Drinking & Dragons

RPM:PCs/Milady Rosalie: Difference between revisions

From Drinking and Dragons
Updating stress track values
Updating who is immune to the powers
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: You may use Contacts as opposed to Stealth when attempting to hide in social situations / large crowds due to knowing how to go unseen in group situations and crowds.
: You may use Contacts as opposed to Stealth when attempting to hide in social situations / large crowds due to knowing how to go unseen in group situations and crowds.
;'''Power: ''Harm'''''
;'''Power: ''Harm'''''
: You have a deadly touch. You don’t have to hit people to hurt them; just brushing up against them can be fatal. ''For role-playing's sake, this is a VERY similar effect that the Sorcerier use. Also, anyone born with with the blood of the Wren or the Hound are immune to this effect.''
: You have a deadly touch. You don’t have to hit people to hurt them; just brushing up against them can be fatal. ''For role-playing's sake, this is a VERY similar effect that the Sorcerier use. Also, folk from the Palimar region are generally immune or resistant to this effect for unknown reasons.''
:: '''Drawback:''' ''You Can’t Turn It Off'' - Despite your best attempts to keep it in check, your power is always active in small ways: pencils rot in your hand, and food spoils when you touch it.
:: '''Drawback:''' ''You Can’t Turn It Off'' - Despite your best attempts to keep it in check, your power is always active in small ways: pencils rot in your hand, and food spoils when you touch it.
:: '''Collateral Damage:''' ''Mass Drain'' - You can emanate a wave of harm from your body that affects everyone in your zone. It kills nameless NPCs, while named NPCs and PCs must successfully defend with Physique against Fair (+2) opposition to avoid taking a moderate physical consequence.
:: '''Collateral Damage:''' ''Mass Drain'' - You can emanate a wave of harm from your body that affects everyone in your zone. It kills nameless NPCs, while named NPCs and PCs must successfully defend with Physique against Fair (+2) opposition to avoid taking a moderate physical consequence.
;'''Power: ''Natural Weapon'''''
;'''Power: ''Natural Weapon'''''
: You have some sort of built-in weaponry, whether it be claws or crackling energy that surrounds your fists. You gain +2 to Fight while brawling unarmed in close quarters. ''For role-playing's sake, this is a crackling purple energy field around her arms that does poison damage.''
: You have some sort of built-in weaponry, whether it be claws or crackling energy that surrounds your fists. You gain +2 to Fight while brawling unarmed in close quarters. ''For role-playing's sake, this is a crackling purple energy field around her arms that does poison damage.''
:: '''Drawback:''' ''A Danger to Anyone Nearby'' - Your weapon isn’t as simple as jutting bone spurs; your fists generate a strange energy that you can’t entirely shut off. It makes you dangerous to foes, but you’re also A Danger to Anyone Nearby. ''For role-playing's sake, anyone born with with the blood of the Wren or the Hound are immune to this effect.''
:: '''Drawback:''' ''A Danger to Anyone Nearby'' - Your weapon isn’t as simple as jutting bone spurs; your fists generate a strange energy that you can’t entirely shut off. It makes you dangerous to foes, but you’re also A Danger to Anyone Nearby. ''For role-playing's sake, Also, folk from the Palimar region are generally immune or resistant to this effect for unknown reasons.''
:: '''Collateral Damage:''' ''Berserk'' - If you fall into an incomprehensible rage, you become an especially deadly combatant, gaining Armor:2 and +1 to all attacks. Because you are in a berserk rage, though, you can’t stop yourself from causing collateral damage. This rage lasts until the end of the scene or you choose to end it.
:: '''Collateral Damage:''' ''Berserk'' - If you fall into an incomprehensible rage, you become an especially deadly combatant, gaining Armor:2 and +1 to all attacks. Because you are in a berserk rage, though, you can’t stop yourself from causing collateral damage. This rage lasts until the end of the scene or you choose to end it.
;'''Wealth and Resources: ''Familiar Face:'''''  
;'''Wealth and Resources: ''Familiar Face:'''''  

Revision as of 12:26, 21 August 2017


- Background - Character Notes -

Milady Rosalie de Moreau Refresh 3

Aspects

High Concept: Grand Dame Puppetmaster of the RPM
Invoke: When I have to socially manipulate people or get things done within the RPM.
Compel: I can often get tied-up in all of the strings that I have strung.
Trouble: Lost my son in the revolution
Invoke: Can better emphasize with those that have lost someone and are going through grief.
Compel: This can distract her from current goals and also make her reluctant to strike at families.
Aspect: Inglorious Bitch
Invoke: The pride now has her on a long leash, and she can now act with more impunity. Rumor is that she is now more like the Rosey of yore, and that's a scary thing.
Compel: Her trust is shattered, and she is doubtful of most people's motives.
Aspect: Venerable Socialite
Invoke: She gets benefits when mingling with high society.
Compel: When in civil company, she must do what she can to keep up appearances.
Aspect: Child of the Adder
Invoke: Her magic is lost and unique, which makes it unpredictable and hard to counteract.
Compel: The power of the zodiac is beyond the control of mortals, and can do wild and uncontrollable things.


Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway

Skills

  • +4 Contacts
  • +3 Provoke; Empathy
  • +2 Deceive; Fight; Rapport; Resources; Will
  • +1 Athletics; Shoot; Physique; Lore (Mythology); Lore (Arts & Sciences)

Stunts and Extras

Lie Whisperer
+2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
Shadow in the Crowd
You may use Contacts as opposed to Stealth when attempting to hide in social situations / large crowds due to knowing how to go unseen in group situations and crowds.
Power: Harm
You have a deadly touch. You don’t have to hit people to hurt them; just brushing up against them can be fatal. For role-playing's sake, this is a VERY similar effect that the Sorcerier use. Also, folk from the Palimar region are generally immune or resistant to this effect for unknown reasons.
Drawback: You Can’t Turn It Off - Despite your best attempts to keep it in check, your power is always active in small ways: pencils rot in your hand, and food spoils when you touch it.
Collateral Damage: Mass Drain - You can emanate a wave of harm from your body that affects everyone in your zone. It kills nameless NPCs, while named NPCs and PCs must successfully defend with Physique against Fair (+2) opposition to avoid taking a moderate physical consequence.
Power: Natural Weapon
You have some sort of built-in weaponry, whether it be claws or crackling energy that surrounds your fists. You gain +2 to Fight while brawling unarmed in close quarters. For role-playing's sake, this is a crackling purple energy field around her arms that does poison damage.
Drawback: A Danger to Anyone Nearby - Your weapon isn’t as simple as jutting bone spurs; your fists generate a strange energy that you can’t entirely shut off. It makes you dangerous to foes, but you’re also A Danger to Anyone Nearby. For role-playing's sake, Also, folk from the Palimar region are generally immune or resistant to this effect for unknown reasons.
Collateral Damage: Berserk - If you fall into an incomprehensible rage, you become an especially deadly combatant, gaining Armor:2 and +1 to all attacks. Because you are in a berserk rage, though, you can’t stop yourself from causing collateral damage. This rage lasts until the end of the scene or you choose to end it.
Wealth and Resources: Familiar Face:
You are known within your social circles. Once per session, upon meeting an NPC in your social circle, you may mark off a Wealth and Favor box to declare that you have met them before and create an aspect with one free invoke to represent your prior relationship.

Stress and Consequences

Physical 1 2 3
Mental 1 2 3
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used between major milestones and REPLACES one of your current aspects.

Conditions

Wealth and Favors



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