Disposable:Voyage/Mahshid: Difference between revisions
From Drinking and Dragons
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=== Gear === | === Gear === | ||
Proficiencies: Simple, short sword. No armor, no shield. | Proficiencies: Simple, short sword. No armor, no shield. | ||
* | * 650 GP remain | ||
* | * cloak charisma +2 | ||
* ring, sustenance | |||
* hand of the mage | |||
* pearl of power 1st | |||
* horn of fog | |||
* short sword, masterwork | |||
* light mace | |||
* light crossbow | |||
==== Consumables === | |||
* wand, CLW x50 | |||
* wand, cause fear (5HD) x50 | |||
* scroll, expeditious retreat x2 | |||
* scroll, speak with animals | |||
* scroll, remove fear x2 | |||
* scroll, detect thoughts | |||
* scroll, lesser restoration x2 | |||
* scroll, locate object | |||
* scroll, remove paralysis x2 | |||
* scroll, resist energy | |||
* scroll, clairvoyance | |||
* scroll, haste | |||
* scroll, call lightning |
Revision as of 01:47, 29 January 2020
https://en.wikipedia.org/wiki/Mahshid Art: Castlevania Sypha
Mahshid, NG female human (Valenar) Order of the Spring Zephyr shugenja (air) 7
Attributes (32 points)
STR 9 -1 DEX 14 +2 CON 12 +1 INT 14 +2 WIS 10 0 CHA 17+1=18 +4
Abilities
HP 37 (7d6+7 [6+7+6*4]) BAB 3 FORT 2 REFL 2 WILL 5 AC 12 (10 FF, 12 Touch) [10base+2dex] AP 4 (+1d6) Elemental Focus (Air) Sense Elements (Sp)
Feats
Human Augment Healing (CD) 1st Sudden Widen (CA) 3rd Storm Magic (Frostburn) 6th Hurricane Breath (CM)
Skills
(ranks only right now)
- Spellcraft 10
- Concentration 10
- Diplomacy 10
- Bluff (cc) 5
- Jump (cc) 5
- Tumble (cc) 5
- Knowledge Nobility 5
- Knowledge Arcana 5
Spells
Spontaneous divine, Charisma-based casting and saves.
3rd (4/day)
- Gust of Wind [Air*]
- Invisibility [Air, Order]
- Moon Blade [General, Water, SpC]
2nd (6/day)
- Blur [Air, Order]
- Cure Moderate Wounds [Water]
- Master Air [Air, SpC]
- Silence [Air]
1st (6/day)
- Benign Transposition [Air, Spc]
- Cure Minor Wounds [Water]
- Detect Pits and Snares [Air]
- Disguise Self [Air, Order]
- Endure Elements [Any]
- Faerie Fire [Fire]
0th (6/day)
- Create Water [Water]
- Cure Minor Wounds [Water]
- Daze [Air, Order]
- Detect Magic [Any]
- Ghost Sound [Air]
- Guidance [Air]
- Know Direction [Air]
- Light [Fire]
- Purify Food and Drink [Water]
Gear
Proficiencies: Simple, short sword. No armor, no shield.
- 650 GP remain
- cloak charisma +2
- ring, sustenance
- hand of the mage
- pearl of power 1st
- horn of fog
- short sword, masterwork
- light mace
- light crossbow
= Consumables
- wand, CLW x50
- wand, cause fear (5HD) x50
- scroll, expeditious retreat x2
- scroll, speak with animals
- scroll, remove fear x2
- scroll, detect thoughts
- scroll, lesser restoration x2
- scroll, locate object
- scroll, remove paralysis x2
- scroll, resist energy
- scroll, clairvoyance
- scroll, haste
- scroll, call lightning