Drinking & Dragons

Difference between revisions of "ROR:PC/Tokki/Logsheet"

From Drinking and Dragons
>Askewnotion
>Askewnotion
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'''Assume all items are size [Small] where relevant, unless otherwise marked.'''
'''Assume all items are size [Small] where relevant, unless otherwise marked.'''


== {{GP|26,021.99}} ==
== {{GP|7,521.99}} ==
* Remember to apply a 10% bonus to Tokki's portion post-loot-divide.
* Remember to apply a 10% bonus to Tokki's portion post-loot-divide.
;[http://paizo.com/pathfinderRPG/prd/gamemastering.html#cost-of-living Upkeep]: Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.
;[http://paizo.com/pathfinderRPG/prd/gamemastering.html#cost-of-living Upkeep]: Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.
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=== Weapons ===
=== Weapons ===
* {{Magic|+2}} Composite Longbow [+1 Str] {{GP|8500}} {{Detail|(+1/1d6/x3/110'/1.5#/P/Strength 12/martial)}}
* {{Magic|+3}} Composite Longbow [+1 Str] {{GP|18500}} {{Detail|(+3/1d6/x3/110'/1.5#/P/Strength 12/martial)}}
* Longbow {{GP|75}} {{Detail|(1d6/x3/100'/1.5#/P/martial)}}
* Longbow {{GP|75}} {{Detail|(1d6/x3/100'/1.5#/P/martial)}}
* {{Magic|+2}} Kukri [Small] {{GP|8,308}}
* {{Magic|+2}} Kukri [Small] {{GP|8,308}}
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;Ammunition:
;Ammunition:
* {{Magic|+1 Elf Bane}} Arrow {{Qty|1}} {{GP|167}} {{Detail|+1, or +3 and extra 2d6 damage vs elf}}
* {{Magic|+1 Elf Bane}} Arrow {{Qty|1}} {{GP|167}} {{Detail|+1, or +3 and extra 2d6 damage vs elf}}
* {{Magic|+1 Giant Bane}} Arrow {{Qty|12}{{GP|167 each}}{{Detail +1, or +3 and extra 2d6 damage vs giants}}
* {{Magic|+1 Giant Bane}} Arrow {{Qty|12}}{{GP|167 each}}{{Detail| +1, or +3 and extra 2d6 damage vs giants}}
* Arrows [CI] {{Qty|37}} {{GP|0.10}}
* Arrows [CI] {{Qty|37}} {{GP|0.10}}
* Arrows [Silver] {{Qty|40}} {{GP|0.15}} {{Detail|-1 damage}}
* Arrows [Silver] {{Qty|40}} {{GP|0.15}} {{Detail|-1 damage}}
* Arrows [Adamantine] {{Qty|3}} {{GP|61}}
* Arrows [Adamantine] {{Qty|3}} {{GP|61}}
* {{Magic|+2 Shocking Burst}} Arrows {{GP|646}} {{Qty|5}}
* {{Magic|+2 Shocking Burst}} Arrows {{Qty|5}} {{GP|646}}  


=== Defensive ===
=== Defensive ===
* {{Magic|+2 Light Fortification}} Studded Leather {{GP|9175}} {{Detail|(+5 armor bonus AC/+5 max dex/-1+1...-0 ACP/10#/light)}}
* {{Magic|+2 Light Fortification}} Studded Leather {{GP|9175}} {{Detail|(+5 armor bonus AC/+5 max dex/-1+1...-0 ACP/10#/light)}}
* Shield, Heavy [Wooden] {{GP|7}} {{Detail|(+2 shield bonus AC/–1 ACP/2.5#)}}
* Shield, Heavy [Wooden] {{GP|7}} {{Detail|(+2 shield bonus AC/–1 ACP/2.5#)}}
* {{Magic|+1}} Cloak of Resistance {{GP|1000}} {{Detail|(+1 resistance bonus to saving throws)}}
* {{Magic|+2}} Cloak of Resistance {{GP|1000}} {{Detail|(+2 resistance bonus to saving throws)}}
*{{Magic}} Gloves of Arrow Snaring {{GP|4000}}{{Detail|(Twice per day, the wearer can act as if he had the [http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#snatch-arrows snatch arrows] feat)}}
* {{Magic}} Gloves of Arrow Snaring {{GP|4000}}{{Detail|(Twice per day, the wearer can act as if he had the [http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#snatch-arrows snatch arrows] feat)}}
* {{Magic|+2}} Amulet of Natural Armor {{GP|8,000}} {{Detail|+2 natural bonus to AC}}
* {{Magic|+2}} Amulet of Natural Armor {{GP|8,000}} {{Detail|+2 natural bonus to AC}}
* {{Magic|+2}} Ring of Protection {{GP|8,000}} {{Detail|+2 deflection bonus to AC}}


=== Misc ===
=== Misc ===
* Golembane Scarab {{GP|2,500}} {{Detail|Attacks ignore a golem's DR}}
* {{Magic|}} Golembane Scarab {{GP|2,500}} {{Detail|Attacks ignore a golem's DR}}
* {{Magic|+2}} Headband of Alluring Charisma {{GP|4,000}}
* {{Magic|+2}} Headband of Alluring Charisma {{GP|4,000}}
* {{Magic|+2}} Belt of Incredible Dexterity {{GP|4,000}}
* {{Magic|+2}} Belt of Incredible Dexterity {{GP|4,000}}
* {{Magic|}} Bracers of Archery, Lesser {{GP|5,000}}{{Detail|+1 competence to hit with bows}}
* {{Magic|}} Boots of Striding and Springing {{GP|5,500}}{{Detail|+10 enhancement to move. +5 competence bonus on Acrobatics checks to jump}}


== Consumables ==
== Consumables ==

Revision as of 12:54, 9 July 2016


Assume all items are size [Small] where relevant, unless otherwise marked.

7,521.99 Gold Piece

  • Remember to apply a 10% bonus to Tokki's portion post-loot-divide.
Upkeep
Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.
Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.
Feed
1.5 gp/month for pony
  • Paid through 01 February.
  • Tokki pays as wealthy but lives at average. The difference is spent on alms.

Equipment

  • Dividends, Advanced War-Trained Pony
    • Full military saddle, fine quality leather with brass trim, sharkskin side packs, crocodile hide barding (all at least masterwork)

Weapons

  • Magic+3 Composite Longbow [+1 Str] 18500 Gold Piece (+3/1d6/x3/110'/1.5#/P/Strength 12/martial)
  • Longbow 75 Gold Piece (1d6/x3/100'/1.5#/P/martial)
  • Magic+2 Kukri [Small] 8,308 Gold Piece
  • Masterwork Dagger 302 Gold Piece (+1/1d3/19–20/×2/10'/0.5#/PS/simple light)
  • Masterwork Morningstar 308 Gold Piece (1d6/×2/3#/BP/simple 1h)
Ammunition
  • Magic+1 Elf Bane Arrow ×1 167 Gold Piece +1, or +3 and extra 2d6 damage vs elf
  • Magic+1 Giant Bane Arrow ×12167 each Gold Piece +1, or +3 and extra 2d6 damage vs giants
  • Arrows [CI] ×37 0.10 Gold Piece
  • Arrows [Silver] ×40 0.15 Gold Piece -1 damage
  • Arrows [Adamantine] ×3 61 Gold Piece
  • Magic+2 Shocking Burst Arrows ×5 646 Gold Piece

Defensive

  • Magic+2 Light Fortification Studded Leather 9175 Gold Piece (+5 armor bonus AC/+5 max dex/-1+1...-0 ACP/10#/light)
  • Shield, Heavy [Wooden] 7 Gold Piece (+2 shield bonus AC/–1 ACP/2.5#)
  • Magic+2 Cloak of Resistance 1000 Gold Piece (+2 resistance bonus to saving throws)
  • Magic Gloves of Arrow Snaring 4000 Gold Piece(Twice per day, the wearer can act as if he had the snatch arrows feat)
  • Magic+2 Amulet of Natural Armor 8,000 Gold Piece +2 natural bonus to AC
  • Magic+2 Ring of Protection 8,000 Gold Piece +2 deflection bonus to AC

Misc

  • Magic Golembane Scarab 2,500 Gold Piece Attacks ignore a golem's DR
  • Magic+2 Headband of Alluring Charisma 4,000 Gold Piece
  • Magic+2 Belt of Incredible Dexterity 4,000 Gold Piece
  • Magic Bracers of Archery, Lesser 5,000 Gold Piece+1 competence to hit with bows
  • Magic Boots of Striding and Springing 5,500 Gold Piece+10 enhancement to move. +5 competence bonus on Acrobatics checks to jump

Consumables

Curative
  • PotionPotion, CLW Lvl 1CL 1 50 Gold Piece
Offensive
  • OilOil, Magic Weapon Lvl 1CL 1 ×3 50 Gold Piece
Defensive
  • PotionPotion, Protection from Arrows Lvl 3CL 2 300 Gold Piece
Utility
  • Flask, Brown Mold ??? Gold Piece
  • PotionPotion, Reduce Person Lvl 1CL 1 50 Gold Piece
  • PotionPotion, Eagle's Splendor Lvl 2CL 3 ×1 300 Gold Piece

Recap Rewards

Mundane

  • Backpack
  • Bedroll
  • Flint and Steel 1 Gold Piece
  • Grappling Hook 1 Gold Piece
  • Holy Symbol [Wooden]
  • Ink, ounce
  • Inkpen
  • Outfit, Explorer's
  • Paper ×3
  • Peacock feather quill pen
  • Rope, Silk (50') 10 Gold Piece
  • Torch ×3 0.01 Gold Piece

Special

  • Learned Giant via retraining.
  • Boar piglet
  • Book: Naval Fireproofing Techniques (survived fire)