DS:Nardu Miri-miri/Animal Companion
Dire Bat
N Large Animal
Init +6; Senses blindsense 40 ft.; Listen +12*, Spot +8*
AC: 20; Touch: 15; Flat-footed: 14
(−1 size, +6 Dex, +5 natural)
HP: 30 (4d8+12)
Fort: +7, Ref +10, Will +6
Speed: 20'; Fly 40' (Good)
Melee: Bite +5 (1d8+4)
Space: 10'; Reach: 5'; BAB: +3; Grapple: +10
Abilities Str 17 +3 | Dex 22 +6 | Con 17 +3 | Int 2 -4 | Wis 14 +2 | Cha 6 -2
Feats Alertness; Stealthy
Skills Hide +4, Listen +12*, Move Silently +11, Spot +8*
Blindsense (Ex) A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.
Skills Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
Link (Ex) A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex) At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires.
Additionally, the druid may cast a spell with a target of "You" on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).