Feats
- Hu: Collegiate Wizard (CA)
+2 K-Arc; As a 1st level Wizard, you gain six 1st level spells (instead of 4); At each level after 1st, you gain 4 new spell (instead of 2).
- 1st: Spell Focus (Illusion)
Prereq for Master Specialist
- W1: Scribe Scroll $
- Daryl2: Spell Thematics (Magic of Faerun, p22)
- Hu3: Alacritous Cogitation (CMage)
If you leave an arcane spell slot open when preparing spells, you can use that open slot to cast any arcane spell you know of the same level or lower. Casting the spell requires a full-round action.You can use this feat only once per day, regardless of the number of slots you leave open.
- Daryl5: Spell Mastery
Major Image, Inv, and Lightning Bolt can be memorized without a spellbook.
- W5: Signature Spell (Inv)
- 6: Storm Bolt (CM)
As long as you have an electricity spell of 3rd level or higher available to cast, you can fire a 20-foot line of electricity as a standard action. This bolt deals ld6 points of electricity damage per level of the highest-level electricity spell you have available to cast. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting electricity spells.
- MSpec1: Skill Focus (Spellcraft)
- Familiar: Alertness
Only active when familiar is within 5'. You get a +2 bonus on all Listen checks and Spot checks.
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Skills
Template:Skills
- Concentration +10 (10 ranks)
10 + dmg
- Craft (Alchemy) +4 (1 rank)
- Craft (Meal) +5 (2 rank)
- Diplomacy +11 (9 ranks)
- Disguise +9 (5 ranks[10cc], +2 Disguise kit)
- Knowledge Arcana +13 (8 ranks, +2 ColWiz)
(ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)
- Knowledge Arch+Engr +5 (1 ranks)
(buildings, aqueducts, bridges, fortifications)
- Knowledge Local [Cygnar] +4 (1 ranks)
(legends, personalities, inhabitants, laws, customs, traditions, humanoids)
- Knowledge Nature +6 (3 ranks)
(animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
- Knowledge Nobility +4 (1 ranks)
(lineages, heraldry, family trees, mottoes, personalities)
- Knowledge Planes +8 (5 ranks)
(the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)
- Knowledge Religion +6 (3 ranks)
(gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
- Knowledge Tactics +4 (1 ranks)
- Speak Language [Khadoran]
- Spellcraft +17 (10 ranks; +2 synergy with K [arcana], +2 with Illusions, +3 SF -5 with Nec/Conj)
Roll +2 = spell level | Nec: Roll -3 = spell level
Languages: Cygnarian (spoken and written), Llaelese, Shyr (spoken-elven), Khadoran
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