RPM:PCs/Mandrot: Difference between revisions
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Revision as of 16:02, 18 September 2018
Mandrot the Gifted Refresh 2
Aspects
High Concept: Firebreathing Dragonkin
Trouble: Owe Money to the Guild of Forgotten Guards (local theives guild)
Aspect: "Rerum Natura Liber Primus", Stolen Book from the Library of Bignon
Aspect: Exiled from Condrol for a Murder He Didn't Commit
Aspect: Expert Naturalist
Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway
Skills
You'll find a list of skills here.
- +4 Survival; Lore: arts & sciences
- +3 Rapport; Will, Provoke
- +2 Empathy; Deceive; Fight; Stealth
- +1 Burglary; Physique; Contacts; Athletics; Weapons
Stunts and Extras
- Firebreathing
- You may use Fight instead of Shoot to target opponents with your breath weapon in your zone.
- You may also use Fight to attack with your breath weapon up to two zones away.
- Encylopedia of Nature
- When you encounter new flora and fauna you may immediately make a Lore A&S check to learn an aspect of the creature or plant.
- Expert Naturalist
- When Creating Advantage with Lore A&S that is nature-related, gain an additional free invoke on it.
Stress and Consequences
Physical 1 2 3
Mental 1 2 3 4
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used between major milestones and REPLACES one of your current aspects.
Conditions
Wealth and Favors