Drinking & Dragons

Difference between revisions of "User:Wizardoest/PCs/Doomguide Hank"

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== Heinrich "Hank" Von Edelmann, aka Moose ==
'''Doomguide of Kelemvor, the god of the Dead''' (Warlock 7)<br>
'''Doomguide of Kelemvor, the god of the Dead''' (Warlock 7)<br>
'''Patron:''' A village of tiny fey who lost a bet against me (Archfey)<br>
'''Patron:''' A village of tiny fey who lost a bet against me (Archfey)<br>
'''Background:''' Acolyte<br>
Lawful Good | Human
Lawful Good | Human


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== Defenses ==
== Defenses ==
'''HP:''' 52 (7d8+2)<br>
'''HP:''' 52 (7d8+2)<br>
'''AC:''' 10<br>
'''AC:''' 10<br>
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== Offense ==
== Offense ==
'''Move:''' 30'<br>
'''Move:''' 30'<br>
'''Melee:''' Unarmed +5 (1 Bludgeoning damage)<br>
'''Melee [Pact weapon]:''' Greatsword +5/+5 (2d6 slashing)<br>
'''Ranged:''' <none> +5 (0 dmg)  
'''Melee [Pact weapon]:''' Maul +5/+5 (2d6 bludgeoning)<br>
'''Melee [Pact weapon]:''' War pick +5/+5 (2d6 piercing)<br>
'''Ranged:''' <none> +5 (0 dmg) <br>
'''Eldritch Blast''' +6/+6 (1d10 force, 300')


=== Spells ===
=== Spells ===
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'''Misty Escape (short or long rest recharge)''', when you take damage you may use your reaction to turn invisible and teleport up to 60' anywhere with line of sight.
'''Misty Escape (short or long rest recharge)''', when you take damage you may use your reaction to turn invisible and teleport up to 60' anywhere with line of sight.


== Skills ==
* Insight
* Religion
'''Languages:''' 2
== Passive Abilities ==
== Passive Abilities ==


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'''Thirsting Blade''' (Prerequisite: 5th level, Pact o f the Blade feature)<br>
'''Thirsting Blade''' (Prerequisite: 5th level, Pact o f the Blade feature)<br>
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.
=== Acolyte ===
'''Feature: Shelter of the Faithful'''
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share 1 your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.


[[Category:Wizardoest:Character Build]]
[[Category:Wizardoest:Character Build]]
[[Category:Wizardoest:PC]]
[[Category:Wizardoest:PC]]

Revision as of 18:11, 10 November 2016

Heinrich "Hank" Von Edelmann, aka Moose

Doomguide of Kelemvor, the god of the Dead (Warlock 7)
Patron: A village of tiny fey who lost a bet against me (Archfey)
Background: Acolyte
Lawful Good | Human

Abilities Str 14 +2 | Dex 14 +2 | Con 15 +2 | Int 11 +0 | Wis 10 +0 | Cha 16 +3
27 point buy, Includes human +1 to all scores and ability score increase at 4th (Cha)

Defenses

HP: 52 (7d8+2)
AC: 10
Saves: Wisdom, Charisma

Offense

Move: 30'
Melee [Pact weapon]: Greatsword +5/+5 (2d6 slashing)
Melee [Pact weapon]: Maul +5/+5 (2d6 bludgeoning)
Melee [Pact weapon]: War pick +5/+5 (2d6 piercing)
Ranged: <none> +5 (0 dmg)
Eldritch Blast +6/+6 (1d10 force, 300')

Spells

Save: 14 (8+prof+Cha)
Spell Attack: +6
Spell Slots: 2 at 4th level (short or long rest to recharge)

4th
Dimensional Door, Dominate Beast, Greater Invisibility
3rd
Fly, Counterspell, Blink, Plant Growth
2nd
Suggestion, Zone of Truth, Calm Emotions, Phantasmal Force
1st
Cure Wounds, Longstrider, Bane, Faerie Fire, Sleep
Cantrips
Eldritch Blast, Mage Hand, True Strike

Invocations

Misty Visions, You can cast silent image at will, without expending a spell slot or material components.
1 action, Range 60', VSM, Concentration up to 10 min.
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects. You can use your action to cause the image to move to any spot within range. Intelligence (Investigation) vs spell save DC reveals it as an illusion.

Pact of the Blade, standard action to summon any melee weapon (w/prof) that counts as magic for overcoming resistance and immunity to nonmagical attacks and damage. It disappears if it goes more than 5' away for more than one minute.

Warlock Abilities

Fey Presence (short or long rest recharge), standard action to cause all creatures in 10' cube (on me) to make a Wisdom save vs Spell DC. Fail are charmed or frightened by me until the end of my next turn.

Misty Escape (short or long rest recharge), when you take damage you may use your reaction to turn invisible and teleport up to 60' anywhere with line of sight.

Skills

  • Insight
  • Religion

Languages: 2

Passive Abilities

Proficiencies: Light armor, Simple Weapons, no tools.

Invocations

Agonizing Blast (Prerequisite: eldritch blast cantrip)
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Eldritch Spear (Prerequisite: eldritch blast cantrip)
When you cast eldritch blast, its range is 300 feet.

Thirsting Blade (Prerequisite: 5th level, Pact o f the Blade feature)
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.

Acolyte

Feature: Shelter of the Faithful

As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share 1 your religion will support you (but only you) at a modest lifestyle.

You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.