DS:Nardu Miri-miri
Nardu Miri-miri (ECL 3)
Druid (Traditionalist) 3
TN Medium Human
Init +0; Senses: Low-light; Listen +5, Spot +5
AC: 10; Touch: 10; Flat-footed: 10
(+0 Dex;)
HP: 00 (3d8+3)
Fort: +3, Ref +1, Will +3
Speed: 30'
Melee (Standard): Weapon +2 (1d0+0 / crit 20x2)
Ranged (Standard): Weapon +2 (1d0+0 / crit 20x2 / 00')
Space: 5'; Reach: 5'; BAB: +2; Grapple: +2
Atk Options:
Druid Spells (CL 4) DC: 10+lvl Close: 30 [6] Medium: 130 Long: 520
- 2nd (2):
- 1st (3):
- 0th (5):
Abilities Str 10 +0| Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 10 +0
Feats
- Hu: Sudden ExtendCA
- 1st: Lucky StartCS
Reroll Initiative - 3rd: Unbelievable LuckCS
Gain two luck rerolls and +2 luck bonus to worst save - 6th: Natural Spell
- 9th:
Still not sure about feats...
Skills Concentration +5; Knowledge (Nature) +5; Listen +5; Spot +5; Survival +4
Gear XX
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex): Diplomacy for animals, with a -4 penalty.
Woodland Stride (Ex): Natural impairments to movement do not hinder.
Trackless Step (Ex): Cannot be tracked, unless desiring to be.
Animal Companion
Build Notes
- Do you use the polymorph errata, specifically how they changed it so that your Con does not change when you poly/wild shape? Would the PC retain original HP or gain/lose based on the new form's Con?