Difference between revisions of "LRC:Wes Temple/spells"
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== Spells | ==Sorcerer Spells and Abilities== | ||
'''Sorcerer Spells: 6/7/3'''<br> | |||
'''Caster level 4'''<br> | |||
'''DC''' = 11 + spell level<br> | |||
'''Known level 0:''' Amanuensis, Caltrops, Launch Item, Light, Prestidigitation<br> | |||
'''Known level 1:''' Critical Strike<sup>SpC</sup>, Mage Armor, Shield<sub>abj</sub><br> | |||
'''Known level 2:''' Resist Energy<sub>abj</sub><br> | |||
'''Ranges:'''<br> | |||
Close 35, medium 140, long 560 | |||
==Cleric Spells and Abilities== | |||
'''Cleric Spells: 6/4/4/3/1/0'''<br> | |||
'''Caster level 11'''<br> | |||
'''DC''' = 13 + spell level<br> | |||
'''Ranges:'''<br> | |||
Close 50, medium 200, long 800 | |||
=== Orisons === | |||
'''Create Water:''' Create 22 gallones of pure water.<br> | |||
'''Cure Minor Wounds: ''' Cures 1 point of damage.<br> | |||
'''Detect Magic:''' Detect spells and magic items within 60 feet.<br> | |||
'''Guidance:''' +1 to one attack, save, or skill check.<br> | |||
'''Read Magic:''' Read schools and spellbooks.<br> | |||
'''Resistance<sub>abj</sub>:''' +1 resistance on all saving throws. | |||
=== 1st === | |||
'''Conviction<sub>abj</sub>''' (SpC p52) +3 morale bonus to all saves. Touch. 110 minutes.<br> | |||
'''Cure Light Wounds:''' Heal 1d8+5.<br> | |||
'''Divine Favor:''' +3 luck to hit and damage. Personal. 11 rounds.<br> | |||
'''Updraft:''' (SpC p228) Move 110 feet up and 5 feet forward. Personal. Swift action. | |||
=== 2nd === | |||
'''Cure Moderate Wounds:''' Heal 2d8+10.<br> | |||
'''Lesser Restoration:''' Dispels any magical effect reducing an ability score or cures 1d4 ability damage. Eliminates fatigue or reduces fatigue to exhaustion.<br> | |||
'''Spiritual Weapon:''' Fist deals 1d8+3 force damage. +12/+7 hit. Medium range. SR. Move action to redirect. 11 rounds.<br> | |||
'''Viel of Shadows:''' (SpC p228) Gives 20% miss chance. Doesn't work in daylight or in area of 3rd level or higher light spell. 11 minutes. | |||
=== 3rd === | |||
'''Darkfire:''' (SpC p59) 5d6 fire on melee or 120 foot ranged touch attacks. Only seen by darkvision. 11 rounds. SR.<br> | |||
'''Insignia of Healing:''' (RoD p166) Heal 1d8+10 to all allies wearing insignia.<br> | |||
'''Light of Venya:''' (SpC p132) 2 orbs create 30 foot light. Deals 3d6, 6d6 to undead and evil outsiders, or 1d6+10 healing with ranged touch attack. May fire one or both in a round. One orb reduced light by 1/2. 110 minutes. SR. | |||
=== 4th === | |||
'''Recitation:''' (SpC p170) +2 luck to AC, hit and saves, +3 if they worship me. 60 foot burst on me. 11 rounds. |
Revision as of 15:53, 20 December 2008
Sorcerer Spells and Abilities
Sorcerer Spells: 6/7/3
Caster level 4
DC = 11 + spell level
Known level 0: Amanuensis, Caltrops, Launch Item, Light, Prestidigitation
Known level 1: Critical StrikeSpC, Mage Armor, Shieldabj
Known level 2: Resist Energyabj
Ranges:
Close 35, medium 140, long 560
Cleric Spells and Abilities
Cleric Spells: 6/4/4/3/1/0
Caster level 11
DC = 13 + spell level
Ranges:
Close 50, medium 200, long 800
Orisons
Create Water: Create 22 gallones of pure water.
Cure Minor Wounds: Cures 1 point of damage.
Detect Magic: Detect spells and magic items within 60 feet.
Guidance: +1 to one attack, save, or skill check.
Read Magic: Read schools and spellbooks.
Resistanceabj: +1 resistance on all saving throws.
1st
Convictionabj (SpC p52) +3 morale bonus to all saves. Touch. 110 minutes.
Cure Light Wounds: Heal 1d8+5.
Divine Favor: +3 luck to hit and damage. Personal. 11 rounds.
Updraft: (SpC p228) Move 110 feet up and 5 feet forward. Personal. Swift action.
2nd
Cure Moderate Wounds: Heal 2d8+10.
Lesser Restoration: Dispels any magical effect reducing an ability score or cures 1d4 ability damage. Eliminates fatigue or reduces fatigue to exhaustion.
Spiritual Weapon: Fist deals 1d8+3 force damage. +12/+7 hit. Medium range. SR. Move action to redirect. 11 rounds.
Viel of Shadows: (SpC p228) Gives 20% miss chance. Doesn't work in daylight or in area of 3rd level or higher light spell. 11 minutes.
3rd
Darkfire: (SpC p59) 5d6 fire on melee or 120 foot ranged touch attacks. Only seen by darkvision. 11 rounds. SR.
Insignia of Healing: (RoD p166) Heal 1d8+10 to all allies wearing insignia.
Light of Venya: (SpC p132) 2 orbs create 30 foot light. Deals 3d6, 6d6 to undead and evil outsiders, or 1d6+10 healing with ranged touch attack. May fire one or both in a round. One orb reduced light by 1/2. 110 minutes. SR.
4th
Recitation: (SpC p170) +2 luck to AC, hit and saves, +3 if they worship me. 60 foot burst on me. 11 rounds.