Drinking & Dragons

RPM:PCs/Ildefons

From Drinking and Dragons
Revision as of 02:33, 5 October 2016 by >Mqs

Name (Refresh 1)

Aspects

High Concept: Master of the Hunt
Invoke:
Compel:
Trouble: My Family Bought My Commission (though I am competent at the job)
Invoke:
Compel:
Aspect: Sorcier Pollution Taints My Land
Invoke:
Compel:
Aspect: Pomp Dandy
Invoke:
Compel:
Aspect: Eric: *snips the tether*
Invoke:
Compel:
Aspect: Nate: If Only They Would Listen and Learn!
Invoke:
Compel:
Aspect: Kevin: Have A Conviction
Invoke:
Compel:
Aspect: Remy: If Doctors Won't Treat Wildblood, I Guess I Will Do My Best
Invoke:
Compel:
Aspect: Mallory: Raised in a Caravan Abroad
Invoke:
Compel:

Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway

Skills

+4 Will
+3 Survival; Empathy
+2 Stealth; Fight; Athletics;
+1 ???; Burglary; Lore (A&S); Lore (Myth)

Stunts and Extras

All rough wording.

Patience of the Tortoise
Use Will for social interaction with animals.
Loaded Blunderbuss
Once per scene, when using Survival in a conflict, you can Create an Advantage on all targets from a whole-zone without having to divide up your shifts.
Narrate with a flashback to what the blunderbuss is filled with (E.g, Aspect on all targets "Choking On Smells of Burning Death" -> "Soil from a graveyard, and a little bit of rock from the fire drake's nest.")
Hound & Hawk (reskin of Power, Creature Summoning)
https://fate-srd.com/venture-city/creature-summoning
Drawback: I Love Them
Collateral: ???
Thick Skinned
You have an additional mild consequence slot.
Anatomy
Once per session you can reduce someone else's consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.) (Fate Core, p.109)

Stress and Consequences

Physical 1 ▢ 2 ▢
Mental 1 ▢ 2 ▢
Mild 2 empty Scene
Moderate 4 empty Session
Severe 6 empty Scenario
Extreme 8 empty Major milestones; replaces existing aspect.

Conditions

Wealth and Favors

You may check off a Wealth and Favor box to help solve a situation where money or connections could help. You gain a +2 bonus or a reroll to your roll. In some situations, these boxes may be used to absorb stress, if it makes narrative sense. Additionally, some extraordinary Resources rolls may require the use of this box.

To clear a checked box you will either have to return a favor or find additional wealth. This may be as simple as an Overcome roll of +4 for each box (rolled separately). It may require finding treasure in a monster's lair to replenish your wealth or be a plot point in the narrative as you do a favor for someone you owe.



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