Drinking & Dragons

User:Askewnotion/PCs/Pimp: Difference between revisions

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>Askewnotion
conversion to daryl; PC#1
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'''Evoker 1 (Focused Specialist) (ECL 1)''' <br>
'''Evoker 3 (Focused Specialist) (ECL 4)''' <br>
Race: Sun Elf <br>
Race: Fire Hobgoblin (UA) <br>
Alignment: LN | Size: M <br>
Alignment: LN | Size: M <br>
Patron Deity: None<br>
Patron Deity: None<br>
'''Abilities'''  
'''Abilities'''  
Str 10 (+0) |  
Str 10 |  
Dex 14 (+2) |  
Dex 14 +1d4 +2 |  
Con 12 (+1) |  
Con 14 +1d4 +2 |  
Int 18 (+4) |  
Int 14 +1d4 +2 |  
Wis 12 (+1) |
Wis 12 |
Cha 12 (+1) |<br>
Cha 14 -2 |<br>


== Defense ==
== Defense ==
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(+2 Dex)<br />
(+2 Dex)<br />


'''HP: 5''' / HD: 1d4+1
'''HP: 00''' / HD: 3d4+______


'''Initiative:''' +2 / '''Speed:''' 30'
'''Initiative:''' +2 / '''Speed:''' 30'


'''Fort:''' 1 / '''Reflex:''' 2 / '''Will:''' 3
'''Fort:''' ___ / '''Reflex:''' ___ / '''Will:''' ___
<!-- ===============================
<!-- ===============================


     Saving Throw calculations:
     Saving Throw calculations:
     F = 0w + 1con = 0
     F = 1w + ___con = 0
     R = 0w + 2dex = 0
     R = 1w + ___dex = 0
     W = 2w + 1wis = 2
     W = 3w + ___wis = 2


==================================== -->
==================================== -->


== Attacks ==
== Attacks ==
* '''Unarmed +0''' / 1d3 / 20x2
* '''Unarmed +1''' / 1d3 / 20x2
* '''Touch +0'''
* '''Touch +1'''
* '''Ranged Touch +2'''
* '''Ranged Touch +___'''
   
   
'''Space/Reach:''' 5 ft./5 ft.
'''Space/Reach:''' 5 ft./5 ft.
'''Base Attack:''' +0
'''Base Attack:''' +1
<!-- ===============================
<!-- ===============================


     BAB calculation:
     BAB calculation:
     +0wizard = +0
     +1wizard = +1


==================================== -->
==================================== -->
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Any scroll that stores a spell with a costly material component or an XP cost
Any scroll that stores a spell with a costly material component or an XP cost
also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll.
also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll.
* 3rd: '''Spell Focus: Evocation''' (PHB, p100)<br/>Add +1 to the Difficulty Class for all saving throws against spells from the school of evocation.
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== Skills==
== Skills==
 
<!-- ========== Needs to be updated ala new int bonus. =============== -->
* [[srd:skills/concentration.htm | Concentration]] +5 (4 ranks)
* [[srd:skills/concentration.htm | Concentration]]  
* [[srd:skills/decipherScript.htm | Decipher Script]] +6 (2 ranks)
* [[srd:skills/decipherScript.htm | Decipher Script]]  
* [[srd:skills/knowledge.htm | Knowledge: Arcania]] +8 (4 ranks)
* [[srd:skills/knowledge.htm | Knowledge: Arcania]]  
* [[srd:skills/knowledge.htm | Knowledge: Architecture and Engineering]] +7 (3 ranks)
* [[srd:skills/knowledge.htm | Knowledge: Architecture and Engineering]]  
* [[srd:skills/knowledge.htm | Knowledge: Planes]] +7 (3 ranks)
* [[srd:skills/knowledge.htm | Knowledge: Planes]]  
* [[srd:skills/profession.htm | Profession: Woman Expeditor]] +5 (4 ranks)
* [[srd:skills/profession.htm | Profession: Woman Expeditor]]  
* [[srd:skills/spellcraft.htm | Spellcraft]] +8 (4 ranks)
* [[srd:skills/spellcraft.htm | Spellcraft]]  
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==Wizard Spells and Abilities==
==Wizard Spells and Abilities==
'''<u>NO</u> ABJURATION, ILLUSION, or NECROMANCY.<br>
'''<u>NO</u> ABJURATION, ILLUSION, or NECROMANCY.<br>
'''Wizard Spells: 2(3)/2(3)'''<br>
'''Wizard Spells: 3(3)/2(3)/1(3)'''<br> <!-- Assumes int bonus < 4 -->
'''Caster level 1'''<br>
'''Caster level 3'''<br>
'''DC''' =  14 + spell level<br>
'''DC''' =  10 + int mod + spell level<br>


'''Ranges:'''<br>
'''Ranges:'''<br>
Close 25, medium 110, long 440
Close 35, medium 130, long 520

Revision as of 17:09, 31 December 2008


Quick links
- Logsheet - Personality Profile -
- Spells - Spellbook -

Evoker 3 (Focused Specialist) (ECL 4)
Race: Fire Hobgoblin (UA)
Alignment: LN | Size: M
Patron Deity: None
Abilities Str 10 | Dex 14 +1d4 +2 | Con 14 +1d4 +2 | Int 14 +1d4 +2 | Wis 12 | Cha 14 -2 |

Defense

AC: 12 / Touch: 12, Flatfooted: 10
(+2 Dex)

HP: 00 / HD: 3d4+______

Initiative: +2 / Speed: 30'

Fort: ___ / Reflex: ___ / Will: ___

Attacks

  • Unarmed +1 / 1d3 / 20x2
  • Touch +1
  • Ranged Touch +___

Space/Reach: 5 ft./5 ft. Base Attack: +1

Feats

  • 1st: Spellcasting Prodigy (PGF, p44)
    For the purpose of determining bonus spells, treat the ability score that controls your spellcasting as 2 points higher than the actual value.
  • W1: Scribe Scroll (PHB, p100)
    You can create a scroll of any spell that you know. Scribing a scroll takes one day for each 1,000 gp in its base price. The base price of a scroll is its spell level × its caster level × 25 gp. To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price.

Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll.

  • 3rd: Spell Focus: Evocation (PHB, p100)
    Add +1 to the Difficulty Class for all saving throws against spells from the school of evocation.


Skills

Special Abilities

  • Familiar - A sorcerer can obtain a familiar. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant.

The sorcerer chooses the kind of familiar he gets. As the sorcerer advances in level, his familiar also increases in power.

If the familiar dies or is dismissed by the sorcerer, the sorcerer must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer level; success reduces the loss to one-half that amount. However, a sorcerer’s experience point total can never go below 0 as the result of a familiar’s demise or dismissal. For example, suppose that Hennet is a 3rd-level sorcerer with 3,230 XP when his owl familiar is killed by a bugbear. Hennet makes a successful saving throw, so he loses 300 XP, dropping him below 3,000 XP and back to 2nd level (see the Dungeon Master’s Guide for rules for losing levels). A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs.

A character with more than one class that grants a familiar may have only one familiar at a time.

Wizard Spells and Abilities

NO ABJURATION, ILLUSION, or NECROMANCY.
Wizard Spells: 3(3)/2(3)/1(3)
Caster level 3
DC = 10 + int mod + spell level

Ranges:
Close 35, medium 130, long 520