|+1, or +3 and extra 2d6 damage vs elf}} | ||
* {{Magic|+1 Giant Bane}} Arrow {{Qty|12}{{GP|167 each}}{{Detail +1, or +3 and extra 2d6 damage vs giants}} | * {{Magic|+1 Giant Bane}} Arrow {{Qty|12}}{{GP|167 each}}{{Detail| +1, or +3 and extra 2d6 damage vs giants}} | ||
* Arrows [CI] {{Qty|37}} {{GP|0.10}} | * Arrows [CI] {{Qty|37}} {{GP|0.10}} | ||
* Arrows [Silver] {{Qty|40}} {{GP|0.15}} {{Detail|-1 damage}} | * Arrows [Silver] {{Qty|40}} {{GP|0.15}} {{Detail|-1 damage}} | ||
* Arrows [Adamantine] {{Qty|3}} {{GP|61}} | * Arrows [Adamantine] {{Qty|3}} {{GP|61}} | ||
* {{Magic|+2 Shocking Burst}} Arrows {{ | * {{Magic|+2 Shocking Burst}} Arrows {{Qty|5}} {{GP|646}} | ||
=== Defensive === | === Defensive === | ||
* {{Magic|+2 Light Fortification}} Studded Leather {{GP|9175}} {{Detail|(+5 armor bonus AC/+5 max dex/-1+1...-0 ACP/10#/light)}} | * {{Magic|+2 Light Fortification}} Studded Leather {{GP|9175}} {{Detail|(+5 armor bonus AC/+5 max dex/-1+1...-0 ACP/10#/light)}} | ||
* Shield, Heavy [Wooden] {{GP|7}} {{Detail|(+2 shield bonus AC/–1 ACP/2.5#)}} | * Shield, Heavy [Wooden] {{GP|7}} {{Detail|(+2 shield bonus AC/–1 ACP/2.5#)}} | ||
* {{Magic|+ | * {{Magic|+2}} Cloak of Resistance {{GP|1000}} {{Detail|(+2 resistance bonus to saving throws)}} | ||
*{{Magic}} Gloves of Arrow Snaring {{GP|4000}}{{Detail|(Twice per day, the wearer can act as if he had the [http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#snatch-arrows snatch arrows] feat)}} | * {{Magic}} Gloves of Arrow Snaring {{GP|4000}}{{Detail|(Twice per day, the wearer can act as if he had the [http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#snatch-arrows snatch arrows] feat)}} | ||
* {{Magic|+2}} Amulet of Natural Armor {{GP|8,000}} {{Detail|+2 natural bonus to AC}} | * {{Magic|+2}} Amulet of Natural Armor {{GP|8,000}} {{Detail|+2 natural bonus to AC}} | ||
* {{Magic|+2}} Ring of Protection {{GP|8,000}} {{Detail|+2 deflection bonus to AC}} | |||
=== Misc === | === Misc === | ||
* Golembane Scarab {{GP|2,500}} {{Detail|Attacks ignore a golem's DR}} | * {{Magic|}} Golembane Scarab {{GP|2,500}} {{Detail|Attacks ignore a golem's DR}} | ||
* {{Magic|+2}} Headband of Alluring Charisma {{GP|4,000}} | * {{Magic|+2}} Headband of Alluring Charisma {{GP|4,000}} | ||
* {{Magic|+2}} Belt of Incredible Dexterity {{GP|4,000}} | * {{Magic|+2}} Belt of Incredible Dexterity {{GP|4,000}} | ||
* {{Magic|}} Bracers of Archery, Lesser {{GP|5,000}}{{Detail|+1 competence to hit with bows}} | |||
* {{Magic|}} Boots of Striding and Springing {{GP|5,500}}{{Detail|+10 enhancement to move. +5 competence bonus on Acrobatics checks to jump}} | |||
== Consumables == | == Consumables == |
Revision as of 12:54, 9 July 2016
Assume all items are size [Small] where relevant, unless otherwise marked.
7,521.99
- Remember to apply a 10% bonus to Tokki's portion post-loot-divide.
- Upkeep
- Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.
- Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.
- Feed
- 1.5 gp/month for pony
- Paid through 01 February.
- Tokki pays as wealthy but lives at average. The difference is spent on alms.
Equipment
- Dividends, Advanced War-Trained Pony
- Full military saddle, fine quality leather with brass trim, sharkskin side packs, crocodile hide barding (all at least masterwork)
Weapons
- +3 Composite Longbow [+1 Str] 18500 (+3/1d6/x3/110'/1.5#/P/Strength 12/martial)
- Longbow 75 (1d6/x3/100'/1.5#/P/martial)
- +2 Kukri [Small] 8,308
- Dagger 302 (+1/1d3/19–20/×2/10'/0.5#/PS/simple light)
- Morningstar 308 (1d6/×2/3#/BP/simple 1h)
- Ammunition
- +1 Elf Bane Arrow ×1 167 +1, or +3 and extra 2d6 damage vs elf
- +1 Giant Bane Arrow ×12167 each +1, or +3 and extra 2d6 damage vs giants
- Arrows [CI] ×37 0.10
- Arrows [Silver] ×40 0.15 -1 damage
- Arrows [Adamantine] ×3 61
- +2 Shocking Burst Arrows ×5 646
Defensive
- +2 Light Fortification Studded Leather 9175 (+5 armor bonus AC/+5 max dex/-1+1...-0 ACP/10#/light)
- Shield, Heavy [Wooden] 7 (+2 shield bonus AC/–1 ACP/2.5#)
- +2 Cloak of Resistance 1000 (+2 resistance bonus to saving throws)
- Gloves of Arrow Snaring 4000 (Twice per day, the wearer can act as if he had the snatch arrows feat)
- +2 Amulet of Natural Armor 8,000 +2 natural bonus to AC
- +2 Ring of Protection 8,000 +2 deflection bonus to AC
Misc
- Golembane Scarab 2,500 Attacks ignore a golem's DR
- +2 Headband of Alluring Charisma 4,000
- +2 Belt of Incredible Dexterity 4,000
- Bracers of Archery, Lesser 5,000 +1 competence to hit with bows
- Boots of Striding and Springing 5,500 +10 enhancement to move. +5 competence bonus on Acrobatics checks to jump
Consumables
- Curative
- Potion, CLW Lvl 1CL 1 50
- Offensive
- Oil, Magic Weapon Lvl 1CL 1 ×3 50
- Defensive
- Potion, Protection from Arrows Lvl 3CL 2 300
- Utility
- Flask, Brown Mold ???
- Potion, Reduce Person Lvl 1CL 1 50
- Potion, Eagle's Splendor Lvl 2CL 3 ×1 300
Recap Rewards
Mundane
- Backpack
- Bedroll
- Flint and Steel 1
- Grappling Hook 1
- Holy Symbol [Wooden]
- Ink, ounce
- Inkpen
- Outfit, Explorer's
- Paper ×3
- Peacock feather quill pen
- Rope, Silk (50') 10
- Torch ×3 0.01
Special
- Learned Giant via retraining.
- Boar piglet
- Book: Naval Fireproofing Techniques (survived fire)