Brew:Rules/Unisystem/Main
The series will use Cinematic Unisystem with some additional materials from classic Unisystem (mostly forms of magic). When multiple sources are involved, use the Ghosts of Albion version, unless ruled otherwise on this page.
See list of all Rules pages at the bottom of the page.
Campaign Docs
The following files have been edited and reconfigured to make the system more manageable.
- 1-Attributes
- This covers what attributes mean and how to calculate Life Points
- 1b-Qualities
- This contains a list of all the mundane qualities and drawbacks that a character can have. If you have an idea that isn't in this document, talk with the executive producer and we'll write it up.
- 1c-Supernatural Qualities
- As above, except this is a collection of supernatural qualities and drawbacks.
- 1d-Skills
- This covers the skill list for the campaign. Feel free to invent your own skills, such as Barista, Tattoo Artist, Polka Dancer, etc. using the Wild Card skill.
- 2a-Magic-Philosopies
- This covers the spellcasting system for Philosophies.
- 2b-Magic-Classic-Unisystem-Magics
- These are other magic systems which have conversions from classic to cinematic unisystem.
- 3a-Rules
- This covers most of what you'll need to know about the rules.
- 3b-Weapons
- List of weapons (not a big list)
- 4-Reference-Sheet
- Handy four page cheat sheet for use at the table.
Qualities and Drawbacks
Modified
These are qualities and drawbacks that are modified.
- Demon packages won't be "demons" but have another mystic origin. Discuss with Randy.
- Hypnosis (from Angel), use Mesmerize from Ghosts of Albion instead.
- Minority, use Angel version (not Ghosts of Albion)
- Physical Disability, use Angel version (not Ghosts of Albion)
- Resources, use Angel version (not Ghosts of Albion)
Magic interacts poorly with modern technology. As such, some qualities (such as the Magic Quality) will have unknown reactions with modern technology.
Banned
These are qualities/drawbacks that are not permitted for player use in the campaign due to flavor or balance reasons.
- Flight
- Ghost
- Invisible
- Peeler (not campaign flavor, use cop/detective instead)
- Phantasm
- Restless Spirit
- Summoning
- Revenant
- Vampire
Magic
You can read the descriptions of various magic types at Brew:Rules/Magic (Descriptions). See Brew:Rules/Magic (Mechanics) or the campaign documents for rules information.