Drinking & Dragons

LRC:Cadearo Dominus

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Revision as of 22:37, 16 March 2008 by Wizardoest (talk | contribs) (→‎Skills: added languages)


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Rogue 8/Fighter 1
Race:Human
Alignment: CG | Size: M
Patron Deity: None declared
Abilities Str 14 +3 | Dex 18 +4 (20 +5) | Con 12 +2 | Int 14 +2 | Wis 12 +1 | Cha 10 +0

Defense

AC: 25 / Touch: 15, Flatfooted: 17 (+7 mithral breastplate [+2], +5 dex, +3 mithral heavy steel shield [+1])
Improved Uncanny Dodge; +2 dodge bonus vs Traps

HP: 59 / HD: 1d10+8d6+18con

Initiative: +5 / Speed: 30'

Fort: 6 / Reflex: 11 / Will: 3
Evasion; +2 vs Traps

Attacks

  • Short Sword +13/+8 / 1d6+3 / 19x2 / s
    +1; +4d6 sneak
  • Heavy Shield +10/+5 / 1d6+3 / 120x2 / s
    +1; Bashing; +4d6 sneak; Cannot finesse
  • Short Sword +11/+6 and Heavy Shield +8/+3 / 1d6+3 and 1d8+3 / 19x2 and 20x2 / s and b
  • Composite Longbow +12/+7 / 1d8+2 / 20x3 / p / 110'
    Str +2; +4d6 sneak within 30'
  • Dagger +12/+7 / 1d4+2 / 19x2 / p
    +4d6 sneak

Space/Reach: 5 ft./5 ft. Base Attack: +7/+2 / Grapple: +9 (+7 BAB; +2 Str)

Feats

  • Hu: Combat Expertise
  • 1st: Improved Feint
  • F1: Two Weapon Fighting
  • 3rd: Improved Shield Bash
  • 6th: Weapon Finesse
  • 9th: Improved Two Weapon Fighting

Skills

Languages: Elven, Dwarven

Special Abilities

Rogue

Sneak Attack +4d6

Improved Uncanny Dodge (Ex)
Cadearo retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

He can no longer be flanked. This defense denies another rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target does (12th level rogue or higher).

Trap Sense +2 (Ex)
Sly gains a +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC against attacks made by traps.

Evasion (Ex)
Sly can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only when he is wearing light armor or no armor. When helpless he does not gain the benefit of evasion.