Cold:Rules/Advancement: Difference between revisions
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Wizardoest (talk | contribs) Adding PC advancement log |
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* Gain a point of refresh, which you can immediately spend to buy a new stunt if you like. | * Gain a point of refresh, which you can immediately spend to buy a new stunt if you like. | ||
* Increase a second skill rating by one step. | * Increase a second skill rating by one step. | ||
== PC advancement log == | |||
* +2 skill ranks | |||
* +1 refresh | |||
[[Category:Chthonic Cold War]] | [[Category:Chthonic Cold War]] | ||
[[Category:Cold:Rules]] | [[Category:Cold:Rules]] |
Revision as of 19:46, 24 February 2023
At the end of every session, you may choose one of the following
- Switch the ranks of any two skills, or replace one Average (+1) skill with one that isn’t on your sheet.
- Rewrite one stunt.
- Purchase a new stunt by spending 1 refresh. (Remember, you can’t go below 1 refresh.)
- Rewrite any one of your aspects, except your high concept.
At the end of every Coup Plan section, you may do all of the following
- Rewrite your character’s high concept if you care to.
- If you have any moderate or severe consequences not yet in recovery, you can begin the recovery process and rename them. Any that were already in recovery may now be cleared.
- Increase the skill rating of one skill by one step—even from Mediocre (+0) to Average (+1) while maintaining a "skill column." For example, if you have three +2 skills, you must also have three or more +1 skills.
If the GM feels a major plot development has concluded and it’s time for the characters to “power up,” they may also offer one or both of the following:
- Gain a point of refresh, which you can immediately spend to buy a new stunt if you like.
- Increase a second skill rating by one step.
PC advancement log
- +2 skill ranks
- +1 refresh