Drinking & Dragons

Template:RORrecap: Difference between revisions

From Drinking and Dragons
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}}{{RORrecapSwitch
}}{{RORrecapSwitch
  |num=4
  |num=4
  |value={{{s4|}}}
  |value=expr
  |done-text=You've grown to be more cautious. +2 to a save (or skill check, when appropriate) against a trap or environmental effect. (once, of course; this is reactive, not proactive [not disarming, for instance])  
  |done-text=You've grown to be more cautious. +2 to a save (or skill check, when appropriate) against a trap or environmental effect. (once, of course; this is reactive, not proactive [not disarming, for instance])  
  |late-text=You've grown to be more cautious. +1 to a save (or skill check, when appropriate) against a trap or environmental effect. (once, of course; this is reactive, not proactive [not disarming, for instance])  
  |late-text=You've grown to be more cautious. +1 to a save (or skill check, when appropriate) against a trap or environmental effect. (once, of course; this is reactive, not proactive [not disarming, for instance])  
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}}{{RORrecapSwitch
}}{{RORrecapSwitch
  |num=9
  |num=9
  |value={{{s9|}}}
  |value=expr
  |done-text=Erin Habe really put a grind on your gears. +4 to an intimidate roll outside of combat, or +6 to an intimidate roll to demoralize an opponent. You may use intelligence for this check instead of charisma, as long as you frame it as a shrink would.
  |done-text=Erin Habe really put a grind on your gears. +4 to an intimidate roll outside of combat, or +6 to an intimidate roll to demoralize an opponent. You may use intelligence for this check instead of charisma, as long as you frame it as a shrink would.
  |late-text=Erin Habe really put a grind on your gears. +2 to an intimidate roll outside of combat, or +3 to an intimidate roll to demoralize an opponent. You may use intelligence for this check instead of charisma, as long as you frame it as a shrink would.  
  |late-text=Erin Habe really put a grind on your gears. +2 to an intimidate roll outside of combat, or +3 to an intimidate roll to demoralize an opponent. You may use intelligence for this check instead of charisma, as long as you frame it as a shrink would.  
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  |late-text=The sudden death of Haneet to Caizarlu's phantasmal killer lingers on your mind. Next time you would die, you are instead at -(CON/2), ''not stable''. If the cause of death is something else (e.g., constitution damage), you remain at the minimum not to die by that effect.
  |late-text=The sudden death of Haneet to Caizarlu's phantasmal killer lingers on your mind. Next time you would die, you are instead at -(CON/2), ''not stable''. If the cause of death is something else (e.g., constitution damage), you remain at the minimum not to die by that effect.
  |exp=End of chapter 4.
  |exp=End of chapter 4.
}}<-- 11, 12, 13 were non-individual -->
{{RORrecapSwitch
|num=14
|value={{{s14|}}}
|done-text=
|late-text=
|exp=
}}
}}

Revision as of 15:02, 29 January 2016

  • Session 3: Submit recap to get: Madame Mvashti will brew you a tea that will effectively be Augury, once, with a 10 minute "brewing" time. (Counts as a potion.)
  • Session 5: Submit recap to get: 1 free reroll, use second, of a climb, acrobatics, swim, etc, check with natural terrain (etc.) in the Sandpoint vicinity.
  • Session 6: Submit recap to get: Reroll a fortitude save against poison.
  • Session 7: Submit recap to get: Extra Trait from DM's offering & extra non-core spell (or similar) from DM's offering.
  • Session 8: Submit recap to get: You can gain the benefits of the Blind Fight feat for 1 round.
  • Session 10: Submit recap to get: The sudden death of Haneet to Caizarlu's phantasmal killer lingers on your mind. Next time you would die, you are instead at -(CON/2), not stable. If the cause of death is something else (e.g., constitution damage), you remain at the minimum not to die by that effect.<-- 11, 12, 13 were non-individual -->
  • Session 14: Submit recap to get: