RPM:PCs/Milady Rosalie: Difference between revisions
Wizardoest (talk | contribs) Extra stress boxes cap at a value of 2. |
Wizardoest (talk | contribs) Adding Lion cat tag |
||
Line 82: | Line 82: | ||
{{RPM|pc=PCs}} | {{RPM|pc=PCs}} | ||
[[Category:RPM:Lion]] |
Revision as of 03:46, 19 October 2016
|
Milady Rosalie de Moreau Refresh 3
Aspects
- High Concept: Grand Dame Puppetmaster of the RPM
- Invoke: When I have to socially manipulate people or get things done within the RPM.
- Compel: I can often get tied-up in all of the strings that I have strung.
- Trouble: Lost my son in the revolution
- Invoke: Can better emphasize with those that have lost someone and are going through grief.
- Compel: This can distract her from current goals and also make her reluctant to strike at families.
- Aspect: Fading Scourge of the Sorcier
- Invoke: She can use her reputation to intimidate the Sorcier and cause them to misstep.
- Compel: The Sorcier may strike at an unwelcome time.
- Aspect: Venerable Socialite
- Invoke: She gets benefits when mingling with high society.
- Compel: When in civil company, she must do what she can to keep up appearances.
- Aspect: They are only pawns
- Invoke: She is good at getting lower ranking people to do things they may not have otherwise and whipping them into doing things they normally wouldn't.
- Compel: It can cause her to be cruel and overstep her authority.
Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway
Skills
- +4 Contacts
- +3 Resources; Provoke
- +2 Will; Rapport; Deceive
- +1 Shoot; Empathy; Fight; Physique
Stunts and Extras
- Lie Whisperer
- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
- Shadow in the Crowd
- You may use Contacts as opposed to Stealth when attempting to hide in social situations / large crowds due to knowing how to go unseen in group situations and crowds.
- Power: Power Nullification
- You can render your zone inhospitable to the use of magic. If someone attempts to use magic in your zone, and that power prompts opposition, increase its opposition by +2. If the magic doesn’t prompt opposition, they must overcome a Fair (+2) obstacle with Will to use it. This nullification field does not affect you, and you can dismiss it at will. Additionally, you always know who around you is magic user and generally what their magical abilities are.
- Drawback: Always On - Power Nullification is not so much a spell, but a state of being for Rosalie. She cannot turn off this power and it persist even while unconscious or asleep. Friendly casters must keep their distance when trying to get their own spells off and casting helpful magic on her is quite difficult due to this state of being.
- Collateral Damage: Dragon's Curse - By concentrating, you can unleash a burst of energy that strikes at the heart of a magical individual. A nameless NPC with magical powers gets taken out instantly, while magic-powered named NPC or PCs must either take a mild consequence or lose access to their magic entirely until the end of the scene. This energy blast resonates throughout the area, causing everyone there—whether they have magical powers or not—to become dazed and disoriented.
Stress and Consequences
Physical 1 2 2
Mental 1 2 2
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used between major milestones and REPLACES one of your current aspects.
Conditions
Wealth and Favors
You may check off a Wealth and Favor box to help solve a situation where money or connections could help. You gain a +2 bonus or a reroll to your roll. In some situations, these boxes may be used to absorb stress, if it makes narrative sense. Additionally, some extraordinary Resources rolls may require the use of this box.
To clear a checked box you will either have to return a favor or find additional wealth. This may be as simple as an Overcome roll of +4 for each box (rolled separately). It may require finding treasure in a monster's lair to replenish your wealth or be a plot point in the narrative as you do a favor for someone you owe.