Drinking & Dragons

Wild:7 Dazed and Asleep

From Drinking and Dragons
Revision as of 16:06, 22 April 2009 by >T3knomanser

Starring: Nathaniel-skull.gif Nathaniel, Pirate.gif Brilla, Bo-icon.gif Bo & Ko.gif Ko & Crocodile, Fuelwen-icon.gif Fuelwen, Rake.jpg Rake
Guest Starring: Ethyl, Killibron (watch member?), Ludmillaria (six-armed), Domingo (lawyer)
Challenge: Euphoria Imps (slightly altered; minion HP)
Location: Great Fortress, The Pink Priapism, Unknown Jungle
Date Played: 09 Apr 2009


Downtime

Wild7.png

Fuelwen-icon.gif Fuelwen: The Pink Priaprism acts like chum. Trouble seems to smell it, and hurries in place. Whether the trouble is paperwork or the more esoteric varieties, that varies. I spent days fighting the local government and attending to the mundane details of preparing a bar for business- an investment of time that may be wasted entirely. An investment of money was wasted on Rake.jpg Rake's "religious" activities. The less said about that, the better. But it serves as a reminder: don't leave Rake unsupervised. Fortunately, he doesn't manage his finances, and I can restock what he consumed.

Six-armed guest

Fuelwen-icon.gif Fuelwen: Despite not being open for business, Ludmillaria made a pest of himself, demanding to learn the details of the bar. He barged in, drank my stock, attempted to steal a chair, and generally annoyed us. Still, his curiosity matched to my own- he wanted to know more about how the magic of this bar worked. And he had a generous purse. My time on the docks an Gnala trained me in avarice- anything can be bought. At his insistence, we prepared the bar for another trip to its other worldly target.

Vacation Destination

Fuelwen-icon.gif Fuelwen: And we went, along with another guest- a wealthy local. By turning the bar into a traveling adventure, we could make a great deal of money- money that could finance my quest, or raise an army. And, the more we work the mechanisms of the magic, the more opportunity we have to learn their secrets.

Speaking of secrets, Ludmillaria explored the pocket plane. He established its dimensions and some of its mechanics. He told us a bit about his gods- gods who walk among the stars, giving me another place to consider in my quest (his home island hosts a number of these star-walker friendly clergy).

He couldn't answer all my questions about the tavern's magic, but he implied that it could be used to achieve my goals. Only the hags would know for sure.

Mysterious trip to an unknown jungle

We returned, and spent the next day going about our business. In the evening, we set out to leave the tavern- and the first of us through the door vanished. Bo and I were smart enough not to fall through immediately, but we ventured after the party. The doorway to the bar had become a portal to another plane.

Again.

This time, we found ourselves in a jungle, beset by frustrating pests- imps upset by our presence. We fought, they thrashed us soundly, and then flitted off into the jungle, laughing.

Now we're trapped in a jungle, with no idea of how we may return home.

Rewards

Quest Notes

Fuelwen-icon.gif Fuelwen

This tavern seems to be the key to unlocking my trip to the Great Whale. I still hear rumors of Sekolah hunting in the West, but now I have several possible options: Ludmillaria's home island, and the Hags both show promise. I'll keep hunting.