Difference between revisions of "ShotC:Cast/Captain John Starr"
From Drinking and Dragons
Wizardoest (talk | contribs) m |
Wizardoest (talk | contribs) (Leveling up) |
||
Line 51: | Line 51: | ||
;To Serve and Protect (Cop) | ;To Serve and Protect (Cop) | ||
: When a nearby ally is hit by a physical attack, you can check one of your own physical stress boxes to help reduce the hit. | : When a nearby ally is hit by a physical attack, you can check one of your own physical stress boxes to help reduce the hit. | ||
;Thousand Yard Stare (Soldier) | |||
: When subject to a fear- or intimidation-based mental attack, you can defend with Fight instead of Will. | |||
Revision as of 10:23, 20 July 2015
Captain John Starr Refresh 2
Aspects
High Concept: Veteran Space Soldier
Trouble: Troubled Space Childhood
Call to Action Aspect: Returned Home to Save It
Relationship Aspect: Risk taker because I have nothing to lose
Aspect: Empty
Big Issue: Iron Curtain from Space
Subplot Issue: Promoted into Obscurity
Stress and Consequences
Stress Boxes 1 [ ] 2 [ ] 3 [ ]
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Skills
- Athletics +2
- Awareness +1
- Burglary +0
- Computers +1
- Contacts +0
- Drive +3
- Fight +1
- Gadgetry +2
- Insight +0
- Knowledge +0
- Persuade +0
- Provoke +1
- Resources +0
- Shoot +4
- Stealth +0
- Will +2
Stunts and Extras
Roles: Soldier, Cop, Wheelman
- This One is Mine (Soldier)
- You have a special firearm that you value above all others. Give it a high concept aspect and a trouble aspect. Once per scene, you can invoke one of those aspects for free.
- One Hand on the Wheel (Wheelman)
- When operating a vehicle, if you're also wielding a firearm, on your turn you can spend a fate point to take a free action with Shoot.
- Gearhead (Wheelman)
- When repairing or modifying a vehicle, you can use Drive instead of Gadgetry
- To Serve and Protect (Cop)
- When a nearby ally is hit by a physical attack, you can check one of your own physical stress boxes to help reduce the hit.
- Thousand Yard Stare (Soldier)
- When subject to a fear- or intimidation-based mental attack, you can defend with Fight instead of Will.