RPM:PCs/Alt/Sioban: Difference between revisions
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== Sioban Freigus (Refresh: | == Sioban Freigus (Refresh: 2) == | ||
Sioban has lived all her life in the wilderness around the High Horn peaks. It's been a hard life, one that's involved near starvation, dangerous wild animals, and even the occasional pack of bandits trying to skirt the fortress. But now Condrol is moving in, and already their advance scouts are staking out lookout posts around the High Horn Pass- and Sioban's family lived on the best one- secluded, difficult to reach, but with a commanding view of the surrounding terrain. | Sioban has lived all her life in the wilderness around the High Horn peaks. It's been a hard life, one that's involved near starvation, dangerous wild animals, and even the occasional pack of bandits trying to skirt the fortress. But now Condrol is moving in, and already their advance scouts are staking out lookout posts around the High Horn Pass- and Sioban's family lived on the best one- secluded, difficult to reach, but with a commanding view of the surrounding terrain. | ||
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* '''Ninja Vanish'''. Once per scene, you can vanish while in plain sight by spending a fate point, using a smoke pellet or other mysterious technique. This places the Vanished boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an overcome roll with Notice to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that overcome roll. | * '''Ninja Vanish'''. Once per scene, you can vanish while in plain sight by spending a fate point, using a smoke pellet or other mysterious technique. This places the Vanished boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an overcome roll with Notice to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that overcome roll. | ||
* '''Unseen Archer'''. When Vanished, gain a +2 to Shoot | * '''Unseen Archer'''. When Vanished, gain a +2 to Shoot | ||
* '''Trapper'''. +2 when creating an advantage w/ Survival involving laying a trap. | |||
* '''Burrower'''. In terrain with soil, debris, snow (e.g., not rock, stone, wood, etc) you may burrow. You are always near the surface, and can be attacked as normal, as well as quickly pop up out of your burrow to act normally, but may defend against those attacks with Stealth. | * '''Burrower'''. In terrain with soil, debris, snow (e.g., not rock, stone, wood, etc) you may burrow. You are always near the surface, and can be attacked as normal, as well as quickly pop up out of your burrow to act normally, but may defend against those attacks with Stealth. | ||
* '''Quiet Digger'''. When burrowed, gain a +2 to stealth | * '''Quiet Digger'''. When burrowed, gain a +2 to stealth | ||
* '''Death from Below'''. When burrowed, you may use Stealth instead of Fight to attack. | * '''Death from Below'''. When burrowed, you may use Stealth instead of Fight to attack. | ||
* '''Paralytic Venom'''. TBD | * '''Paralytic Venom'''. TBD |
Revision as of 16:14, 9 February 2019
Sioban Freigus (Refresh: 2)
Sioban has lived all her life in the wilderness around the High Horn peaks. It's been a hard life, one that's involved near starvation, dangerous wild animals, and even the occasional pack of bandits trying to skirt the fortress. But now Condrol is moving in, and already their advance scouts are staking out lookout posts around the High Horn Pass- and Sioban's family lived on the best one- secluded, difficult to reach, but with a commanding view of the surrounding terrain.
The scouts attacked while Sioban was out hunting. She returned to find her family stacked up like cordwood.
Aspects
High Concept: Deepwoods Hunter of the High Horn Peaks
Trouble: Revenge (on Condrol) at All Costs
Aspect: Short-Tailed Shrew Wild-Blood
Aspect: No One Pays Attention to Me
Aspect: RESERVED FOR CONNECTING TO OTHER PCs
Skills
- +6
- +5 Stealth
- +4 Shoot
- +3 Survival, Will, Fight
- +2 Provoke, Empathy, Athletics
- +1 Rapport, Physique, Deceive
Stunts
- Ninja Vanish. Once per scene, you can vanish while in plain sight by spending a fate point, using a smoke pellet or other mysterious technique. This places the Vanished boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an overcome roll with Notice to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that overcome roll.
- Unseen Archer. When Vanished, gain a +2 to Shoot
- Trapper. +2 when creating an advantage w/ Survival involving laying a trap.
- Burrower. In terrain with soil, debris, snow (e.g., not rock, stone, wood, etc) you may burrow. You are always near the surface, and can be attacked as normal, as well as quickly pop up out of your burrow to act normally, but may defend against those attacks with Stealth.
- Quiet Digger. When burrowed, gain a +2 to stealth
- Death from Below. When burrowed, you may use Stealth instead of Fight to attack.
- Paralytic Venom. TBD