Difference between revisions of "User talk:Askewnotion/PCs/Corrin of Luminance/Build"
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May juggle around the charter into going samurai (OA) / rogue / samurai then following from paladin on. The turn undead requirement is a pain, but needed. May infact do samurai 2 / rogue 2 / cleric 3. It's all up in the air. --[[User:Askewnotion|Askewnotion]] 00:57, 28 December 2008 (UTC) | May juggle around the charter into going samurai (OA) / rogue / samurai then following from paladin on. The turn undead requirement is a pain, but needed. May infact do samurai 2 / rogue 2 / cleric 3. It's all up in the air. --[[User:Askewnotion|Askewnotion]] 00:57, 28 December 2008 (UTC) | ||
::Also, depending on the character we have, I may be doing something | ::Also, depending on the character we have, I may be doing something entirely different to fill the gaps. I'd like to avoid healer this time around, though. --[[User:Askewnotion|Askewnotion]] 00:58, 28 December 2008 (UTC) | ||
:::I work with gaps. Don't type yourselves into roles. (YES, that means you, too, Randy! Giving up on Binder just because "I couldn't figure out a role for it"...) "Party roles" are a '''detriment''' to having fun while playing D&D. I've had healer-less campaigns before. --[[User:Robhim|Robhim]] 02:44, 29 December 2008 (UTC) | :::I work with gaps. Don't type yourselves into roles. (YES, that means you, too, Randy! Giving up on Binder just because "I couldn't figure out a role for it"...) "Party roles" are a '''detriment''' to having fun while playing D&D. I've had healer-less campaigns before. --[[User:Robhim|Robhim]] 02:44, 29 December 2008 (UTC) | ||
::::And really, do you need to plan a character like that? Why can't you just take what fits as you go through. --[[User:Robhim|Robhim]] 02:45, 29 December 2008 (UTC) | ::::And really, do you need to plan a character like that? Why can't you just take what fits as you go through. --[[User:Robhim|Robhim]] 02:45, 29 December 2008 (UTC) | ||
:::::Every PC needs a purpose, both in story and mechanics. Both must be entertaining for the player. --<strong>[[User:Wizardoest|Randy]]</strong> ([[User talk:Wizardoest|Talk]]) 05:38, 29 December 2008 (UTC) | :::::Every PC needs a purpose, both in story and mechanics. Both must be entertaining for the player. --<strong>[[User:Wizardoest|Randy]]</strong> ([[User talk:Wizardoest|Talk]]) 05:38, 29 December 2008 (UTC) | ||
Well, it often is that the more mechanic-filled group often has the most options. It's also nice to have a character that can have it's own shining moments mechanically, as opposed to have constantly share the spotlight. Some people like having a well rounded group. | |||
I also like to plan out my characters in advance. If things change, the build does too. Wes has gone through about 6 revisions (only 2 casued from death!). I just like to keep an ideal focus in mind and to show what I hope to eventually be capable of.--[[User:Askewnotion|Askewnotion]] 06:52, 29 December 2008 (UTC) |
Latest revision as of 22:52, 28 December 2008
May juggle around the charter into going samurai (OA) / rogue / samurai then following from paladin on. The turn undead requirement is a pain, but needed. May infact do samurai 2 / rogue 2 / cleric 3. It's all up in the air. --Askewnotion 00:57, 28 December 2008 (UTC)
- Also, depending on the character we have, I may be doing something entirely different to fill the gaps. I'd like to avoid healer this time around, though. --Askewnotion 00:58, 28 December 2008 (UTC)
- I work with gaps. Don't type yourselves into roles. (YES, that means you, too, Randy! Giving up on Binder just because "I couldn't figure out a role for it"...) "Party roles" are a detriment to having fun while playing D&D. I've had healer-less campaigns before. --Robhim 02:44, 29 December 2008 (UTC)
- Also, depending on the character we have, I may be doing something entirely different to fill the gaps. I'd like to avoid healer this time around, though. --Askewnotion 00:58, 28 December 2008 (UTC)
Well, it often is that the more mechanic-filled group often has the most options. It's also nice to have a character that can have it's own shining moments mechanically, as opposed to have constantly share the spotlight. Some people like having a well rounded group.
I also like to plan out my characters in advance. If things change, the build does too. Wes has gone through about 6 revisions (only 2 casued from death!). I just like to keep an ideal focus in mind and to show what I hope to eventually be capable of.--Askewnotion 06:52, 29 December 2008 (UTC)