Drinking & Dragons

Disposable:Gamedays: Difference between revisions

From Drinking and Dragons
>Mqs
mNo edit summary
>Mqs
No edit summary
Line 29: Line 29:
==What==
==What==
Themes to play
Themes to play
*Roll-everything
*Roll-everything '' - nothing is a flat 10 base - DCs for saves are rolled (that little snake might be DC 21 fort save instead of 11!), AC base, etc''
*Be enlightened animals
*Animals '' - everyone plays an enlightened animal with class levels''
*True20
*True20 '' - A d20 system with stripped-down base classes and every class ability is a feat/feat tree''
*Buy The Numbers
*Buy The Numbers '' - A d20 system where everything from hit dice and BAB to class abilities are purchased within a point-based system''
*Gestalt
*Gestalt '' - D&D variant where every character gains 2 classes per level''
*Group Builds
*Group Builds
**All-the-same-class
**All-the-same-class '' - everyone has to play different builds of the same class, such as everyone picks a different god for their cleric or a different school to specialize in for wizard, or different feat trees for a fighter''
**No-martial
**No-martial '' - no one can play a +1/level BAB class''
**No-spellcasters
**No-spellcasters '' - no one can have any spells''
**et cetera


Other systems?
Other systems?
*Ars Magica
*Ars Magica '' - A d10-centric troupe-based system (players create a group as a group, not individual characters -- of varying degrees of power to control multiple ones and tell a story with more actors)''
*Paranoia
*Paranoia '' - humoorous, dark humorous, or just dark dystopian sci-fi''
*Unisystem
*Unisystem '' - a d10-centric rules-medium system with a lot of customizability''

Revision as of 21:38, 4 January 2008

Why

Daryl and Randy have been craving a bit more gaming lately. It's fun!

Who

Participants

  • Daryl
  • Randy

Invite

  • Joey
  • Joe
  • Mike
  • more...

When

Weekends

  • Saturday
    • Morning (10:30 - 3:30ish?)
    • Afternoon (1 - 6ish?)
  • Sunday
    • Morning
    • Afternoon

Where

  • Daryl's
  • Pitt conference room?
  • Alternate/switch locations?

What

Themes to play

  • Roll-everything - nothing is a flat 10 base - DCs for saves are rolled (that little snake might be DC 21 fort save instead of 11!), AC base, etc
  • Animals - everyone plays an enlightened animal with class levels
  • True20 - A d20 system with stripped-down base classes and every class ability is a feat/feat tree
  • Buy The Numbers - A d20 system where everything from hit dice and BAB to class abilities are purchased within a point-based system
  • Gestalt - D&D variant where every character gains 2 classes per level
  • Group Builds
    • All-the-same-class - everyone has to play different builds of the same class, such as everyone picks a different god for their cleric or a different school to specialize in for wizard, or different feat trees for a fighter
    • No-martial - no one can play a +1/level BAB class
    • No-spellcasters - no one can have any spells

Other systems?

  • Ars Magica - A d10-centric troupe-based system (players create a group as a group, not individual characters -- of varying degrees of power to control multiple ones and tell a story with more actors)
  • Paranoia - humoorous, dark humorous, or just dark dystopian sci-fi
  • Unisystem - a d10-centric rules-medium system with a lot of customizability