Drinking & Dragons

DS:Nardu Miri-miri: Difference between revisions

From Drinking and Dragons
mNo edit summary
not done
Line 1: Line 1:
== Nardu Miri-miri (ECL 3) ==
== Nardu Miri-miri (ECL 3) ==
Druid (Traditionalist) 2<br/>
Druid (Traditionalist) 3<br/>
TN Medium [[:Image:Sathoni.pdf|Sathoni]] (Plant)<br/>
TN Medium Human<br/>
'''Init''' +0; '''Senses:''' Low-light; Listen +5, Spot +5
'''Init''' +0; '''Senses:''' Low-light; Listen +5, Spot +5
<hr>
<hr>
'''AC:''' 12; '''Touch:''' 10; '''Flat-footed:''' 12<br/>
'''AC:''' 10; '''Touch:''' 10; '''Flat-footed:''' 10<br/>
(+0 Dex; +2 natural)<br/>
(+0 Dex;)<br/>
'''HP:''' 00 (2d8)<br/>
'''HP:''' 00 (3d8+3)<br/>
'''Fort:''' +3, '''Ref''' +0, '''Will''' +3<br/>
'''Fort:''' +3, '''Ref''' +1, '''Will''' +3<br/>
<!-- ===================
<!-- ===================


Line 13: Line 13:


======================== -->
======================== -->
'''Immune''' Mind-affecting effects (including morale); Poison; Sleep effects; Paralysis; Polymorph; Stunning
<hr>
<hr>
'''Speed:''' 40'<br/>
'''Speed:''' 30'<br/>
'''Melee (Standard):''' Weapon +1 (1d0+0 / crit 20x2)<br/>
'''Melee (Standard):''' Weapon +2 (1d0+0 / crit 20x2)<br/>
'''Ranged (Standard):''' Weapon +1 (1d0+0 / crit 20x2 / 00')<br/>
'''Ranged (Standard):''' Weapon +2 (1d0+0 / crit 20x2 / 00')<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +1; '''Grapple:''' +1<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; '''Grapple:''' +2<br/>
'''Atk Options:''' <br/>
'''Atk Options:''' <br/>
<hr>
<hr>
'''Druid Spells''' (CL 3) DC: 10+lvl
'''Druid Spells''' (CL 4) DC: 10+lvl
'''Close:''' 30 [6] '''Medium:''' 130 '''Long:''' 520
'''Close:''' 30 [6] '''Medium:''' 130 '''Long:''' 520
*1st (2):
*2nd (2):
*0th (4):
*1st (3):
*0th (5):
<hr>
<hr>
'''Abilities''' Str 10 +0| Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 10 +0 <br/>
'''Abilities''' Str 10 +0| Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 10 +0 <br/>
'''Feats''' Mad Foam Rager<sup>PH2</sup><br/>
'''Feats''' Sudden Extend<sup>CA</sup>; Improved Toughness<sup>CW</sup>; 3rd?; 5th: Natural Spell<br/>
<!-- =====================
 
  Hu:    Sudden Extend
  1st:  Improved Toughness
  3rd:  ?
 
========================== -->
 
 
'''Skills''' Concentration +5; Knowledge (Nature) +5; Listen +5; Spot +5; Survival +4<br/>
'''Skills''' Concentration +5; Knowledge (Nature) +5; Listen +5; Spot +5; Survival +4<br/>
<!-- =====================
<!-- =====================
Line 46: Line 55:
'''Trackless Step''' (Ex): Cannot be tracked, unless desiring to be.
'''Trackless Step''' (Ex): Cannot be tracked, unless desiring to be.


'''Rage''' (Ex): 1/day; +4 Str/Con, +2 Will, -2 AC
'''Animal Companion'''
 


== Sathoni ==
*+2 Con, Wis, Int, -4 Dex
*+2 Natural Armor
*Limited Regeneration: Reattach limbs, regrow in 1d2 days, double normal healing for rest.
*Plant Traits: Low-light vision. Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, polymorph, and stunning. Not subject to critical hits. Proficient with its natural weapons. Plants breathe and eat, but do not sleep.
*Speak with Plants, 1/day as a 5th lvl druid
*+4 racial bonus to Knowledge (Nature)
*-2 to attacks in total darkness
*Need 8 hours of light a day. Must eat some soil.
*Languages: Only Sylvan. Must purchase common.


== Build Notes ==
== Build Notes ==
*Would like to use '''Reducing Level Adjustments''' from ''Unearthed Arcana'', page 18. Essentially it's a method to pay XP to pay off the level adjustment. This character wouldn't be eligible until 3rd level (ECL 4). At that point he would pay 2,000 XP and become a 3rd level PC again. This works out in his favor because of the self-correcting nature of XP, e.g. it awards more XP to lower level PCs.
*Would like to use the [http://www.drinkinganddragons.com/d20/srd/variant/classes/variantCharacterClasses.htm#druidVariantDruidicAvenger  Druidic Avenger] variant from ''Unearthed Arcana''. This character sheet is built with that variant.
*Do you use the polymorph errata, specifically how they changed it so that your Con does not change when you poly/wild shape? Would the PC retain original HP or gain/lose based on the new form's Con?
*Do you use the polymorph errata, specifically how they changed it so that your Con does not change when you poly/wild shape? Would the PC retain original HP or gain/lose based on the new form's Con?


[[Category:DS:PC]]
[[Category:DS:PC]]

Revision as of 04:16, 23 June 2008

Nardu Miri-miri (ECL 3)

Druid (Traditionalist) 3
TN Medium Human
Init +0; Senses: Low-light; Listen +5, Spot +5


AC: 10; Touch: 10; Flat-footed: 10
(+0 Dex;)
HP: 00 (3d8+3)
Fort: +3, Ref +1, Will +3


Speed: 30'
Melee (Standard): Weapon +2 (1d0+0 / crit 20x2)
Ranged (Standard): Weapon +2 (1d0+0 / crit 20x2 / 00')
Space: 5'; Reach: 5'; BAB: +2; Grapple: +2
Atk Options:


Druid Spells (CL 4) DC: 10+lvl Close: 30 [6] Medium: 130 Long: 520

  • 2nd (2):
  • 1st (3):
  • 0th (5):

Abilities Str 10 +0| Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 10 +0
Feats Sudden ExtendCA; Improved ToughnessCW; 3rd?; 5th: Natural Spell


Skills Concentration +5; Knowledge (Nature) +5; Listen +5; Spot +5; Survival +4
Gear XX


Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex): Diplomacy for animals, with a -4 penalty.

Woodland Stride (Ex): Natural impairments to movement do not hinder.

Trackless Step (Ex): Cannot be tracked, unless desiring to be.

Animal Companion


Build Notes

  • Do you use the polymorph errata, specifically how they changed it so that your Con does not change when you poly/wild shape? Would the PC retain original HP or gain/lose based on the new form's Con?