Drinking & Dragons

RPM:PCs/Ehsan Mahakala

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Revision as of 22:10, 10 October 2016 by >AzureFrost

Ehsan Mahakala Refresh 3

Aspects

High Concept: Former Duskshot Archer for the Order of Wurud
Detail: When she lived back in her homeland, Ehsan achieved the highest rank for archers within the royal militia of Mahakala. She held her position for 5 years before being forced (?) to flee her homeland.
Invoke: Any shoot, ride, and athletics.
Compel: The standards with to which Ehsan has been held to in the Order of Wurud are much higher than those used by the RPM. The site of an officer slacking off offends her and she cannot help by give him a lecture, possibly putting her in position to be disciplined by those above her.
Trouble: Soft spot for women.
Invoke: Ehsan is used to talking with women and can recognize when they are more open to conversation. She can more deftly navigate her conversations with women and guide them towards certain things.
Compel: Ehsan sees a woman who is distraught after the loss of her son. She cannot help but feel the need to hear the woman's plight and kill the bandits who took him from her.
Aspect: In contact with my sisters, all 12 of them.
Detail: Ehsan is close with her family, especially her younger sisters. Some of her sisters travel the world for work as diplomats or artists. Though she is in contact with them, she does her hardest to keep her distance.
Invoke: I can recall upon letters received by my sisters or family and can attempt to gain more knowledge about an unknown area, ongoing political situations, or specific knowledge relating to that sister's realm of expertise.
Compel: Due to her closeness with her family, Ehsan could be put at a disadvantage when encountering those who mean to threaten her family. She could also be urgently called upon by a family member, provided they be within reasonable distance.
Aspect: Quiver of experimental arrows.
Invoke: Can pull out a variety of arrows to help gain an advantage for a given situation. Examples: Stun arrows, grappling hook arrow, smoke bomb tipped, armor piercing, flare, acid, tear gas, etc.
Compel: These arrows are also likely to not be...completely successful. Landing on her quiver from a certain height, for example, could cause some arrows to trigger on her person.
Aspect: Familiar with horses, not so much with guns.
Origin: Ehsan is from the country of Kirkush, where horses originate. As a member of the royal family and honored member of the royal militia, she is well familiar with horses and how to best utilize them in combat. Kirkush is not, however, familiar with the use of gunpowder and it's utilization as they have only begun trading for this 20 years ago, when their ports became more relaxed.
Invoke: Her knowledge of horses is unusual in this land, and can give her an advantage when dealing with nobility and the upper class due to her familiarity and connections to her homeland.
Compel: Her unfamiliarity with guns leaves her completely inept with them, and could easily make her look a fool among modern military. It could also put herself and others in dangerous situations if she were to ever pick one up.

Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway

Skills

  • +4 Shoot
  • +3 Stealth; Athletics
  • +2 Ride; Deceive; Resources;
  • +1 Rapport; Lore, Arts & Sciences; Weapons; Survival

Stunts and Extras

Shawakkat fi Bashira (Thorn in the Flesh)
Aspect: Defender of the Palace
Invoke: Ehsan is used to navigating within palaces and large buildings. As such she can more easily orient herself within these structures, even if she has never set foot within one before.
Compel: As someone who is military minded and familiar with leading, Ehsan can be forced by her superiors or those in need to lead combat forces (much to her disapproval).
Flaw: I must uphold the high honor this bow represents.
Invoke: WORDS AND STUFF
Compel: WORDS
Stunt: Recognizable by Sight
Invoke: Use your Shoot skill in place of Contacts when dealing with individuals knowledgeable with martial weapons or military organizations.
Duskshot
Add +2 to Stealth when Creating an Advantage when becoming hidden to snipe.
Mounted Combatant
While mounted you may move up to three zones without consequence instead of one.

Stress and Consequences

Physical 1 2
Mental 1 2
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used between major milestones and REPLACES one of your current aspects.

Conditions

Wealth and Favors

You may check off a Wealth and Favor box to help solve a situation where money or connections could help. You gain a +2 bonus or a reroll to your roll. In some situations, these boxes may be used to absorb stress, if it makes narrative sense. Additionally, some extraordinary Resources rolls may require the use of this box.

To clear a checked box you will either have to return a favor or find additional wealth. This may be as simple as an Overcome roll of +4 for each box (rolled separately). It may require finding treasure in a monster's lair to replenish your wealth or be a plot point in the narrative as you do a favor for someone you owe.



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