Drinking & Dragons

Difference between revisions of "DS:Nardu Miri-miri"

From Drinking and Dragons
m
(added profile)
Line 1: Line 1:
== Nardu Miri-Miri Profile ==
Nardu hails from a lush world, raised and trained by it's tribes to be at harmony with the universe. During the rituals that would lead to his adulthood, Nardu was told the story of how he came to the tribe from beyond the moon. Visitors from off-world were not uncommon, but fairly rare. During one of these visits two ships were seen chasing and firing beams of light at each other, until one was badly damaged and crashed. Amoung the wreckage were a few survivors, including an orphaned infant.
The tribe hid the survivors well, and the other ship departed. Over the next few years the infant was raised by <NAME>, a kind but barren woman. The next time that a ship from beyond came, the survivors were happy for rescue. Nardu, now three, was given the choice to return to the black of space or stay with <NAME>. Nardu decided to let fade decide, and asked the village shaman to guide him by rolling the bones.
Being told the stories caused memories of this time to flood back into Nardu's mind. He ventured to the decades old wreckage and searched for clues. The only clue to his hertiage that he found was a single photo of a beautiful woman with a baby, and a uniformed man holding her. Burned by the crash, only the woman's face could be made out.
Nardu once again asked the shaman for guidance and the bones told him that it was time for him to leave and quest for the rest of his family. Nature and the universe will guide Nardu through the rest of the rites of adulthood during this journey. So Nardu ventured forth into the foreign realm of space, searching for his family...
== Nardu Miri-miri (ECL 3) ==
== Nardu Miri-miri (ECL 3) ==
Druid (Traditionalist) 3<br/>
Druid (Traditionalist) 3<br/>
TN Medium Human<br/>
TN Medium Human<br/>

Revision as of 11:24, 11 July 2008

Nardu Miri-Miri Profile

Nardu hails from a lush world, raised and trained by it's tribes to be at harmony with the universe. During the rituals that would lead to his adulthood, Nardu was told the story of how he came to the tribe from beyond the moon. Visitors from off-world were not uncommon, but fairly rare. During one of these visits two ships were seen chasing and firing beams of light at each other, until one was badly damaged and crashed. Amoung the wreckage were a few survivors, including an orphaned infant.

The tribe hid the survivors well, and the other ship departed. Over the next few years the infant was raised by <NAME>, a kind but barren woman. The next time that a ship from beyond came, the survivors were happy for rescue. Nardu, now three, was given the choice to return to the black of space or stay with <NAME>. Nardu decided to let fade decide, and asked the village shaman to guide him by rolling the bones.

Being told the stories caused memories of this time to flood back into Nardu's mind. He ventured to the decades old wreckage and searched for clues. The only clue to his hertiage that he found was a single photo of a beautiful woman with a baby, and a uniformed man holding her. Burned by the crash, only the woman's face could be made out.

Nardu once again asked the shaman for guidance and the bones told him that it was time for him to leave and quest for the rest of his family. Nature and the universe will guide Nardu through the rest of the rites of adulthood during this journey. So Nardu ventured forth into the foreign realm of space, searching for his family...

Nardu Miri-miri (ECL 3)

Druid (Traditionalist) 3
TN Medium Human
Init +0; Senses: Low-light; Listen +5, Spot +5


AC: 10; Touch: 10; Flat-footed: 10
(+0 Dex;)
HP: 00 (3d8+3)
Fort: +3, Ref +1, Will +3


Speed: 30'
Melee (Standard): Weapon +2 (1d0+0 / crit 20x2)
Ranged (Standard): Weapon +2 (1d0+0 / crit 20x2 / 00')
Space: 5'; Reach: 5'; BAB: +2; Grapple: +2
Atk Options:


Druid Spells (CL 4) DC: 10+lvl
Close: 30 [6] Medium: 130 Long: 520

  • 2nd (2):
  • 1st (3):
  • 0th (5):
  • Foci Omen of Peril (25gp); Creeping Cold (25gp)

Abilities Str 10 +0 | Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 10 +0
Feats

  • Hu: Sudden ExtendCA
  • 1st: Sudden WidenCA
  • 3rd: Scribe Scroll(?)
  • 6th: Natural Spell
  • 9th:

Skills Concentration +5; Knowledge (Nature) +5; Listen +5; Spot +5; Survival +4
Gear XX - 50gp for foci


Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex): Diplomacy for animals, with a -4 penalty.

Woodland Stride (Ex): Natural impairments to movement do not hinder.

Trackless Step (Ex): Cannot be tracked, unless desiring to be.

Animal Companion


Build Notes

  • Do you use the polymorph errata, specifically how they changed it so that your Con does not change when you poly/wild shape? Would the PC retain original HP or gain/lose based on the new form's Con?