L:PC/Dario Nardozzi
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Dario Nardozzi
Paladin 1
LG Medium Human
Faction Andoran
Aura of Good (Equal to Paladin level)
Init +1
AC: 17; Touch: 11; Flat-footed: 16
(+1 dex; +6 breastplate)
HP: 12 (1d10+1+1[favored paladin])
Fort: +3, Ref +2, Will +3
Speed: 20'
Melee: +3
Ranged: +2
Special Power Attack (-1 att/+2 dmg)
Space: 5'; Reach: 5'; BAB: +1;
Combat Maneuver Bonus: +3 Combat Maneuver Defense: 14
Abilities STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18
Feats Hu: Power Attack, 1: Weapon Focus (Greatsword)
Skills Diplomacy +8; Sense Motive +4; ACP -4
Languages Common
- Smite Evil (Su) 1/day
- Swift action; evil target w/i sight; Duration until target slain or rest
- +Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
- All smite attacks bypass any DR the target has
- +Cha deflection AC from target
- Detect Evil (Sp)
- At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
- Weapon and Armor Proficiency
- Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
- Deft Dodger (Trait)
- Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
- Magical Knack (Trait) (Sorcerer)
- Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.