Difference between revisions of "LRC:Brennel"
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Level: Spellthief 4 | |||
HP: 22 ; AC, armored: 19, 15 touch, 15 flat-footed ; unarmored: 16, 16 touch, 11 flat-footed | |||
F/R/W: 2/6/5 (+1 vs. spells) | |||
STR 12 | |||
DEX 18(20) | |||
CON 12 | |||
INT 12 | |||
WIS 12 | |||
CHA 14 | |||
Feats: Dodge, Mobility, Weapon Finesse | |||
Skill ranks: Bluff 7, Concentration 2, Disable Device 7, Hide 7, Knowledge (LRC) 1, Move Silently 3, Search 7, Spellcraft 4, Spot 4, Tumble 7. | |||
Trapfinding (Ex): A spellthief can use teh Search skill to locate traps with a DC higher than 20, and he can use Disable Device to bypass a trap or disarm magic traps. See | |||
Ryan 8/17: Changes to Brennel +1 Spellthief level, +1 BAB, +1 Base fort save, +1 Base reflex save; Skill rank changes: Concentration 2 (2 points), Bluff 6 (1 point), Disable Device 6 (1 point), Knowledge (LRC) 1(1 point), Search 6(1 point), Tumble 6(1 point), Steal energy resistance 10 class feature; Feat: Low Blow | Ryan 8/17: Changes to Brennel +1 Spellthief level, +1 BAB, +1 Base fort save, +1 Base reflex save; Skill rank changes: Concentration 2 (2 points), Bluff 6 (1 point), Disable Device 6 (1 point), Knowledge (LRC) 1(1 point), Search 6(1 point), Tumble 6(1 point), Steal energy resistance 10 class feature; Feat: Low Blow |
Revision as of 10:48, 19 October 2005
Level: Spellthief 4 HP: 22 ; AC, armored: 19, 15 touch, 15 flat-footed ; unarmored: 16, 16 touch, 11 flat-footed F/R/W: 2/6/5 (+1 vs. spells) STR 12 DEX 18(20) CON 12 INT 12 WIS 12 CHA 14
Feats: Dodge, Mobility, Weapon Finesse Skill ranks: Bluff 7, Concentration 2, Disable Device 7, Hide 7, Knowledge (LRC) 1, Move Silently 3, Search 7, Spellcraft 4, Spot 4, Tumble 7.
Trapfinding (Ex): A spellthief can use teh Search skill to locate traps with a DC higher than 20, and he can use Disable Device to bypass a trap or disarm magic traps. See
Ryan 8/17: Changes to Brennel +1 Spellthief level, +1 BAB, +1 Base fort save, +1 Base reflex save; Skill rank changes: Concentration 2 (2 points), Bluff 6 (1 point), Disable Device 6 (1 point), Knowledge (LRC) 1(1 point), Search 6(1 point), Tumble 6(1 point), Steal energy resistance 10 class feature; Feat: Low Blow
• Full name: Brennel Flippins
• Birth date: Marpenoth 2
• Birth order: second of 4
• Parents (or Guardian) and parent's occupations as well as additional
family information:
• Major childhood influences, traumas, events, emotional wounds: He
was dipped into a lake repeatedly by his mother during a canoe trip
before he learned how to swim. He never took a liking to water since
then. He prefers marine travel on large ships, and is afraid of
traveling on rocky smaller boats.
One day while hunting with his friend Shep in the woods, they came upon a dire weasel. The weasel, sensing the weaker enemy latched onto Shads and almost lethally wounded him. After finishing off the weasel, who had latched himself onto Shep, he checked to make sure Shep was okay. As Shep lay there bleeding, Brennel wept and held a dying friend in his arms. He suddenly felt infused with a divine power (cure minor wounds from Shep) and mimicked the spell he had seen Shep cast numerous times, taking Shep's holy symbol in his hand.
Shep's bleeding stopped, and Brennel thanks Brandobaris for giving him the power to save his friend. After a week of keeping it to himself, guilt caused him to tell the temple clerics what happened, in case his ability had harmed Shep in a way he couldn't see.
• Talents: keen fashion sense, passable singing voice (untrained)
• Flaws, vulnerabilities: unlikely to risk himself harm unless the
party decision is against him, cowardly, very critical of appearances
(he tends to trust people with few physical flaws), opportunistic
(although not really a flaw, he chooses not to rush into a situation
unless he's sure he has the upper hand)
• Strengths: good with children, loyal to friends
• Religious affiliation/Patron Diety: Brandobaris, extremely devoted.
He thinks that his power was granted by his god (which probably isn't
the case)
• Attitudes, personality type: extrovert, optimist
• Primary relationships, marital status and capacity for intimacy:
Close with immediate family members, single, not interested in
settling down. He'll wait until he returns to his village
• Occupation: exonerated from working in order to discover his new
powers, spent time a short time as a hunter (spot, hide, move
silently, tumble, search), and time as an arcane student under a
village wizard (spellcraft).
• Education: complete education with very basic arcane training
• Taste in clothes: colorful and trendy, when he can afford them. he
doesn't wear nice clothing when he knows it's going to get dirty
• Food preferences: Everything. But never in excess.
• Health habits: drinks socially, enjoys full rest
• Recreation activities or hobbies: active connoisseur of candies, spelunking
• Pets: none, times before lintbrushes were difficult. He doesn't
hate animals, he just prefers they don't jump all over him
• Favorite possessions: his most expensive clothing
• Mannerisms, expressions, gestures: flighty but warm toward those he
likes. often goes over the top with expressing appreciation. can be
seen as a bit of a brown-noser, and he does brown-nose, but often with
no ulterior motive other than to gain the favor of others. he taps
his leg constantly, sometimes even when he's not nervous. Everyone
from his hometown asks him if he has to go to the bathroom
• Worst physical trait: equivalent of a Polish nose, but a little larger
• Best physical trait: Attractive build, toned and healthy
• Reason he or she is motivated: To learn more about his rare power
(what you said)
• 2 Enemies: Tilo (a bully and long-time nemesis from school),
Dreena (woman who consistently wears white after highharvestide
despire Brennel's pleading)
• 2 Friends: Shads, training acolyte of Brandobaris (best friend from
village who helped Brennel discover his power)
Roscoe - mentor for spellthieving knowledge in LRC, where Brennel prefers to stay (at living cost)
• Reactions under stress: Look for the first sign that I'm
outmatched. If outmatched I run, or try to set up a plan of escape
for my friends
• Lifestyle (poor, moderate, rich, luxury): moderate
• Goals, long and short term: join a supportive guild in Lone Rock
City, discover more about the spellthief ability, become active in the
events of Lone Rock City.