Difference between revisions of "User talk:Wizardoest/PCs/Monk-Binder CR4 Build"
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::::Tome of Magic is very different than Tome of Battle. I'm mostly disappointed with Tome of Magic overall. (It could have been WAY better done.) --[[User:Robhim|Robhim]] 01:28, 7 November 2008 (UTC) | ::::Tome of Magic is very different than Tome of Battle. I'm mostly disappointed with Tome of Magic overall. (It could have been WAY better done.) --[[User:Robhim|Robhim]] 01:28, 7 November 2008 (UTC) | ||
:::ToM is sort of a step back on the power scale but flavor-wise fits into game worlds better than MoI. Incarnum is more potent and better rounded but they didn't give good thought as to fitting it into other game worlds. --[[User:Arz|Arz]] 21:16, 8 November 2008 (UTC) | :::ToM is sort of a step back on the power scale but flavor-wise fits into game worlds better than MoI. Incarnum is more potent and better rounded but they didn't give good thought as to fitting it into other game worlds. --[[User:Arz|Arz]] 21:16, 8 November 2008 (UTC) | ||
Don't forget, all god-blooded have this ability;<br> | |||
''Divine Endurance:'' A god-blooded creature can take a free action to gain damage reduction 10/— from the mingling of divine blood with its material form. The creature can suppress this ability with another free action. Once the damage reduction has prevented 40 points of damage, the creature loses all benefits of the god-blooded template, including this ability, except when otherwise noted. |
Revision as of 13:24, 28 December 2008
Look into the spellsword from Complete Warrior. It has a lot of flavor and with sime mithril armor you would be pretty rocking. You can do it by warmage 4 / fighter 2 and have a pretty solid frontline mage. Spell progression isn't super but throw in a little eldrich knight and you are good to go. --Askewnotion 03:01, 6 November 2008 (UTC)
- While reading through Complete Mage, and I'm starting to think that Ultimate Magus would be cool. Dread Necromancer 1/Wu Jen 4/Ultimate Magus X. (One level of Dread Necromancer avoids the cheese that the class' later levels bring.) Also considering Binder from Tome of Magic.
- The Binder is a wonderful class full of flavor. By taking the pact augmentation that adds to hit you will be a pretty solid front line "caster." I was just under the assumption that everyone was against the "Tome" books. Personally, I like the Tome of Magic becasue the spellcasters are a little weaker than normal magic users but have a lot of fun gameplay stuff to add in the mix. I'm a personal fan of Shadow Magic, even though it is super low on the power scale. --Askewnotion 23:59, 6 November 2008 (UTC)
- Tome of Magic is very different than Tome of Battle. I'm mostly disappointed with Tome of Magic overall. (It could have been WAY better done.) --Robhim 01:28, 7 November 2008 (UTC)
- ToM is sort of a step back on the power scale but flavor-wise fits into game worlds better than MoI. Incarnum is more potent and better rounded but they didn't give good thought as to fitting it into other game worlds. --Arz 21:16, 8 November 2008 (UTC)
- The Binder is a wonderful class full of flavor. By taking the pact augmentation that adds to hit you will be a pretty solid front line "caster." I was just under the assumption that everyone was against the "Tome" books. Personally, I like the Tome of Magic becasue the spellcasters are a little weaker than normal magic users but have a lot of fun gameplay stuff to add in the mix. I'm a personal fan of Shadow Magic, even though it is super low on the power scale. --Askewnotion 23:59, 6 November 2008 (UTC)
- While reading through Complete Mage, and I'm starting to think that Ultimate Magus would be cool. Dread Necromancer 1/Wu Jen 4/Ultimate Magus X. (One level of Dread Necromancer avoids the cheese that the class' later levels bring.) Also considering Binder from Tome of Magic.
Don't forget, all god-blooded have this ability;
Divine Endurance: A god-blooded creature can take a free action to gain damage reduction 10/— from the mingling of divine blood with its material form. The creature can suppress this ability with another free action. Once the damage reduction has prevented 40 points of damage, the creature loses all benefits of the god-blooded template, including this ability, except when otherwise noted.