Difference between revisions of "ShotC:Cast/Captain John Starr"
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Wizardoest (talk | contribs) (Created page with "== Captain John Starr <small>Refresh 2</small> == === Aspects === '''High Concept:''' Veteran Space Soldier<br> '''Trouble:''' Troubled Space Childhood '''Call to Action As...") |
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'''Roles:''' Soldier, Cop, Wheelman | '''Roles:''' Soldier, Cop, Wheelman | ||
;This One is Mine | ;This One is Mine (Soldier) | ||
;One Hand on the Wheel | : You have a special firearm that you value above all others. Give it a high concept aspect and a trouble aspect. Once per scene, you can invoke one of those aspects for free. | ||
;Gearhead | ;One Hand on the Wheel (Wheelman) | ||
;To Serve and Protect | : When operating a vehicle, if you're also wielding a firearm, on your turn you can spend a fate point to take a free action with Shoot. | ||
;Gearhead (Wheelman) | |||
: When repairing or modifying a vehicle, you can use Drive instead of Gadgetry | |||
;To Serve and Protect (Cop) | |||
: When a nearby ally is hit by a physical attack, you can check one of your own physical stress boxes to help reduce the hit. | |||
Revision as of 12:14, 6 June 2015
Captain John Starr Refresh 2
Aspects
High Concept: Veteran Space Soldier
Trouble: Troubled Space Childhood
Call to Action Aspect: Returned Home to Save It
Relationship Aspect: Risk taker because I have nothing to lose
Aspect: Empty
Plot: Iron Curtain from Space
Subplot: Promoted into Obscurity
Stress and Consequences
Stress Boxes 1 [ ] 2 [ ] 3 [ ]
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Skills
- Athletics +2
- Awareness +1
- Burglary +0
- Computers +1
- Contacts +0
- Drive +3
- Fight +1
- Gadgetry +2
- Insight +0
- Knowledge +0
- Persuade +0
- Provoke +1
- Resources +0
- Shoot +4
- Stealth +0
- Will +2
Stunts and Extras
Roles: Soldier, Cop, Wheelman
- This One is Mine (Soldier)
- You have a special firearm that you value above all others. Give it a high concept aspect and a trouble aspect. Once per scene, you can invoke one of those aspects for free.
- One Hand on the Wheel (Wheelman)
- When operating a vehicle, if you're also wielding a firearm, on your turn you can spend a fate point to take a free action with Shoot.
- Gearhead (Wheelman)
- When repairing or modifying a vehicle, you can use Drive instead of Gadgetry
- To Serve and Protect (Cop)
- When a nearby ally is hit by a physical attack, you can check one of your own physical stress boxes to help reduce the hit.