Category:Disposable:Voyage of the Golden Dragon: Difference between revisions
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<div class="alert alert-warning" role="alert">WORK IN PROGRESS</div> | <div class="alert alert-warning" role="alert">WORK IN PROGRESS</div> | ||
== Character Creation == | <div class="mw-collapsible mw-collapsed well"> | ||
== Character Creation (Click to Expand) == | |||
<div class="mw-collapsible-content"> | |||
We will be playing D&D 3.5. This site hosts two sources for the rules. | We will be playing D&D 3.5. This site hosts two sources for the rules. | ||
* https://drinkinganddragons.com/d20/ | * https://drinkinganddragons.com/d20/ | ||
* https://drinkinganddragons.com/SRD/ | * https://drinkinganddragons.com/SRD/ | ||
===Ability Scores=== | |||
To put all players on an even footing, we will use the nonstandard point buy method for ability scores (page 169 of the Dungeon Master’s Guide v.3.5.) '''Players have 32 points to spend.''' Apply racial adjustments to ability adjustments after the base scores are determined. Thus, ability scores range from 8—18 for humans, and 6—20 for nonhumans. | |||
[http://www.propelled.de/extern/chargen Point Buy Calculator] | |||
===Age=== | |||
Age adjustments to ability scores will not used. | |||
=== Races === | |||
Permitted races: | |||
* Humans | |||
* Dwarves | |||
* Elves | |||
* Gnomes | |||
* Half-Elves | |||
* Half-Orcs | |||
* Halflings | |||
* Changelings | |||
* Kalashtar | |||
* Shifters | |||
'''Warforged are not permitted.''' Their immunities are too numerous. (Immunity to poison, sleep effects, paralysis, dis- ease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.) | |||
=== Classes === | === Classes === | ||
Line 19: | Line 45: | ||
** [[Shaman Spell List]] | ** [[Shaman Spell List]] | ||
===Hit Points=== | |||
Maximum hit points possible for the first level of the chosen class. For each additional character level, use the following: '''d4=3, d6=4, d8=5, d10=7, and d12=8'''. | |||
===Languages=== | |||
Skip 'em. | |||
=== Skills === | |||
Ability bonuses to Intelligence are applied before skill points are calculated. For example a 4th lvl wizard applies their stat boost to Intelligence. The new Int score is then used to calculate skill points for the wizard’s 4th lvl. | |||
=== Feats === | |||
Effective feat choices are good but min/maxing your choices is bad. When in doubt make the fun choice. | |||
* Crafting feats are fine to take and use. | |||
==== House Rules ==== | |||
*'''Dual Skills''': Gain +2 to two different skill checks. Come up with a catchy name for it, e.g. ''Saddle Caster: Born to ride, bred to cast. Gain +2 to Spellcraft and Ride.'' This replaces all of the premade dual skill feats. | |||
*A prerequisite of '''Combat Casting''' may be replaced by Skill Focus (Concentration). | |||
*A prerequisite of '''Toughness''' may be replaced by Improved Toughness. | |||
*'''Leadership''' is not permitted. | |||
=== Wealth, Equipment, and Magic Items === | |||
All wealth is tracked in Gold, so 1 Silver piece is 0.1gp and 1 Copper piece is 0.01gp. | |||
When purchasing magic items, please keep it reasonable to your level. Avoid problematic items. | |||
* 11,400gp to spend on general magic items that aren't consumables. | |||
* 3,800gp to spend on full-price consumables. Consumables are defined as potions, oils, wands, scrolls, and single use magic items. | |||
* If you have the right feats, you may craft items. Spend 5gp for each 1xp spent from your 11,400 amount. The consumable amount above assumes that they are items that you've found while adventuring. | |||
==== Carrying Capacity ==== | |||
Ignore it. | |||
</div></div> | |||
== PCs == | == PCs == | ||
TK | TK | ||
__NOTOC__ | |||
[[Category:Disposable]] | [[Category:Disposable]] | ||
[[Category:Wednesday Knight Games]] | [[Category:Wednesday Knight Games]] |
Revision as of 01:42, 30 December 2019
Character Creation (Click to Expand)
We will be playing D&D 3.5. This site hosts two sources for the rules.
Ability Scores
To put all players on an even footing, we will use the nonstandard point buy method for ability scores (page 169 of the Dungeon Master’s Guide v.3.5.) Players have 32 points to spend. Apply racial adjustments to ability adjustments after the base scores are determined. Thus, ability scores range from 8—18 for humans, and 6—20 for nonhumans.
Age
Age adjustments to ability scores will not used.
Races
Permitted races:
- Humans
- Dwarves
- Elves
- Gnomes
- Half-Elves
- Half-Orcs
- Halflings
- Changelings
- Kalashtar
- Shifters
Warforged are not permitted. Their immunities are too numerous. (Immunity to poison, sleep effects, paralysis, dis- ease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.)
Classes
- 7th level, single-class character.
- No classes from the Tome of Battle, Tome of Magic, Magic of Incarnum, Dragon Compendium, and any class from a Campaign Setting book (e.g. Dragonlance, Oriental Adventures).
- Artificer is allowed.
- If you're playing a Druid, there is a list of all the Wild Shape forms for easier play.
- The Spell Compendium missed an opportunity to expand the spell lists of non-core classes, so there are a few attempts to fix that.
Hit Points
Maximum hit points possible for the first level of the chosen class. For each additional character level, use the following: d4=3, d6=4, d8=5, d10=7, and d12=8.
Languages
Skip 'em.
Skills
Ability bonuses to Intelligence are applied before skill points are calculated. For example a 4th lvl wizard applies their stat boost to Intelligence. The new Int score is then used to calculate skill points for the wizard’s 4th lvl.
Feats
Effective feat choices are good but min/maxing your choices is bad. When in doubt make the fun choice.
- Crafting feats are fine to take and use.
House Rules
- Dual Skills: Gain +2 to two different skill checks. Come up with a catchy name for it, e.g. Saddle Caster: Born to ride, bred to cast. Gain +2 to Spellcraft and Ride. This replaces all of the premade dual skill feats.
- A prerequisite of Combat Casting may be replaced by Skill Focus (Concentration).
- A prerequisite of Toughness may be replaced by Improved Toughness.
- Leadership is not permitted.
Wealth, Equipment, and Magic Items
All wealth is tracked in Gold, so 1 Silver piece is 0.1gp and 1 Copper piece is 0.01gp.
When purchasing magic items, please keep it reasonable to your level. Avoid problematic items.
- 11,400gp to spend on general magic items that aren't consumables.
- 3,800gp to spend on full-price consumables. Consumables are defined as potions, oils, wands, scrolls, and single use magic items.
- If you have the right feats, you may craft items. Spend 5gp for each 1xp spent from your 11,400 amount. The consumable amount above assumes that they are items that you've found while adventuring.
Carrying Capacity
Ignore it.
PCs
TK
Pages in category "Disposable:Voyage of the Golden Dragon"
The following 3 pages are in this category, out of 3 total.
Media in category "Disposable:Voyage of the Golden Dragon"
The following 7 files are in this category, out of 7 total.
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Airship ElementalEngine Deck Day Gridded.jpg 2,000 × 2,667; 781 KB
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Airship Original Hull Day Gridded.jpg 2,000 × 2,667; 845 KB
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Crew of the Golden Dragon.jpg 2,000 × 1,501; 2.9 MB
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Eberron Korvaire Map.png 2,000 × 1,409; 3.68 MB
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Hapmarch Glimmithram.pdf File missing
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Kaz.pdf File missing
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Voyage of the Golden Dragon.png 1,542 × 572; 1.07 MB