RPM:PCs/Alt/Caisse: Difference between revisions
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=== Stunts (7 refresh worth) === | === Stunts (7 refresh worth) === | ||
; | ;Liquid Courage | ||
: (non-magical c.f. https://fate-srd.com/venture-city/healing; mega-stunt https://fate-srd.com/atomic-robo/mega-stunts) | : (non-magical c.f. https://fate-srd.com/venture-city/healing; mega-stunt https://fate-srd.com/atomic-robo/mega-stunts) | ||
: '''Basic Healing:''' You can make a '''RESOURCES''' roll against Fair (+2) opposition to clear another character’s '''PHYSICAL OR MENTAL''' stress. A character may only benefit from your ability once per scene. Additionally, you can use ''RESOURCES'' to start healing any kind of '''PHYSICAL OR MENTAL''' consequence on another character. '''AS A MEGA-STUNT, THE GM GETS AN ADDITIONAL FATE POINT PER REFRESH'''. [allcaps are changes from RAW]. | : '''Basic Healing:''' You can make a '''RESOURCES''' roll against Fair (+2) opposition to clear another character’s '''PHYSICAL OR MENTAL''' stress. A character may only benefit from your ability once per scene. Additionally, you can use ''RESOURCES'' to start healing any kind of '''PHYSICAL OR MENTAL''' consequence on another character. '''AS A MEGA-STUNT, THE GM GETS AN ADDITIONAL FATE POINT PER REFRESH'''. [allcaps are changes from RAW]. | ||
; | ;Gear up! | ||
: Get +2 to create advantage with resources broadly. But these are only boosts (consumable things, usually). | : Get +2 to create advantage with resources broadly. But these are only boosts (consumable things, usually). | ||
; | ;Broad Shoulders, sturdy back | ||
: Can make mental attacks with Physique. ''Represents lots of gear, brass knuckles, etc. But also just generally having an imposing stature.'' | : Can make mental attacks with Physique. ''Represents lots of gear, brass knuckles, etc. But also just generally having an imposing stature.'' | ||
; | ;Tight Grip | ||
: Never misses a throw or a catch. Certainly never drops things unintentionally. | : Never misses a throw or a catch. Certainly never drops things unintentionally. | ||
; | ;Taxpayers' Dime | ||
: Extra two additional wealth and favors track boxes. These can only be refilled after a TPS (Tactical Provisioning Status) report is submitted to command. | : Extra two additional wealth and favors track boxes. These can only be refilled after a TPS (Tactical Provisioning Status) report is submitted to command. | ||
; | ;Grenadier | ||
: Can make physical attacks with resources. Always causes collateral damage. | : Can make physical attacks with resources. Always causes collateral damage. | ||
; | ;Hand-crafted Magnum Pistol | ||
: Stunt: Additional weapons rating of +2 (so +3 total storess) when stress is inflicted. | : Stunt: Additional weapons rating of +2 (so +3 total storess) when stress is inflicted. | ||
: Aspect: {{Aspect|Big rounds}} | : Aspect: {{Aspect|Big rounds}} | ||
: Flaw: {{Aspect|Custom ammo}} | : Flaw: {{Aspect|Custom ammo}} | ||
; | ;Expense Account (''Wealth and Favors'') | ||
: The organization/guild/company who employs you is willing to cover purchases and loan useful tools to help you with your assignments. Gain a +2 for each Wealth and Favor box marked to Attack or Defense rolls for a scene and describe how the equipment helped you. | : The organization/guild/company who employs you is willing to cover purchases and loan useful tools to help you with your assignments. Gain a +2 for each Wealth and Favor box marked to Attack or Defense rolls for a scene and describe how the equipment helped you. | ||
Revision as of 14:54, 3 April 2019
Caisse le Seau (Refresh: 2)
Aspects
- High Concept: Commandant-ranked Expeditious Quartermaster
- Trouble: Glass Eye
- Always carry a spare.
- + Declaring not disarmed. Having another pistol at the ready for a 1-2 shot.
- - Very uncomfortable when needing to have limited items. Beware rickety bridges.
- That will buff out.
- + Can push equipment, environment, others beyond normal limits.
- - Will test things to limits, often returning them in bad condition.
- Hard-assed Drillmaster Alternate wording: Creature Comforts? Bah!
- + Can sleep on a bare floor with poor conditions with no ill effects. Doesn't tire over long marching distances or bumpy roads. Deals fine with being tortured.
- - That fancy dining set? Who needs all those forks and different glasses. I'll keep my boots on, thanks.
Skills
+5 Resources
+4 Physique
+3 Shoot +3 Athletics
+2 Contacts +2 Lore A&S +2 Weapons
+1 Burglary +1 Deceive +1 Provoke +1 Rapport +1 Will
+0 Empathy, Fight, Lore Myth, Stealth, Survival
Stunts (7 refresh worth)
- Liquid Courage
- (non-magical c.f. https://fate-srd.com/venture-city/healing; mega-stunt https://fate-srd.com/atomic-robo/mega-stunts)
- Basic Healing: You can make a RESOURCES roll against Fair (+2) opposition to clear another character’s PHYSICAL OR MENTAL stress. A character may only benefit from your ability once per scene. Additionally, you can use RESOURCES to start healing any kind of PHYSICAL OR MENTAL consequence on another character. AS A MEGA-STUNT, THE GM GETS AN ADDITIONAL FATE POINT PER REFRESH. [allcaps are changes from RAW].
- Gear up!
- Get +2 to create advantage with resources broadly. But these are only boosts (consumable things, usually).
- Broad Shoulders, sturdy back
- Can make mental attacks with Physique. Represents lots of gear, brass knuckles, etc. But also just generally having an imposing stature.
- Tight Grip
- Never misses a throw or a catch. Certainly never drops things unintentionally.
- Taxpayers' Dime
- Extra two additional wealth and favors track boxes. These can only be refilled after a TPS (Tactical Provisioning Status) report is submitted to command.
- Grenadier
- Can make physical attacks with resources. Always causes collateral damage.
- Hand-crafted Magnum Pistol
- Stunt: Additional weapons rating of +2 (so +3 total storess) when stress is inflicted.
- Aspect: Big rounds
- Flaw: Custom ammo
- Expense Account (Wealth and Favors)
- The organization/guild/company who employs you is willing to cover purchases and loan useful tools to help you with your assignments. Gain a +2 for each Wealth and Favor box marked to Attack or Defense rolls for a scene and describe how the equipment helped you.
Stress and Consequences
Physical | 1 ▢ 2 ▢ 3 ▢ 4 ▢ |
Mental | 1 ▢ 2 ▢ 3 ▢ |
Mild | 2 empty Scene |
Moderate | 4 empty Session |
Severe | 6 empty Scenario |
Extreme | 8 empty Major milestones; replaces existing aspect. |
Conditions
Wealth & Favors 1 ▢ 2 ▢ 3 ▢ 4 ▢ $ ▢ $ ▢
This condition represents your personal wealth and your influence within society. Mark a box to aid you by leveraging these assets with effects as outlined in the stunts. Recover one box each session as you trade favors and earn capital.